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Side by Side Diff: Source/core/animation/PlayerTest.cpp

Issue 69813008: Web Animations CSS: Renamed tests to be less confusing (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 26 matching lines...) Expand all
37 #include "core/animation/DocumentTimeline.h" 37 #include "core/animation/DocumentTimeline.h"
38 #include "core/dom/Document.h" 38 #include "core/dom/Document.h"
39 #include "core/dom/QualifiedName.h" 39 #include "core/dom/QualifiedName.h"
40 #include "platform/weborigin/KURL.h" 40 #include "platform/weborigin/KURL.h"
41 #include <gtest/gtest.h> 41 #include <gtest/gtest.h>
42 42
43 using namespace WebCore; 43 using namespace WebCore;
44 44
45 namespace { 45 namespace {
46 46
47 class CoreAnimationPlayerTest : public ::testing::Test { 47 class AnimationPlayerTest : public ::testing::Test {
48 protected: 48 protected:
49 virtual void SetUp() 49 virtual void SetUp()
50 { 50 {
51 document = Document::create(); 51 document = Document::create();
52 document->animationClock().resetTimeForTesting(); 52 document->animationClock().resetTimeForTesting();
53 timeline = DocumentTimeline::create(document.get()); 53 timeline = DocumentTimeline::create(document.get());
54 player = Player::create(*timeline, 0); 54 player = Player::create(*timeline, 0);
55 player->setStartTime(0); 55 player->setStartTime(0);
56 timeline->setZeroTime(0); 56 timeline->setZeroTime(0);
57 } 57 }
58 58
59 bool updateTimeline(double time, double* timeToEffectChange = 0) 59 bool updateTimeline(double time, double* timeToEffectChange = 0)
60 { 60 {
61 document->animationClock().updateTime(time); 61 document->animationClock().updateTime(time);
62 // The timeline does not know about our player, so we have to explicitly call update(). 62 // The timeline does not know about our player, so we have to explicitly call update().
63 return player->update(timeToEffectChange); 63 return player->update(timeToEffectChange);
64 } 64 }
65 65
66 RefPtr<Document> document; 66 RefPtr<Document> document;
67 RefPtr<DocumentTimeline> timeline; 67 RefPtr<DocumentTimeline> timeline;
68 RefPtr<Player> player; 68 RefPtr<Player> player;
69 }; 69 };
70 70
71 TEST_F(CoreAnimationPlayerTest, InitialState) 71 TEST_F(AnimationPlayerTest, InitialState)
72 { 72 {
73 EXPECT_EQ(0, timeline->currentTime()); 73 EXPECT_EQ(0, timeline->currentTime());
74 EXPECT_EQ(0, player->currentTime()); 74 EXPECT_EQ(0, player->currentTime());
75 EXPECT_FALSE(player->paused()); 75 EXPECT_FALSE(player->paused());
76 EXPECT_EQ(1, player->playbackRate()); 76 EXPECT_EQ(1, player->playbackRate());
77 EXPECT_EQ(0, player->startTime()); 77 EXPECT_EQ(0, player->startTime());
78 EXPECT_EQ(0, player->timeDrift()); 78 EXPECT_EQ(0, player->timeDrift());
79 } 79 }
80 80
81 TEST_F(CoreAnimationPlayerTest, PauseUnpause) 81 TEST_F(AnimationPlayerTest, PauseUnpause)
82 { 82 {
83 updateTimeline(200); 83 updateTimeline(200);
84 player->setPaused(true); 84 player->setPaused(true);
85 EXPECT_TRUE(player->paused()); 85 EXPECT_TRUE(player->paused());
86 EXPECT_EQ(200, player->currentTime()); 86 EXPECT_EQ(200, player->currentTime());
87 EXPECT_EQ(0, player->timeDrift()); 87 EXPECT_EQ(0, player->timeDrift());
88 88
89 updateTimeline(400); 89 updateTimeline(400);
90 player->setPaused(false); 90 player->setPaused(false);
91 EXPECT_FALSE(player->paused()); 91 EXPECT_FALSE(player->paused());
92 EXPECT_EQ(200, player->currentTime()); 92 EXPECT_EQ(200, player->currentTime());
93 EXPECT_EQ(200, player->timeDrift()); 93 EXPECT_EQ(200, player->timeDrift());
94 94
95 updateTimeline(600); 95 updateTimeline(600);
96 EXPECT_EQ(400, player->currentTime()); 96 EXPECT_EQ(400, player->currentTime());
97 EXPECT_EQ(200, player->timeDrift()); 97 EXPECT_EQ(200, player->timeDrift());
98 } 98 }
99 99
100 TEST_F(CoreAnimationPlayerTest, PauseBeforeTimelineStarted) 100 TEST_F(AnimationPlayerTest, PauseBeforeTimelineStarted)
101 { 101 {
102 player->setPaused(true); 102 player->setPaused(true);
