Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" |
| 11 | 11 |
| 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) | 12 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) |
| 13 | |
| 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| 15 | 14 |
| 16 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, | 15 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const GrSurfaceDesc& desc, cons t IDDesc& idDesc) |
| 17 const IDDesc& idDesc, | 16 : GrGLRenderTarget(gpu, desc, idDesc, kDerived) { |
| 18 const GrGLIRect& viewport, | 17 this->registerWithCache(); |
| 19 GrGLTexID* texID) { | 18 } |
| 19 | |
| 20 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const GrSurfaceDesc& desc, cons t IDDesc& idDesc, | |
| 21 Derived) | |
|
robertphillips
2014/11/03 13:58:54
move GrSurface ctor call to its own line ?
// GrR
bsalomon
2014/11/03 15:20:14
Done.
| |
| 22 : INHERITED(gpu, idDesc.fIsWrapped, desc), GrSurface(gpu, idDesc.fIsWrapped, desc) { | |
| 20 fRTFBOID = idDesc.fRTFBOID; | 23 fRTFBOID = idDesc.fRTFBOID; |
| 21 fTexFBOID = idDesc.fTexFBOID; | 24 fTexFBOID = idDesc.fTexFBOID; |
| 22 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 25 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| 23 fViewport = viewport; | 26 |
| 24 fTexIDObj.reset(SkSafeRef(texID)); | 27 fViewport.fLeft = 0; |
| 25 this->registerWithCache(); | 28 fViewport.fBottom = 0; |
| 29 fViewport.fWidth = desc.fWidth; | |
| 30 fViewport.fHeight = desc.fHeight; | |
| 31 | |
| 32 // We own one color value for each MSAA sample. | |
| 33 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); | |
| 34 if (fTexFBOID != fRTFBOID) { | |
| 35 // If we own the resolve buffer then that is one more sample per pixel. | |
| 36 fColorValuesPerPixel += 1; | |
| 37 } | |
| 26 } | 38 } |
| 27 | 39 |
| 28 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 40 size_t GrGLRenderTarget::gpuMemorySize() const { |
| 29 const IDDesc& idDesc, | 41 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); |
| 30 const GrGLIRect& viewport, | 42 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); |
| 31 GrGLTexID* texID, | 43 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); |
| 32 GrGLTexture* texture) | 44 SkASSERT(colorBytes > 0); |
| 33 : INHERITED(gpu, idDesc.fIsWrapped, texture, texture->desc()) { | 45 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; |
| 34 SkASSERT(texID); | |
| 35 SkASSERT(texture); | |
| 36 // FBO 0 can't also be a texture, right? | |
| 37 SkASSERT(0 != idDesc.fRTFBOID); | |
| 38 SkASSERT(0 != idDesc.fTexFBOID); | |
| 39 | |
| 40 // we assume this is true, TODO: get rid of viewport as a param. | |
| 41 SkASSERT(viewport.fWidth == texture->width()); | |
| 42 SkASSERT(viewport.fHeight == texture->height()); | |
| 43 | |
| 44 this->init(texture->desc(), idDesc, viewport, texID); | |
| 45 } | |
| 46 | |
| 47 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | |
| 48 const GrSurfaceDesc& desc, | |
| 49 const IDDesc& idDesc, | |
| 50 const GrGLIRect& viewport) | |
| 51 : INHERITED(gpu, idDesc.fIsWrapped, NULL, desc) { | |
| 52 this->init(desc, idDesc, viewport, NULL); | |
| 53 } | 46 } |
| 54 | 47 |
| 55 void GrGLRenderTarget::onRelease() { | 48 void GrGLRenderTarget::onRelease() { |
| 56 if (!this->isWrapped()) { | 49 if (!this->isWrapped()) { |
| 57 if (fTexFBOID) { | 50 if (fTexFBOID) { |
| 58 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 51 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
| 59 } | 52 } |
| 60 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 53 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
| 61 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 54 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
| 62 } | 55 } |
| 63 if (fMSColorRenderbufferID) { | 56 if (fMSColorRenderbufferID) { |
| 64 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 57 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| 65 } | 58 } |
| 66 } | 59 } |
| 67 fRTFBOID = 0; | 60 fRTFBOID = 0; |
| 68 fTexFBOID = 0; | 61 fTexFBOID = 0; |
| 69 fMSColorRenderbufferID = 0; | 62 fMSColorRenderbufferID = 0; |
| 70 fTexIDObj.reset(NULL); | |
| 71 INHERITED::onRelease(); | 63 INHERITED::onRelease(); |
| 72 } | 64 } |
| 73 | 65 |
| 74 void GrGLRenderTarget::onAbandon() { | 66 void GrGLRenderTarget::onAbandon() { |
| 75 fRTFBOID = 0; | 67 fRTFBOID = 0; |
| 76 fTexFBOID = 0; | 68 fTexFBOID = 0; |
| 77 fMSColorRenderbufferID = 0; | 69 fMSColorRenderbufferID = 0; |
| 78 if (fTexIDObj.get()) { | |
| 79 fTexIDObj->abandon(); | |
| 80 fTexIDObj.reset(NULL); | |
| 81 } | |
| 82 INHERITED::onAbandon(); | 70 INHERITED::onAbandon(); |
| 83 } | 71 } |
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