Index: src/gpu/GrGpu.h |
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h |
index 62abd825d3da4738e429e59eefc837f5c097138d..7c90ee4702c9d1591509464c467a6e9c4ab3e50d 100644 |
--- a/src/gpu/GrGpu.h |
+++ b/src/gpu/GrGpu.h |
@@ -275,12 +275,6 @@ public: |
bool insideClip, |
GrRenderTarget* renderTarget = NULL) SK_OVERRIDE; |
- virtual void purgeResources() SK_OVERRIDE { |
- // The clip mask manager can rebuild all its clip masks so just |
- // get rid of them all. |
- fClipMaskManager.purgeResources(); |
- } |
- |
// After the client interacts directly with the 3D context state the GrGpu |
// must resync its internal state and assumptions about 3D context state. |
// Each time this occurs the GrGpu bumps a timestamp. |
@@ -471,10 +465,6 @@ private: |
void prepareIndexPool(); |
void resetContext() { |
- // We call this because the client may have messed with the |
- // stencil buffer. Perhaps we should detect whether it is a |
- // internally created stencil buffer and if so skip the invalidate. |
- fClipMaskManager.invalidateStencilMask(); |
this->onResetContext(fResetBits); |
fResetBits = 0; |
++fResetTimestamp; |