| Index: views/window/window.h
|
| ===================================================================
|
| --- views/window/window.h (revision 86938)
|
| +++ views/window/window.h (working copy)
|
| @@ -30,6 +30,15 @@
|
| //
|
| // Encapsulates window-like behavior. See WindowDelegate.
|
| //
|
| +// TODO(beng): Subclass Widget as part of V2.
|
| +//
|
| +// TODO(beng): Note that this class being non-abstract means that we have a
|
| +// violation of Google style in that we are using multiple
|
| +// inheritance. The intention is to split this into a separate
|
| +// object associated with but not equal to a NativeWidget
|
| +// implementation. Multiple inheritance is required for this
|
| +// transitional step.
|
| +//
|
| class Window : public Widget,
|
| public internal::NativeWindowDelegate {
|
| public:
|
| @@ -85,15 +94,50 @@
|
| // monitor.
|
| void SetWindowBounds(const gfx::Rect& bounds, gfx::NativeWindow other_window);
|
|
|
| + // Makes the window visible.
|
| + void Show();
|
| +
|
| // Like Show(), but does not activate the window.
|
| void ShowInactive();
|
|
|
| + // Hides the window. This does not delete the window, it just hides it. This
|
| + // always hides the window, it is separate from the stack maintained by
|
| + // Push/PopForceHidden.
|
| + virtual void HideWindow();
|
| +
|
| // Prevents the window from being rendered as deactivated the next time it is.
|
| // This state is reset automatically as soon as the window becomes activated
|
| // again. There is no ability to control the state through this API as this
|
| // leads to sync problems.
|
| void DisableInactiveRendering();
|
|
|
| + // Activates the window, assuming it already exists and is visible.
|
| + void Activate();
|
| +
|
| + // Deactivates the window, making the next window in the Z order the active
|
| + // window.
|
| + void Deactivate();
|
| +
|
| + // Closes the window, ultimately destroying it. The window hides immediately,
|
| + // and is destroyed after a return to the message loop. Close() can be called
|
| + // multiple times.
|
| + virtual void Close() OVERRIDE;
|
| +
|
| + // Maximizes/minimizes/restores the window.
|
| + void Maximize();
|
| + void Minimize();
|
| + void Restore();
|
| +
|
| + // Whether or not the window is currently active.
|
| + bool IsActive() const;
|
| +
|
| + // Whether or not the window is currently visible.
|
| + bool IsVisible() const;
|
| +
|
| + // Whether or not the window is maximized or minimized.
|
| + virtual bool IsMaximized() const;
|
| + bool IsMinimized() const;
|
| +
|
| // Accessors for fullscreen state.
|
| void SetFullscreen(bool fullscreen);
|
| bool IsFullscreen() const;
|
| @@ -112,12 +156,18 @@
|
| // Tell the window to update its icon from the delegate.
|
| void UpdateWindowIcon();
|
|
|
| + // Sets whether or not the window is always-on-top.
|
| + void SetIsAlwaysOnTop(bool always_on_top);
|
| +
|
| // Creates an appropriate NonClientFrameView for this window.
|
| virtual NonClientFrameView* CreateFrameViewForWindow();
|
|
|
| // Updates the frame after an event caused it to be changed.
|
| virtual void UpdateFrameAfterFrameChange();
|
|
|
| + // Retrieves the Window's native window handle.
|
| + gfx::NativeWindow GetNativeWindow() const;
|
| +
|
| void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; }
|
| FrameType frame_type() const { return frame_type_; }
|
|
|
| @@ -131,10 +181,6 @@
|
| // Tell the window that something caused the frame type to change.
|
| void FrameTypeChanged();
|
|
|
| - // Overridden from Widget:
|
| - virtual void Show() OVERRIDE;
|
| - virtual void Close() OVERRIDE;
|
| -
|
| WindowDelegate* window_delegate() {
|
| return const_cast<WindowDelegate*>(
|
| const_cast<const Window*>(this)->window_delegate());
|
|
|