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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "mojo/services/window_manager/focus_controller.h" |
| 6 |
| 7 #include "base/auto_reset.h" |
| 8 #include "mojo/services/public/cpp/view_manager/view_tracker.h" |
| 9 #include "mojo/services/window_manager/focus_controller_observer.h" |
| 10 #include "mojo/services/window_manager/focus_rules.h" |
| 11 #include "mojo/services/window_manager/view_target.h" |
| 12 #include "mojo/services/window_manager/window_manager_app.h" |
| 13 #include "ui/events/event.h" |
| 14 |
| 15 namespace mojo { |
| 16 |
| 17 FocusController::FocusController(scoped_ptr<FocusRules> rules) |
| 18 : active_view_(nullptr), |
| 19 focused_view_(nullptr), |
| 20 updating_focus_(false), |
| 21 updating_activation_(false), |
| 22 rules_(rules.Pass()), |
| 23 observer_manager_(this) { |
| 24 DCHECK(rules_); |
| 25 } |
| 26 |
| 27 FocusController::~FocusController() {} |
| 28 |
| 29 void FocusController::AddObserver(FocusControllerObserver* observer) { |
| 30 focus_controller_observers_.AddObserver(observer); |
| 31 } |
| 32 |
| 33 void FocusController::RemoveObserver(FocusControllerObserver* observer) { |
| 34 focus_controller_observers_.RemoveObserver(observer); |
| 35 } |
| 36 |
| 37 void FocusController::ActivateView(View* view) { |
| 38 FocusView(view); |
| 39 } |
| 40 |
| 41 void FocusController::DeactivateView(View* view) { |
| 42 if (view) |
| 43 FocusView(rules_->GetNextActivatableView(view)); |
| 44 } |
| 45 |
| 46 View* FocusController::GetActiveView() { |
| 47 return active_view_; |
| 48 } |
| 49 |
| 50 View* FocusController::GetActivatableView(View* view) { |
| 51 return rules_->GetActivatableView(view); |
| 52 } |
| 53 |
| 54 View* FocusController::GetToplevelView(View* view) { |
| 55 return rules_->GetToplevelView(view); |
| 56 } |
| 57 |
| 58 bool FocusController::CanActivateView(View* view) const { |
| 59 return rules_->CanActivateView(view); |
| 60 } |
| 61 |
| 62 void FocusController::FocusView(View* view) { |
| 63 if (view && |
| 64 (view->Contains(focused_view_) || view->Contains(active_view_))) { |
| 65 return; |
| 66 } |
| 67 |
| 68 // TODO(erg): We need to early abort in the of a view having |
| 69 // capture. However, we currently don't have a capture client here. |
| 70 |
| 71 // Focusing a window also activates its containing activatable window. Note |
| 72 // that the rules could redirect activation activation and/or focus. |
| 73 View* focusable = rules_->GetFocusableView(view); |
| 74 View* activatable = |
| 75 focusable ? rules_->GetActivatableView(focusable) : nullptr; |
| 76 |
| 77 // We need valid focusable/activatable windows in the event we're not clearing |
| 78 // focus. "Clearing focus" is inferred by whether or not |window| passed to |
| 79 // this function is non-null. |
| 80 if (view && (!focusable || !activatable)) |
| 81 return; |
| 82 DCHECK((focusable && activatable) || !view); |
| 83 |
| 84 // Activation change observers may change the focused window. If this happens |
| 85 // we must not adjust the focus below since this will clobber that change. |
| 86 View* last_focused_view = focused_view_; |
| 87 if (!updating_activation_) |
| 88 SetActiveView(view, activatable); |
| 89 |
| 90 // If the window's ActivationChangeObserver shifted focus to a valid window, |
| 91 // we don't want to focus the window we thought would be focused by default. |
| 92 bool activation_changed_focus = last_focused_view != focused_view_; |
| 93 if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) { |
| 94 if (active_view_ && focusable) |
| 95 DCHECK(active_view_->Contains(focusable)); |
| 96 SetFocusedView(focusable); |
| 97 } |
| 98 } |
| 99 |
| 100 void FocusController::ResetFocusWithinActiveView(View* view) { |
| 101 DCHECK(view); |
| 102 if (!active_view_) |
| 103 return; |
| 104 if (!active_view_->Contains(view)) |
| 105 return; |
| 106 SetFocusedView(view); |
| 107 } |
| 108 |
| 109 View* FocusController::GetFocusedView() { |
