Index: Source/core/paint/ViewDisplayList.cpp |
diff --git a/Source/core/paint/ViewDisplayList.cpp b/Source/core/paint/ViewDisplayList.cpp |
index 4e64ec228643a6335bab7769fc9e846113cb0b48..d5164659dd0978b02a9d0182917c6f81f3a7be96 100644 |
--- a/Source/core/paint/ViewDisplayList.cpp |
+++ b/Source/core/paint/ViewDisplayList.cpp |
@@ -24,7 +24,7 @@ const PaintList& ViewDisplayList::paintList() |
ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
updatePaintList(); |
- return m_newPaints; |
+ return m_paintList; |
} |
void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) |
@@ -39,10 +39,38 @@ void ViewDisplayList::invalidate(const RenderObject* renderer) |
m_invalidated.add(renderer); |
} |
-bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& displayItem) |
+PaintList::iterator ViewDisplayList::findRepaintWithoutInvalidation(PaintList::iterator begin, const DisplayItem& displayItem) |
chrishtr
2014/10/31 21:30:11
The name findRepaintWithoutInvalidation is not tha
pdr.
2014/11/01 05:23:23
Good idea. Done.
|
{ |
- notImplemented(); |
- return false; |
+ PaintList::iterator end = m_paintList.end(); |
+ |
+ if (wasInvalidated(displayItem)) |
+ return end; |
+ |
+ if (displayItem.renderer() && !m_paintListRenderers.contains(displayItem.renderer())) |
+ return end; |
+ |
+ for (PaintList::iterator it = begin; it != end; ++it) { |
+ DisplayItem& existing = **it; |
+ if (existing.idsEqual(displayItem)) |
+ return it; |
+ } |
+ |
+ // This should only occur for non-renderer display items. |
+ // FIXME: figure out how to handle clips/etc. |
+ ASSERT(!displayItem.renderer()); |
+ return end; |
+} |
+ |
+bool ViewDisplayList::wasInvalidated(const DisplayItem& displayItem) const |
+{ |
+ return displayItem.renderer() && m_invalidated.contains(displayItem.renderer()); |
+} |
+ |
+static void appendDisplayItem(PaintList& list, HashSet<const RenderObject*>& renderers, WTF::PassOwnPtr<DisplayItem> displayItem) |
+{ |
+ if (RenderObject* renderer = displayItem->renderer()) |
+ renderers.add(renderer); |
+ list.append(displayItem); |
} |
// Update the existing paintList by removing invalidated entries, updating repainted existing ones, and |
@@ -52,7 +80,38 @@ bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& di |
// implied by the existing paint list, extra treewalks are avoided. |
void ViewDisplayList::updatePaintList() |
{ |
- notImplemented(); |
+ PaintList updatedList; |
+ HashSet<const RenderObject*> updatedRenderers; |
+ |
+ PaintList::iterator currentListIt = m_paintList.begin(); |
+ PaintList::iterator paintListEnd = m_paintList.end(); |
+ for (PaintList::iterator newIt = m_newPaints.begin(); newIt != m_newPaints.end(); ++newIt) { |
+ PaintList::iterator repaintIt = findRepaintWithoutInvalidation(currentListIt, **newIt); |
+ if (repaintIt != paintListEnd) { |
+ // Copy all of the non-invalidated existing chunks over until we hit the repainted chunk. |
+ for (; currentListIt != repaintIt; ++currentListIt) { |
+ DisplayItem& displayItem = **currentListIt; |
+ if (!wasInvalidated(displayItem)) |
+ appendDisplayItem(updatedList, updatedRenderers, currentListIt->release()); |
+ } |
+ currentListIt++; |
+ } |
+ // Copy over the new paint. |
+ appendDisplayItem(updatedList, updatedRenderers, newIt->release()); |
+ } |
+ |
+ // Copy over any remaining paints that were not invalidated. |
+ for (; currentListIt != paintListEnd; ++currentListIt) { |
+ if (!wasInvalidated(**currentListIt)) |
+ appendDisplayItem(updatedList, updatedRenderers, currentListIt->release()); |
+ } |
+ |
+ m_invalidated.clear(); |
+ m_newPaints.clear(); |
+ m_paintList.clear(); |
+ m_paintListRenderers.clear(); |
+ m_paintListRenderers.swap(updatedRenderers); |
+ m_paintList.swap(updatedList); |
} |
#ifndef NDEBUG |