103 EXPECT_TRUE(player->paused()); 103 EXPECT_TRUE(player->paused());
104 EXPECT_EQ(0, player->currentTime()); 104 EXPECT_EQ(0, player->currentTime());
105 EXPECT_EQ(0, player->timeDrift()); 105 EXPECT_EQ(0, player->timeDrift());
106 106
107 player->setPaused(false); 107 player->setPaused(false);
108 EXPECT_FALSE(player->paused()); 108 EXPECT_FALSE(player->paused());
109 EXPECT_EQ(0, player->currentTime()); 109 EXPECT_EQ(0, player->currentTime());
110 EXPECT_EQ(0, player->timeDrift()); 110 EXPECT_EQ(0, player->timeDrift());
111 111
112 player->setPaused(true); 112 player->setPaused(true);
113 updateTimeline(100); 113 updateTimeline(100);
114 EXPECT_TRUE(player->paused()); 114 EXPECT_TRUE(player->paused());
115 EXPECT_EQ(0, player->currentTime()); 115 EXPECT_EQ(0, player->currentTime());
116 EXPECT_EQ(100, player->timeDrift()); 116 EXPECT_EQ(100, player->timeDrift());
117 117
118 player->setPaused(false); 118 player->setPaused(false);
119 EXPECT_EQ(0, player->currentTime()); 119 EXPECT_EQ(0, player->currentTime());
120 EXPECT_EQ(100, player->timeDrift()); 120 EXPECT_EQ(100, player->timeDrift());
121 } 121 }
122 122
123 TEST_F(CoreAnimationPlayerTest, PauseBeforeStartTimeSet) 123 TEST_F(AnimationPlayerTest, PauseBeforeStartTimeSet)
124 { 124 {
125 player = Player::create(*timeline, 0); 125 player = Player::create(*timeline, 0);
126 updateTimeline(100); 126 updateTimeline(100);
127 EXPECT_EQ(0, player->currentTime()); 127 EXPECT_EQ(0, player->currentTime());
128 128
129 player->setPaused(true); 129 player->setPaused(true);
130 updateTimeline(200); 130 updateTimeline(200);
131 EXPECT_EQ(0, player->currentTime()); 131 EXPECT_EQ(0, player->currentTime());
132 132
133 player->setStartTime(150); 133 player->setStartTime(150);
134 EXPECT_EQ(0, player->currentTime()); 134 EXPECT_EQ(0, player->currentTime());
135 135
136 player->setPaused(false); 136 player->setPaused(false);
137 EXPECT_EQ(0, player->currentTime()); 137 EXPECT_EQ(0, player->currentTime());
138 138
139 updateTimeline(300); 139 updateTimeline(300);
140 EXPECT_EQ(100, player->currentTime()); 140 EXPECT_EQ(100, player->currentTime());
141 } 141 }
142 142
143 TEST_F(CoreAnimationPlayerTest, SetCurrentTime) 143 TEST_F(AnimationPlayerTest, SetCurrentTime)
144 { 144 {
145 updateTimeline(0); 145 updateTimeline(0);
146 player->setCurrentTime(250); 146 player->setCurrentTime(250);
147 EXPECT_EQ(250, player->currentTime()); 147 EXPECT_EQ(250, player->currentTime());
148 EXPECT_EQ(-250, player->timeDrift()); 148 EXPECT_EQ(-250, player->timeDrift());
149 } 149 }
150 150
151 TEST_F(CoreAnimationPlayerTest, SetStartTime) 151 TEST_F(AnimationPlayerTest, SetStartTime)
152 { 152 {
153 updateTimeline(0); 153 updateTimeline(0);
154 player = Player::create(*timeline, 0); 154 player = Player::create(*timeline, 0);
155 EXPECT_FALSE(player->hasStartTime()); 155 EXPECT_FALSE(player->hasStartTime());
156 EXPECT_TRUE(isNull(player->startTime())); 156 EXPECT_TRUE(isNull(player->startTime()));
157 EXPECT_EQ(0, player->currentTime()); 157 EXPECT_EQ(0, player->currentTime());
158 158
159 updateTimeline(100); 159 updateTimeline(100);
160 player->setStartTime(50); 160 player->setStartTime(50);
161 EXPECT_TRUE(player->hasStartTime()); 161 EXPECT_TRUE(player->hasStartTime());
162 EXPECT_EQ(50, player->startTime()); 162 EXPECT_EQ(50, player->startTime());
163 EXPECT_EQ(50, player->currentTime()); 163 EXPECT_EQ(50, player->currentTime());
164 164
165 updateTimeline(200); 165 updateTimeline(200);
166 EXPECT_EQ(150, player->currentTime()); 166 EXPECT_EQ(150, player->currentTime());
167 } 167 }
168 168
169 169
170 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted) 170 TEST_F(AnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted)
171 { 171 {
172 player->setCurrentTime(250); 172 player->setCurrentTime(250);
173 EXPECT_EQ(250, player->currentTime()); 173 EXPECT_EQ(250, player->currentTime());
174 EXPECT_EQ(-250, player->timeDrift()); 174 EXPECT_EQ(-250, player->timeDrift());