| 110 return focused_view_; |
| 111 } |
| 112 |
| 113 //////////////////////////////////////////////////////////////////////////////// |
| 114 // FocusController, ui::EventHandler implementation: |
| 115 |
| 116 void FocusController::OnKeyEvent(ui::KeyEvent* event) { |
| 117 } |
| 118 |
| 119 void FocusController::OnMouseEvent(ui::MouseEvent* event) { |
| 120 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) { |
| 121 View* view = mojo::WindowManagerApp::GetViewForViewTarget( |
| 122 static_cast<ViewTarget*>(event->target())); |
| 123 ViewFocusedFromInputEvent(view); |
| 124 } |
| 125 } |
| 126 |
| 127 void FocusController::OnScrollEvent(ui::ScrollEvent* event) { |
| 128 } |
| 129 |
| 130 void FocusController::OnTouchEvent(ui::TouchEvent* event) { |
| 131 } |
| 132 |
| 133 void FocusController::OnGestureEvent(ui::GestureEvent* event) { |
| 134 if (event->type() == ui::ET_GESTURE_BEGIN && |
| 135 event->details().touch_points() == 1 && |
| 136 !event->handled()) { |
| 137 View* view = mojo::WindowManagerApp::GetViewForViewTarget( |
| 138 static_cast<ViewTarget*>(event->target())); |
| 139 ViewFocusedFromInputEvent(view); |
| 140 } |
| 141 } |
| 142 |
| 143 //////////////////////////////////////////////////////////////////////////////// |
| 144 // FocusController, aura::WindowObserver implementation: |
| 145 |
| 146 void FocusController::OnViewVisibilityChanged(View* view) { |
| 147 bool visible = view->visible(); |
| 148 if (!visible) |
| 149 ViewLostFocusFromDispositionChange(view, view->parent()); |
| 150 } |
| 151 |
| 152 void FocusController::OnViewDestroying(View* view) { |
| 153 ViewLostFocusFromDispositionChange(view, view->parent()); |
| 154 } |
| 155 |
| 156 void FocusController::OnTreeChanging(const TreeChangeParams& params) { |
| 157 // TODO(erg): In the aura version, you could get into a situation where you |
| 158 // have different focus clients, so you had to check for that. Does that |
| 159 // happen here? Could we get away with not checking if it does? |
| 160 if (params.receiver == active_view_ && |
| 161 params.target->Contains(params.receiver) && |
| 162 (!params.new_parent || |
| 163 /* different_focus_clients */ false)) { |
| 164 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| 165 } |
| 166 } |
| 167 |
| 168 void FocusController::OnTreeChanged(const TreeChangeParams& params) { |
| 169 // TODO(erg): Same as Changing version. |
| 170 if (params.receiver == focused_view_ && |
| 171 params.target->Contains(params.receiver) && |
| 172 (!params.new_parent || |
| 173 /* different_focus_clients */ false)) { |
| 174 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| 175 } |
| 176 } |
| 177 |
| 178 //////////////////////////////////////////////////////////////////////////////// |
| 179 // FocusController, private: |
| 180 |
| 181 void FocusController::SetFocusedView(View* view) { |
| 182 if (updating_focus_ || view == focused_view_) |
| 183 return; |
| 184 DCHECK(rules_->CanFocusView(view)); |
| 185 if (view) |
| 186 DCHECK_EQ(view, rules_->GetFocusableView(view)); |
| 187 |
| 188 base::AutoReset<bool> updating_focus(&updating_focus_, true); |
| 189 View* lost_focus = focused_view_; |
| 190 |
| 191 // TODO(erg): In the aura version, we reset the text input client here. Do |
| 192 // that if we bring in something like the TextInputClient. |
| 193 |
| 194 // Allow for the window losing focus to be deleted during dispatch. If it is |
| 195 // deleted pass null to observers instead of a deleted window. |
| 196 ViewTracker view_tracker; |
| 197 if (lost_focus) |
| 198 view_tracker.Add(lost_focus); |
| 199 if (focused_view_ && observer_manager_.IsObserving(focused_view_) && |
| 200 focused_view_ != active_view_) { |
| 201 observer_manager_.Remove(focused_view_); |
| 202 } |
| 203 focused_view_ = view; |
| 204 if (focused_view_ && !observer_manager_.IsObserving(focused_view_)) |
| 205 observer_manager_.Add(focused_view_); |
| 206 |
| 207 FOR_EACH_OBSERVER(FocusControllerObserver, |
| 208 focus_controller_observers_, |
