Chromium Code Reviews| Index: mojo/public/bindings/js/codec.js |
| diff --git a/mojo/public/bindings/js/codec.js b/mojo/public/bindings/js/codec.js |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4926497b29530164ecaca6a10c84438867b33d7e |
| --- /dev/null |
| +++ b/mojo/public/bindings/js/codec.js |
| @@ -0,0 +1,405 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +define("codec", function() { |
|
Aaron Boodman
2013/11/18 18:34:48
According to the AMD web page, it is encouraged to
abarth-chromium
2013/11/18 19:13:20
Yep.
|
| + |
| + // Memory ------------------------------------------------------------------- |
| + |
| + function store8(memory, pointer, val) { |
| + memory[pointer] = val; |
| + } |
| + |
| + function store16(memory, pointer, val) { |
| + memory[pointer + 0] = val >> 0; |
| + memory[pointer + 1] = val >> 8; |
| + } |
| + |
| + function store32(memory, pointer, val) { |
| + memory[pointer + 0] = val >> 0; |
| + memory[pointer + 1] = val >> 8; |
| + memory[pointer + 2] = val >> 16; |
| + memory[pointer + 3] = val >> 24; |
| + } |
| + |
| + function store64(memory, pointer, val) { |
| + store32(memory, pointer, val); |
| + var hi = (val / 0x10000) | 0; |
|
Aaron Boodman
2013/11/18 18:34:48
high :)
abarth-chromium
2013/11/18 19:13:20
Fixed. :)
|
| + store32(memory, pointer + 4, hi); |
| + } |
| + |
| + function load8(memory, pointer) { |
| + return memory[pointer]; |
| + } |
| + |
| + function load16(memory, pointer) { |
| + return (memory[pointer + 0] << 0) + |
| + (memory[pointer + 1] << 8); |
| + } |
| + |
| + function load32(memory, pointer) { |
| + return (memory[pointer + 0] << 0) + |
| + (memory[pointer + 1] << 8) + |
| + (memory[pointer + 2] << 16) + |
| + (memory[pointer + 3] << 24); |
| + } |
| + |
| + function load64(memory, pointer) { |
| + var lo = load32(memory, pointer); |
| + var hi = load32(memory, pointer + 4); |
| + return lo + hi * 0x10000; |
|
abarth-chromium
2013/11/18 19:13:20
Fixed here too.
|
| + } |
| + |
| + // Buffer ------------------------------------------------------------------- |
| + |
| + function Buffer(size) { |
| + this.memory = new Uint8Array(size); |
| + this.next = 0; |
| + } |
| + |
| + Buffer.prototype.alloc = function(size) { |
| + var pointer = this.next; |
| + this.next += size; |
| + if (this.next > this.memory.length) |
| + this.grow(1.5 * (this.memory.length + size)); |
|
Aaron Boodman
2013/11/18 18:34:48
Make the rounding explicit here, just so that read
abarth-chromium
2013/11/18 19:13:20
Done.
|
| + return pointer; |
| + }; |
| + |
| + Buffer.prototype.grow = function(size) { |
| + var newMemory = new Uint8Array(size); |
| + var oldMemory = this.memory; |
| + for (var i = 0; i < oldMemory.length; ++i) |
| + newMemory[i] = oldMemory[i]; |
| + this.memory = newMemory; |
| + }; |
| + |
| + // Constants ---------------------------------------------------------------- |
| + |
| + var kArrayHeaderSize = 8; |
| + var kStructHeaderSize = 8; |
| + var kMessageHeaderSize = 8; |
| + |
| + // Decoder ------------------------------------------------------------------ |
| + |
| + function Decoder(memory, handles, base) { |
| + this.memory = memory; |
| + this.handles = handles; |
| + this.base = base; |
| + this.next = base; |
| + } |
| + |
| + Decoder.prototype.skip = function(offset) { |
| + this.next += offset; |
| + }; |
| + |
| + Decoder.prototype.read8 = function() { |
| + var result = load8(this.memory, this.next); |
| + this.next += 1; |
| + return result; |
| + }; |
| + |
| + Decoder.prototype.read32 = function() { |
| + var result = load32(this.memory, this.next); |
| + this.next += 4; |
| + return result; |
| + }; |
| + |
| + Decoder.prototype.read64 = function() { |
| + var result = load64(this.memory, this.next); |
| + this.next += 8; |
| + return result; |
| + }; |
| + |
| + Decoder.prototype.decodePointer = function() { |
| + // TODO(abarth): To correctly decode a pointer, we need to know the real |
| + // base address of the array buffer. |
| + var offsetPointer = this.next; |
| + var offset = this.read64(); |
| + if (!offset) |
| + return 0; |
| + return offsetPointer + offset; |
| + }; |
| + |
| + Decoder.prototype.decodeAndCreateDecoder = function() { |
| + return new Decoder(this.memory, this.handles, this.decodePointer()); |
| + }; |
| + |
