Chromium Code Reviews| OLD | NEW | 
|---|---|
| 1 /* | 1 /* | 
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. | 
| 3 * | 3 * | 
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be | 
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. | 
| 6 */ | 6 */ | 
| 7 | 7 | 
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" | 
| 9 | 9 | 
| 10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" | 
| 11 | 11 | 
| 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) | 12 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) | 
| 13 | |
| 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 
| 15 | 14 | 
| 16 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, | 15 // Because this class is virtually derived from GrSurface we must explicitly cal l its constructor. | 
| 17 const IDDesc& idDesc, | 16 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const GrSurfaceDesc& desc, cons t IDDesc& idDesc) | 
| 18 const GrGLIRect& viewport, | 17 : INHERITED(gpu, idDesc.fIsWrapped, desc) | 
| 19 GrGLTexID* texID) { | 18 , GrSurface(gpu, idDesc.fIsWrapped, desc) { | 
| 19 this->init(desc, idDesc); | |
| 20 this->registerWithCache(); | |
| 21 } | |
| 22 | |
| 
 
robertphillips
2014/11/03 15:52:23
Is this ctor still useful to have? Possibly for fu
 
bsalomon
2014/11/03 15:56:57
They're called by GrGLTextureRenderTarget so that
 
robertphillips
2014/11/03 16:00:19
Right! I forgot about that use :)
 
 | |
| 23 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const GrSurfaceDesc& desc, cons t IDDesc& idDesc, | |
| 24 Derived) | |
| 25 : INHERITED(gpu, idDesc.fIsWrapped, desc) | |
| 26 , GrSurface(gpu, idDesc.fIsWrapped, desc) { | |
| 27 this->init(desc, idDesc); | |
| 28 } | |
| 29 | |
| 30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | |
| 20 fRTFBOID = idDesc.fRTFBOID; | 31 fRTFBOID = idDesc.fRTFBOID; | 
| 21 fTexFBOID = idDesc.fTexFBOID; | 32 fTexFBOID = idDesc.fTexFBOID; | 
| 22 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 33 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 
| 23 fViewport = viewport; | 34 | 
| 24 fTexIDObj.reset(SkSafeRef(texID)); | 35 fViewport.fLeft = 0; | 
| 25 this->registerWithCache(); | 36 fViewport.fBottom = 0; | 
| 37 fViewport.fWidth = desc.fWidth; | |
| 38 fViewport.fHeight = desc.fHeight; | |
| 39 | |
| 40 // We own one color value for each MSAA sample. | |
| 41 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); | |
| 42 if (fTexFBOID != fRTFBOID) { | |
| 43 // If we own the resolve buffer then that is one more sample per pixel. | |
| 44 fColorValuesPerPixel += 1; | |
| 45 } | |
| 26 } | 46 } | 
| 27 | 47 | 
| 28 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 48 size_t GrGLRenderTarget::gpuMemorySize() const { | 
| 29 const IDDesc& idDesc, | 49 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); | 
| 30 const GrGLIRect& viewport, | 50 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); | 
| 31 GrGLTexID* texID, | 51 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); | 
| 32 GrGLTexture* texture) | 52 SkASSERT(colorBytes > 0); | 
| 33 : INHERITED(gpu, idDesc.fIsWrapped, texture, texture->desc()) { | 53 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; | 
| 34 SkASSERT(texID); | |
| 35 SkASSERT(texture); | |
| 36 // FBO 0 can't also be a texture, right? | |
| 37 SkASSERT(0 != idDesc.fRTFBOID); | |
| 38 SkASSERT(0 != idDesc.fTexFBOID); | |
| 39 | |
| 40 // we assume this is true, TODO: get rid of viewport as a param. | |
| 41 SkASSERT(viewport.fWidth == texture->width()); | |
| 42 SkASSERT(viewport.fHeight == texture->height()); | |
| 43 | |
| 44 this->init(texture->desc(), idDesc, viewport, texID); | |
| 45 } | |
| 46 | |
| 47 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | |
| 48 const GrSurfaceDesc& desc, | |
| 49 const IDDesc& idDesc, | |
| 50 const GrGLIRect& viewport) | |
| 51 : INHERITED(gpu, idDesc.fIsWrapped, NULL, desc) { | |
| 52 this->init(desc, idDesc, viewport, NULL); | |
| 53 } | 54 } | 
| 54 | 55 | 
| 55 void GrGLRenderTarget::onRelease() { | 56 void GrGLRenderTarget::onRelease() { | 
| 56 if (!this->isWrapped()) { | 57 if (!this->isWrapped()) { | 
| 57 if (fTexFBOID) { | 58 if (fTexFBOID) { | 
| 58 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 59 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 
| 59 } | 60 } | 
| 60 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 61 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 
| 61 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 62 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 
| 62 } | 63 } | 
| 63 if (fMSColorRenderbufferID) { | 64 if (fMSColorRenderbufferID) { | 
| 64 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 65 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 
| 65 } | 66 } | 
| 66 } | 67 } | 
| 67 fRTFBOID = 0; | 68 fRTFBOID = 0; | 
| 68 fTexFBOID = 0; | 69 fTexFBOID = 0; | 
| 69 fMSColorRenderbufferID = 0; | 70 fMSColorRenderbufferID = 0; | 
| 70 fTexIDObj.reset(NULL); | |
| 71 INHERITED::onRelease(); | 71 INHERITED::onRelease(); | 
| 72 } | 72 } | 
| 73 | 73 | 
| 74 void GrGLRenderTarget::onAbandon() { | 74 void GrGLRenderTarget::onAbandon() { | 
| 75 fRTFBOID = 0; | 75 fRTFBOID = 0; | 
| 76 fTexFBOID = 0; | 76 fTexFBOID = 0; | 
| 77 fMSColorRenderbufferID = 0; | 77 fMSColorRenderbufferID = 0; | 
| 78 if (fTexIDObj.get()) { | |
| 79 fTexIDObj->abandon(); | |
| 80 fTexIDObj.reset(NULL); | |
| 81 } | |
| 82 INHERITED::onAbandon(); | 78 INHERITED::onAbandon(); | 
| 83 } | 79 } | 
| OLD | NEW |