| 209 OnViewFocused(focused_view_, |
| 210 view_tracker.Contains(lost_focus) ? |
| 211 lost_focus : nullptr)); |
| 212 |
| 213 // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that |
| 214 // is attached to an aura::Window. We don't currently have this in |
| 215 // mojo::View, but if we add it later, we should make something analogous |
| 216 // here. |
| 217 |
| 218 // TODO(erg): In the aura version, we reset the TextInputClient here, too. |
| 219 } |
| 220 |
| 221 void FocusController::SetActiveView(View* requested_view, View* view) { |
| 222 if (updating_activation_) |
| 223 return; |
| 224 |
| 225 if (view == active_view_) { |
| 226 if (requested_view) { |
| 227 FOR_EACH_OBSERVER(FocusControllerObserver, |
| 228 focus_controller_observers_, |
| 229 OnAttemptToReactivateView(requested_view, |
| 230 active_view_)); |
| 231 } |
| 232 return; |
| 233 } |
| 234 |
| 235 DCHECK(rules_->CanActivateView(view)); |
| 236 if (view) |
| 237 DCHECK_EQ(view, rules_->GetActivatableView(view)); |
| 238 |
| 239 base::AutoReset<bool> updating_activation(&updating_activation_, true); |
| 240 View* lost_activation = active_view_; |
| 241 // Allow for the window losing activation to be deleted during dispatch. If |
| 242 // it is deleted pass null to observers instead of a deleted window. |
| 243 ViewTracker view_tracker; |
| 244 if (lost_activation) |
| 245 view_tracker.Add(lost_activation); |
| 246 if (active_view_ && observer_manager_.IsObserving(active_view_) && |
| 247 focused_view_ != active_view_) { |
| 248 observer_manager_.Remove(active_view_); |
| 249 } |
| 250 active_view_ = view; |
| 251 if (active_view_ && !observer_manager_.IsObserving(active_view_)) |
| 252 observer_manager_.Add(active_view_); |
| 253 |
| 254 if (active_view_) { |
| 255 // TODO(erg): Reenable this when we have modal windows. |
| 256 // StackTransientParentsBelowModalWindow(active_view_); |
| 257 |
| 258 active_view_->MoveToFront(); |
| 259 } |
| 260 |
| 261 // TODO(erg): Individual windows can have a single ActivationChangeObserver |
| 262 // set on them. In the aura version of this code, it sends an |
| 263 // OnWindowActivated message to both the window that lost activation, and the |
| 264 // window that gained it. |
| 265 |
| 266 FOR_EACH_OBSERVER(FocusControllerObserver, |
| 267 focus_controller_observers_, |
| 268 OnViewActivated(active_view_, |
| 269 view_tracker.Contains(lost_activation) ? |
| 270 lost_activation : nullptr)); |
| 271 } |
| 272 |
| 273 void FocusController::ViewLostFocusFromDispositionChange( |
| 274 View* view, |
| 275 View* next) { |
| 276 // TODO(erg): We clear the modality state here in the aura::Window version of |
| 277 // this class, and should probably do the same once we have modal windows. |
| 278 |
| 279 // TODO(beng): See if this function can be replaced by a call to |
| 280 // FocusWindow(). |
| 281 // Activation adjustments are handled first in the event of a disposition |
| 282 // changed. If an activation change is necessary, focus is reset as part of |
| 283 // that process so there's no point in updating focus independently. |
| 284 if (view == active_view_) { |
| 285 View* next_activatable = rules_->GetNextActivatableView(view); |
| 286 SetActiveView(nullptr, next_activatable); |
| 287 if (!(active_view_ && active_view_->Contains(focused_view_))) |
| 288 SetFocusedView(next_activatable); |
| 289 } else if (view->Contains(focused_view_)) { |
| 290 // Active window isn't changing, but focused window might be. |
| 291 SetFocusedView(rules_->GetFocusableView(next)); |
| 292 } |
| 293 } |
| 294 |
| 295 void FocusController::ViewFocusedFromInputEvent(View* view) { |
| 296 // Only focus |window| if it or any of its parents can be focused. Otherwise |
| 297 // FocusWindow() will focus the topmost window, which may not be the |
| 298 // currently focused one. |
| 299 if (rules_->CanFocusView(GetToplevelView(view))) |
| 300 FocusView(view); |
| 301 } |
| 302 |
| 303 } // namespace mojo |
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