| + Decoder.prototype.decodeHandle = function() { |
| + return this.handles[this.read32()]; |
| + }; |
| + |
| + Decoder.prototype.decodeString = function() { |
| + // TODO(abarth): We should really support UTF-8. We might want to |
| + // jump out of the VM to decode the string directly from the array |
| + // buffer using v8::String::NewFromUtf8. |
| + var numberOfBytes = this.read32(); |
| + var numberOfElements = this.read32(); |
| + var val = new Array(numberOfElements); |
| + var memory = this.memory; |
| + var base = this.next; |
| + for (var i = 0; i < numberOfElements; ++i) { |
| + val[i] = String.fromCharCode(memory[base + i] & 0x7F); |
| + } |
| + this.next += numberOfElements; |
| + return val.join(''); |
| + }; |
| + |
| + Decoder.prototype.decodeArray = function(cls) { |
| + var numberOfBytes = this.read32(); |
| + var numberOfElements = this.read32(); |
| + var val = new Array(numberOfElements); |
| + for (var i = 0; i < numberOfElements; ++i) { |
| + val[i] = cls.decode(this); |
| + } |
| + return val; |
| + }; |
| + |
| + Decoder.prototype.decodeStructPointer = function(cls) { |
| + return cls.decode(this.decodeAndCreateDecoder()); |
| + }; |
| + |
| + Decoder.prototype.decodeArrayPointer = function(cls) { |
| + return this.decodeAndCreateDecoder().decodeArray(cls); |
| + }; |
| + |
| + Decoder.prototype.decodeStringPointer = function() { |
| + return this.decodeAndCreateDecoder().decodeString(); |
| + }; |
| + |
| + // Encoder ------------------------------------------------------------------ |
| + |
| + function Encoder(buffer, handles, base) { |
| + this.buffer = buffer; |
| + this.handles = handles; |
| + this.base = base; |
| + this.next = base; |
| + } |
| + |
| + Encoder.prototype.skip = function(offset) { |
| + this.next += offset; |
| + }; |
| + |
| + Encoder.prototype.write8 = function(val) { |
| + store8(this.buffer.memory, this.next, val); |
| + this.next += 1; |
| + }; |
| + |
| + Encoder.prototype.write32 = function(val) { |
| + store32(this.buffer.memory, this.next, val); |
| + this.next += 4; |
| + }; |
| + |
| + Encoder.prototype.write64 = function(val) { |
| + store64(this.buffer.memory, this.next, val); |
| + this.next += 8; |
| + }; |
| + |
| + Encoder.prototype.encodePointer = function(pointer) { |
| + if (!pointer) |
| + return this.write64(0); |
| + // TODO(abarth): To correctly encode a pointer, we need to know the real |
| + // base address of the array buffer. |
| + var offset = pointer - this.next; |
| + this.write64(offset); |
| + }; |
| + |
| + Encoder.prototype.createAndEncodeEncoder = function(size) { |
| + var pointer = this.buffer.alloc(size); |
| + this.encodePointer(pointer); |
| + return new Encoder(this.buffer, this.handles, pointer); |
| + }; |
| + |
| + Encoder.prototype.encodeHandle = function(handle) { |
| + this.handles.push(handle); |
| + this.write32(this.handles.length - 1); |
| + }; |
| + |
| + Encoder.prototype.encodeString = function(val) { |
| + var numberOfElements = val.length; |
| + var numberOfBytes = kArrayHeaderSize + numberOfElements; |
| + this.write32(numberOfBytes); |
| + this.write32(numberOfElements); |
| + // TODO(abarth): We should really support UTF-8. We might want to |
| + // jump out of the VM to encode the string directly from the array |
| + // buffer using v8::String::WriteUtf8. |
| + var memory = this.buffer.memory; |
| + var base = this.next; |
| + var len = val.length; |
| + for (var i = 0; i < len; ++i) { |
| + memory[base + i] = val.charCodeAt(i) & 0x7F; |
| + } |
| + this.next += len; |
| + }; |
| + |
| + Encoder.prototype.encodeArray = function(cls, val) { |
| + var numberOfElements = val.length; |
| + var numberOfBytes = kArrayHeaderSize + cls.encodedSize * numberOfElements; |
| + this.write32(numberOfBytes); |
| + this.write32(numberOfElements); |
| + for (var i = 0; i < numberOfElements; ++i) { |
| + cls.encode(this, val[i]); |
| + } |
| + }; |
| + |
| + Encoder.prototype.encodeStructPointer = function(cls, val) { |
| + var encoder = this.createAndEncodeEncoder(cls.encodedSize); |
| + cls.encode(encoder, val); |
| + }; |
| + |
| + Encoder.prototype.encodeArrayPointer = function(cls, val) { |
| + var encodedSize = kArrayHeaderSize + cls.encodedSize * val.length; |
| + var encoder = this.createAndEncodeEncoder(encodedSize); |
| + encoder.encodeArray(cls, val); |