175 175
176 updateTimeline(0); 176 updateTimeline(0);
177 EXPECT_EQ(250, player->currentTime()); 177 EXPECT_EQ(250, player->currentTime());
178 } 178 }
179 179
180 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeBeforeStartTimeSet) 180 TEST_F(AnimationPlayerTest, SetCurrentTimeBeforeStartTimeSet)
181 { 181 {
182 updateTimeline(0); 182 updateTimeline(0);
183 player = Player::create(*timeline, 0); 183 player = Player::create(*timeline, 0);
184 184
185 player->setCurrentTime(250); 185 player->setCurrentTime(250);
186 EXPECT_EQ(250, player->currentTime()); 186 EXPECT_EQ(250, player->currentTime());
187 EXPECT_EQ(-250, player->timeDrift()); 187 EXPECT_EQ(-250, player->timeDrift());
188 188
189 updateTimeline(100); 189 updateTimeline(100);
190 player->setStartTime(50); 190 player->setStartTime(50);
191 EXPECT_EQ(300, player->currentTime()); 191 EXPECT_EQ(300, player->currentTime());
192 } 192 }
193 193
194 TEST_F(CoreAnimationPlayerTest, SetPlaybackRate) 194 TEST_F(AnimationPlayerTest, SetPlaybackRate)
195 { 195 {
196 updateTimeline(0); 196 updateTimeline(0);
197 player->setPlaybackRate(2); 197 player->setPlaybackRate(2);
198 EXPECT_EQ(2, player->playbackRate()); 198 EXPECT_EQ(2, player->playbackRate());
199 EXPECT_EQ(0, player->currentTime()); 199 EXPECT_EQ(0, player->currentTime());
200 EXPECT_EQ(0, player->timeDrift()); 200 EXPECT_EQ(0, player->timeDrift());
201 201
202 updateTimeline(100); 202 updateTimeline(100);
203 EXPECT_EQ(200, player->currentTime()); 203 EXPECT_EQ(200, player->currentTime());
204 EXPECT_EQ(0, player->timeDrift()); 204 EXPECT_EQ(0, player->timeDrift());
205 } 205 }
206 206
207 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted) 207 TEST_F(AnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted)
208 { 208 {
209 player->setPlaybackRate(2); 209 player->setPlaybackRate(2);
210 EXPECT_EQ(0, player->currentTime()); 210 EXPECT_EQ(0, player->currentTime());
211 EXPECT_EQ(0, player->timeDrift()); 211 EXPECT_EQ(0, player->timeDrift());
212 212
213 updateTimeline(100); 213 updateTimeline(100);
214 EXPECT_EQ(200, player->currentTime()); 214 EXPECT_EQ(200, player->currentTime());
215 EXPECT_EQ(0, player->timeDrift()); 215 EXPECT_EQ(0, player->timeDrift());
216 } 216 }
217 217
218 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateWhilePaused) 218 TEST_F(AnimationPlayerTest, SetPlaybackRateWhilePaused)
219 { 219 {
220 updateTimeline(100); 220 updateTimeline(100);
221 player->setPaused(true); 221 player->setPaused(true);
222 player->setPlaybackRate(2); 222 player->setPlaybackRate(2);
223 EXPECT_EQ(100, player->currentTime()); 223 EXPECT_EQ(100, player->currentTime());
224 EXPECT_EQ(100, player->timeDrift()); 224 EXPECT_EQ(100, player->timeDrift());
225 225
226 updateTimeline(200); 226 updateTimeline(200);
227 player->setPaused(false); 227 player->setPaused(false);
228 EXPECT_EQ(100, player->currentTime()); 228 EXPECT_EQ(100, player->currentTime());
229 EXPECT_EQ(300, player->timeDrift()); 229 EXPECT_EQ(300, player->timeDrift());
230 230
231 updateTimeline(250); 231 updateTimeline(250);
232 EXPECT_EQ(200, player->currentTime()); 232 EXPECT_EQ(200, player->currentTime());
233 EXPECT_EQ(300, player->timeDrift()); 233 EXPECT_EQ(300, player->timeDrift());
234 } 234 }
235 235
236 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateNaN) 236 TEST_F(AnimationPlayerTest, SetPlaybackRateNaN)
237 { 237 {
238 updateTimeline(0); 238 updateTimeline(0);
239 player->setPlaybackRate(nullValue()); 239 player->setPlaybackRate(nullValue());
240 EXPECT_TRUE(isNull(player->playbackRate())); 240 EXPECT_TRUE(isNull(player->playbackRate()));
241 EXPECT_TRUE(isNull(player->currentTime())); 241 EXPECT_TRUE(isNull(player->currentTime()));
242 EXPECT_TRUE(isNull(player->timeDrift())); 242 EXPECT_TRUE(isNull(player->timeDrift()));
243 243
244 updateTimeline(100); 244 updateTimeline(100);
245 EXPECT_TRUE(isNull(player->currentTime())); 245 EXPECT_TRUE(isNull(player->currentTime()));
