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Side by Side Diff: src/transitions.h

Issue 698043003: TransitionArray::Search() now returns insertion index if the entry was not found. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_TRANSITIONS_H_ 5 #ifndef V8_TRANSITIONS_H_
6 #define V8_TRANSITIONS_H_ 6 #define V8_TRANSITIONS_H_
7 7
8 #include "src/checks.h" 8 #include "src/checks.h"
9 #include "src/elements-kind.h" 9 #include "src/elements-kind.h"
10 #include "src/heap/heap.h" 10 #include "src/heap/heap.h"
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93 // Return a transition array, using the array from the owning map if it 93 // Return a transition array, using the array from the owning map if it
94 // already has one (copying into a larger array if necessary), otherwise 94 // already has one (copying into a larger array if necessary), otherwise
95 // creating a new one according to flag. 95 // creating a new one according to flag.
96 // TODO(verwaest): This should not cause an existing transition to be 96 // TODO(verwaest): This should not cause an existing transition to be
97 // overwritten. 97 // overwritten.
98 static Handle<TransitionArray> Insert(Handle<Map> map, Handle<Name> name, 98 static Handle<TransitionArray> Insert(Handle<Map> map, Handle<Name> name,
99 Handle<Map> target, 99 Handle<Map> target,
100 SimpleTransitionFlag flag); 100 SimpleTransitionFlag flag);
101 101
102 // Search a transition for a given property name. 102 // Search a transition for a given property name.
103 inline int Search(Name* name); 103 inline int Search(Name* name, int* out_insertion_index = NULL);
104 104
105 // Allocates a TransitionArray. 105 // Allocates a TransitionArray.
106 static Handle<TransitionArray> Allocate(Isolate* isolate, 106 static Handle<TransitionArray> Allocate(Isolate* isolate,
107 int number_of_transitions, 107 int number_of_transitions,
108 int slack = 0); 108 int slack = 0);
109 109
110 bool IsSimpleTransition() { 110 bool IsSimpleTransition() {
111 return length() == kSimpleTransitionSize && 111 return length() == kSimpleTransitionSize &&
112 get(kSimpleTransitionTarget)->IsHeapObject() && 112 get(kSimpleTransitionTarget)->IsHeapObject() &&
113 // The IntrusivePrototypeTransitionIterator may have set the map of the 113 // The IntrusivePrototypeTransitionIterator may have set the map of the
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211 int origin_transition, 211 int origin_transition,
212 int target_transition); 212 int target_transition);
213 213
214 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); 214 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
215 }; 215 };
216 216
217 217
218 } } // namespace v8::internal 218 } } // namespace v8::internal
219 219
220 #endif // V8_TRANSITIONS_H_ 220 #endif // V8_TRANSITIONS_H_
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