| + }; |
| + |
| + Encoder.prototype.encodeStringPointer = function(val) { |
| + // TODO(abarth): This won't be right once we support UTF-8. |
| + var encodedSize = kArrayHeaderSize + val.length; |
| + var encoder = this.createAndEncodeEncoder(encodedSize); |
| + encoder.encodeString(val); |
| + }; |
| + |
| + // Message ------------------------------------------------------------------ |
| + |
| + function Message(memory, handles) { |
| + this.memory = memory; |
| + this.handles = handles; |
| + } |
| + |
| + // MessageBuilder ----------------------------------------------------------- |
| + |
| + function MessageBuilder(messageName, payloadSize) { |
| + var numberOfBytes = kMessageHeaderSize + payloadSize; |
| + this.buffer = new Buffer(numberOfBytes); |
| + this.handles = []; |
| + var encoder = this.createEncoder(kMessageHeaderSize); |
| + encoder.write32(numberOfBytes); |
| + encoder.write32(messageName); |
| + } |
| + |
| + MessageBuilder.prototype.createEncoder = function(size) { |
| + var pointer = this.buffer.alloc(size); |
| + return new Encoder(this.buffer, this.handles, pointer); |
| + } |
| + |
| + MessageBuilder.prototype.encodeStruct = function(cls, val) { |
| + cls.encode(this.createEncoder(cls.encodedSize), val); |
| + }; |
| + |
| + MessageBuilder.prototype.finish = function() { |
| + var message = new Message(this.buffer.memory, this.handles); |
| + this.buffer = null; |
| + this.handles = null; |
| + this.encoder = null; |
| + return message; |
| + }; |
| + |
| + // MessageReader ------------------------------------------------------------ |
| + |
| + function MessageReader(message) { |
| + this.decoder = new Decoder(message.memory, message.handles, 0); |
| + this.payloadSize = this.decoder.read32() - kMessageHeaderSize; |
| + this.messageName = this.decoder.read32(); |
| + } |
| + |
| + MessageReader.prototype.decodeStruct = function(cls) { |
| + return cls.decode(this.decoder); |
| + }; |
| + |
| + // Built-in types ----------------------------------------------------------- |
| + |
| + function Uint8() { |
| + } |
| + |
| + Uint8.encodedSize = 1; |
| + |
| + Uint8.decode = function(decoder) { |
| + return decoder.read8(); |
| + }; |
| + |
| + Uint8.encode = function(encoder, val) { |
| + encoder.write8(val); |
| + }; |
| + |
| + function Uint16() { |
| + } |
| + |
| + Uint16.encodedSize = 2; |
| + |
| + Uint16.decode = function(decoder) { |
| + return decoder.read16(); |
| + }; |
| + |
| + Uint16.encode = function(encoder, val) { |
| + encoder.write16(val); |
| + }; |
| + |
| + function Uint32() { |
| + } |
| + |
| + Uint32.encodedSize = 4; |
| + |
| + Uint32.decode = function(decoder) { |
| + return decoder.read32(); |
| + }; |
| + |
| + Uint32.encode = function(encoder, val) { |
| + encoder.write32(val); |
| + }; |
| + |
| + function Uint64() { |
| + }; |
| + |
| + Uint64.encodedSize = 8; |
| + |
| + Uint64.decode = function(decoder) { |
| + return decoder.read64(); |
| + }; |
| + |
| + Uint64.encode = function(encoder, val) { |
| + encoder.write64(val); |
| + }; |
| + |
| + function PointerTo(cls) { |
| + this.cls = cls; |
| + }; |
| + |
| + PointerTo.prototype.encodedSize = 8; |
| + |
| + PointerTo.prototype.decode = function(decoder) { |
| + return this.cls.decode(decoder.decodeAndCreateDecoder()); |
| + }; |
| + |
| + PointerTo.prototype.encode = function(encoder, val) { |
| + var objectEncoder = encoder.createAndEncodeEncoder(this.cls.encodedSize); |
| + this.cls.encode(objectEncoder, val); |
| + }; |
| + |
| + function Handle() { |
| + } |
| + |
| + Handle.encodedSize = 4; |
| + |
| + Handle.decode = function(decoder) { |
| + return decoder.decodeHandle(); |
| + }; |
| + |
| + Handle.encode = function(encoder, val) { |
| + encoder.encodeHandle(val); |
| + }; |
| + |
| + var exports = {}; |
| + exports.load32 = load32; |
| + exports.MessageBuilder = MessageBuilder; |
| + exports.MessageReader = MessageReader; |
| + exports.kArrayHeaderSize = kArrayHeaderSize; |
| + exports.kStructHeaderSize = kStructHeaderSize; |
| + exports.kMessageHeaderSize = kMessageHeaderSize; |
| + exports.Uint8 = Uint8; |
| + exports.Uint16 = Uint16; |
| + exports.Uint32 = Uint32; |
| + exports.Uint64 = Uint64; |
| + exports.PointerTo = PointerTo; |
| + exports.Handle = Handle; |
| + return exports; |
| +}); |