246 EXPECT_TRUE(isNull(player->timeDrift())); 246 EXPECT_TRUE(isNull(player->timeDrift()));
247 } 247 }
248 248
249 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateInfinity) 249 TEST_F(AnimationPlayerTest, SetPlaybackRateInfinity)
250 { 250 {
251 updateTimeline(0); 251 updateTimeline(0);
252 player->setPlaybackRate(std::numeric_limits<double>::infinity()); 252 player->setPlaybackRate(std::numeric_limits<double>::infinity());
253 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->playbackRate()); 253 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->playbackRate());
254 EXPECT_TRUE(isNull(player->currentTime())); 254 EXPECT_TRUE(isNull(player->currentTime()));
255 EXPECT_TRUE(isNull(player->timeDrift())); 255 EXPECT_TRUE(isNull(player->timeDrift()));
256 256
257 updateTimeline(100); 257 updateTimeline(100);
258 EXPECT_TRUE(isNull(player->currentTime())); 258 EXPECT_TRUE(isNull(player->currentTime()));
259 EXPECT_TRUE(isNull(player->timeDrift())); 259 EXPECT_TRUE(isNull(player->timeDrift()));
260 } 260 }
261 261
262 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateMax) 262 TEST_F(AnimationPlayerTest, SetPlaybackRateMax)
263 { 263 {
264 updateTimeline(0); 264 updateTimeline(0);
265 player->setPlaybackRate(std::numeric_limits<double>::max()); 265 player->setPlaybackRate(std::numeric_limits<double>::max());
266 EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate()); 266 EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
267 EXPECT_EQ(0, player->currentTime()); 267 EXPECT_EQ(0, player->currentTime());
268 EXPECT_EQ(0, player->timeDrift()); 268 EXPECT_EQ(0, player->timeDrift());
269 269
270 updateTimeline(100); 270 updateTimeline(100);
271 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 271 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
272 } 272 }
273 273
274 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeNan) 274 TEST_F(AnimationPlayerTest, SetCurrentTimeNan)
275 { 275 {
276 updateTimeline(0); 276 updateTimeline(0);
277 player->setCurrentTime(nullValue()); 277 player->setCurrentTime(nullValue());
278 EXPECT_TRUE(isNull(player->currentTime())); 278 EXPECT_TRUE(isNull(player->currentTime()));
279 EXPECT_TRUE(isNull(player->timeDrift())); 279 EXPECT_TRUE(isNull(player->timeDrift()));
280 280
281 updateTimeline(100); 281 updateTimeline(100);
282 EXPECT_TRUE(isNull(player->currentTime())); 282 EXPECT_TRUE(isNull(player->currentTime()));
283 EXPECT_TRUE(isNull(player->timeDrift())); 283 EXPECT_TRUE(isNull(player->timeDrift()));
284 } 284 }
285 285
286 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeInfinity) 286 TEST_F(AnimationPlayerTest, SetCurrentTimeInfinity)
287 { 287 {
288 updateTimeline(0); 288 updateTimeline(0);
289 player->setCurrentTime(std::numeric_limits<double>::infinity()); 289 player->setCurrentTime(std::numeric_limits<double>::infinity());
290 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 290 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
291 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift()); 291 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift());
292 292
293 updateTimeline(100); 293 updateTimeline(100);
294 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 294 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
295 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift()); 295 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift());
296 } 296 }
297 297
298 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeMax) 298 TEST_F(AnimationPlayerTest, SetCurrentTimeMax)
299 { 299 {
300 updateTimeline(0); 300 updateTimeline(0);
301 player->setCurrentTime(std::numeric_limits<double>::max()); 301 player->setCurrentTime(std::numeric_limits<double>::max());
302 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); 302 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
303 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); 303 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift());
