Chromium Code Reviews| Index: Source/core/paint/ViewDisplayList.cpp |
| diff --git a/Source/core/paint/ViewDisplayList.cpp b/Source/core/paint/ViewDisplayList.cpp |
| index 806b42c0d044b618371e4a9bcf1718921e8e1f73..9027fe89b42e0f399a76ca6b6499c03ff8465ba0 100644 |
| --- a/Source/core/paint/ViewDisplayList.cpp |
| +++ b/Source/core/paint/ViewDisplayList.cpp |
| @@ -24,7 +24,7 @@ const PaintList& ViewDisplayList::paintList() |
| ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
| updatePaintList(); |
| - return m_newPaints; |
| + return m_paintList; |
| } |
| void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) |
| @@ -39,20 +39,79 @@ void ViewDisplayList::invalidate(const RenderObject* renderer) |
| m_invalidated.add(renderer); |
| } |
| -bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& displayItem) |
| +PaintList::iterator ViewDisplayList::findDisplayItem(PaintList::iterator begin, const DisplayItem& displayItem) |
| { |
| - notImplemented(); |
| - return false; |
| + PaintList::iterator end = m_paintList.end(); |
| + if (displayItem.renderer() && !m_paintListRenderers.contains(displayItem.renderer())) |
| + return end; |
| + |
| + for (PaintList::iterator it = begin; it != end; ++it) { |
| + DisplayItem& existing = **it; |
| + if (existing.idsEqual(displayItem)) |
| + return it; |
| + } |
| + |
| + // FIXME: Figure out how to handle clips. |
| + ASSERT(!displayItem.renderer()); |
| + return end; |
| +} |
| + |
| +bool ViewDisplayList::wasInvalidated(const DisplayItem& displayItem) const |
|
leviw_travelin_and_unemployed
2014/11/03 18:04:53
FIXME: should use a bit on RenderObject.
|
| +{ |
| + return displayItem.renderer() && m_invalidated.contains(displayItem.renderer()); |
| +} |
| + |
| +static void appendDisplayItem(PaintList& list, HashSet<const RenderObject*>& renderers, WTF::PassOwnPtr<DisplayItem> displayItem) |
| +{ |
| + if (const RenderObject* renderer = displayItem->renderer()) |
| + renderers.add(renderer); |
| + list.append(displayItem); |
| } |
| -// Update the existing paintList by removing invalidated entries, updating repainted existing ones, and |
| -// appending new items. |
| +// Update the existing paintList by removing invalidated entries, updating |
| +// repainted ones, and appending new items. |
| // |
| -// The algorithm should be O(|existing paint list| + |newly painted list|). By using the ordering |
| -// implied by the existing paint list, extra treewalks are avoided. |
| +// The algorithm is O(|existing paint list| + |newly painted list|): by using |
| +// the ordering implied by the existing paint list, extra treewalks are avoided. |
| void ViewDisplayList::updatePaintList() |
| { |
| - notImplemented(); |
| + PaintList updatedList; |
| + HashSet<const RenderObject*> updatedRenderers; |
| + |
| + if (int maxCapacity = m_newPaints.size() + std::max(0, (int)m_paintList.size() - (int)m_invalidated.size())) |
| + updatedList.reserveCapacity(maxCapacity); |
| + |
| + PaintList::iterator paintListIt = m_paintList.begin(); |
| + PaintList::iterator paintListEnd = m_paintList.end(); |
| + |
| + for (OwnPtr<DisplayItem>& newDisplayItem : m_newPaints) { |
| + if (!wasInvalidated(*newDisplayItem)) { |
| + PaintList::iterator repaintIt = findDisplayItem(paintListIt, *newDisplayItem); |
| + if (repaintIt != paintListEnd) { |
| + // Copy all of the existing items over until we hit the repaint. |
| + for (; paintListIt != repaintIt; ++paintListIt) { |
| + if (!wasInvalidated(**paintListIt)) |
| + appendDisplayItem(updatedList, updatedRenderers, paintListIt->release()); |
| + } |
| + paintListIt++; |
| + } |
| + } |
| + // Copy over the new item. |
| + appendDisplayItem(updatedList, updatedRenderers, newDisplayItem.release()); |
| + } |
| + |
| + // Copy over any remaining items that were not invalidated. |
| + for (; paintListIt != paintListEnd; ++paintListIt) { |
| + if (!wasInvalidated(**paintListIt)) |
| + appendDisplayItem(updatedList, updatedRenderers, paintListIt->release()); |
| + } |
| + |
| + m_invalidated.clear(); |
| + m_newPaints.clear(); |
| + m_paintList.clear(); |
| + m_paintList.swap(updatedList); |
| + m_paintListRenderers.clear(); |
| + m_paintListRenderers.swap(updatedRenderers); |
| } |
| #ifndef NDEBUG |