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Side by Side Diff: Source/core/rendering/RenderObject.h

Issue 696703005: Remove RenderSelectionInfo (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Updated after Kouhei's comment. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) 3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r ights reserved. 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r ights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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892 SelectionInside, // The object is fully encompassed by a selection run 892 SelectionInside, // The object is fully encompassed by a selection run
893 SelectionEnd, // The object either contains the end of a selection run o r is the end of a run 893 SelectionEnd, // The object either contains the end of a selection run o r is the end of a run
894 SelectionBoth // The object contains an entire run or is the sole select ed object in that run 894 SelectionBoth // The object contains an entire run or is the sole select ed object in that run
895 }; 895 };
896 896
897 // The current selection state for an object. For blocks, the state refers to the state of the leaf 897 // The current selection state for an object. For blocks, the state refers to the state of the leaf
898 // descendants (as described above in the SelectionState enum declaration). 898 // descendants (as described above in the SelectionState enum declaration).
899 SelectionState selectionState() const { return m_bitfields.selectionState(); } 899 SelectionState selectionState() const { return m_bitfields.selectionState(); }
900 virtual void setSelectionState(SelectionState state) { m_bitfields.setSelect ionState(state); } 900 virtual void setSelectionState(SelectionState state) { m_bitfields.setSelect ionState(state); }
901 inline void setSelectionStateIfNeeded(SelectionState); 901 inline void setSelectionStateIfNeeded(SelectionState);
902 bool canUpdateSelectionOnRootLineBoxes(); 902 bool canUpdateSelectionOnRootLineBoxes() const;
903 903
904 // A single rectangle that encompasses all of the selected objects within th is object. Used to determine the tightest 904 // A single rectangle that encompasses all of the selected objects within th is object. Used to determine the tightest
905 // possible bounding box for the selection. The rect returned is in the coor dinate space of the paint invalidation container's backing. 905 // possible bounding box for the selection. The rect returned is in the coor dinate space of the paint invalidation container's backing.
906 virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelO bject* /*paintInvalidationContainer*/) const { return LayoutRect(); } 906 virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelO bject* /*paintInvalidationContainer*/) const { return LayoutRect(); }
907 907
908 virtual bool canBeSelectionLeaf() const { return false; } 908 virtual bool canBeSelectionLeaf() const { return false; }
909 bool hasSelectedChildren() const { return selectionState() != SelectionNone; } 909 bool hasSelectedChildren() const { return selectionState() != SelectionNone; }
910 910
911 bool isSelectable() const; 911 bool isSelectable() const;
912 // Obtains the selection colors that should be used when painting a selectio n. 912 // Obtains the selection colors that should be used when painting a selectio n.
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1613 void showTree(const blink::RenderObject*); 1613 void showTree(const blink::RenderObject*);
1614 void showLineTree(const blink::RenderObject*); 1614 void showLineTree(const blink::RenderObject*);
1615 void showRenderTree(const blink::RenderObject* object1); 1615 void showRenderTree(const blink::RenderObject* object1);
1616 // We don't make object2 an optional parameter so that showRenderTree 1616 // We don't make object2 an optional parameter so that showRenderTree
1617 // can be called from gdb easily. 1617 // can be called from gdb easily.
1618 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec t* object2); 1618 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec t* object2);
1619 1619
1620 #endif 1620 #endif
1621 1621
1622 #endif // RenderObject_h 1622 #endif // RenderObject_h
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