304 304
305 updateTimeline(100); 305 updateTimeline(100);
306 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); 306 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
307 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); 307 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift());
308 } 308 }
309 309
310 TEST_F(CoreAnimationPlayerTest, EmptyPlayersDontUpdateEffects) 310 TEST_F(AnimationPlayerTest, EmptyPlayersDontUpdateEffects)
311 { 311 {
312 double timeToNextEffect; 312 double timeToNextEffect;
313 updateTimeline(0, &timeToNextEffect); 313 updateTimeline(0, &timeToNextEffect);
314 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); 314 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect);
315 315
316 timeToNextEffect = 0; 316 timeToNextEffect = 0;
317 updateTimeline(1234, &timeToNextEffect); 317 updateTimeline(1234, &timeToNextEffect);
318 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); 318 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect);
319 } 319 }
320 320
321 TEST_F(CoreAnimationPlayerTest, PlayersReturnTimeToNextEffect) 321 TEST_F(AnimationPlayerTest, PlayersReturnTimeToNextEffect)
322 { 322 {
323 Timing timing; 323 Timing timing;
324 timing.startDelay = 1; 324 timing.startDelay = 1;
325 timing.iterationDuration = 1; 325 timing.iterationDuration = 1;
326 timing.hasIterationDuration = true; 326 timing.hasIterationDuration = true;
327 RefPtr<Animation> animation = Animation::create(0, 0, timing); 327 RefPtr<Animation> animation = Animation::create(0, 0, timing);
328 player = Player::create(*timeline, animation.get()); 328 player = Player::create(*timeline, animation.get());
329 player->setStartTime(0); 329 player->setStartTime(0);
330 330
331 double timeToNextEffect; 331 double timeToNextEffect;
332 updateTimeline(0, &timeToNextEffect); 332 updateTimeline(0, &timeToNextEffect);
333 EXPECT_EQ(1, timeToNextEffect); 333 EXPECT_EQ(1, timeToNextEffect);
334 334
335 updateTimeline(0.5, &timeToNextEffect); 335 updateTimeline(0.5, &timeToNextEffect);
336 EXPECT_EQ(0.5, timeToNextEffect); 336 EXPECT_EQ(0.5, timeToNextEffect);
337 337
338 updateTimeline(1, &timeToNextEffect); 338 updateTimeline(1, &timeToNextEffect);
339 EXPECT_EQ(0, timeToNextEffect); 339 EXPECT_EQ(0, timeToNextEffect);
340 340
341 updateTimeline(1.5, &timeToNextEffect); 341 updateTimeline(1.5, &timeToNextEffect);
342 EXPECT_EQ(0, timeToNextEffect); 342 EXPECT_EQ(0, timeToNextEffect);
343 343
344 updateTimeline(2, &timeToNextEffect); 344 updateTimeline(2, &timeToNextEffect);
345 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); 345 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect);
346 346
347 updateTimeline(3, &timeToNextEffect); 347 updateTimeline(3, &timeToNextEffect);
348 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect); 348 EXPECT_EQ(std::numeric_limits<double>::infinity(), timeToNextEffect);
349 } 349 }
350 350
351 TEST_F(CoreAnimationPlayerTest, AttachedPlayers) 351 TEST_F(AnimationPlayerTest, AttachedPlayers)
352 { 352 {
353 RefPtr<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION ); 353 RefPtr<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION );
354 354
355 Timing timing; 355 Timing timing;
356 RefPtr<Animation> animation = Animation::create(element, 0, timing); 356 RefPtr<Animation> animation = Animation::create(element, 0, timing);
357 RefPtr<Player> player = Player::create(*timeline, animation.get()); 357 RefPtr<Player> player = Player::create(*timeline, animation.get());
358 ASSERT_EQ(1U, element->activeAnimations()->players().find(player.get())->val ue); 358 ASSERT_EQ(1U, element->activeAnimations()->players().find(player.get())->val ue);
359 359
360 player.release(); 360 player.release();
361 ASSERT_TRUE(element->activeAnimations()->players().isEmpty()); 361 ASSERT_TRUE(element->activeAnimations()->players().isEmpty());
362 } 362 }
363 363
364 } 364 }
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