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Side by Side Diff: src/gpu/GrDistanceFieldTextContext.cpp

Issue 695663003: Cleanup: Go with SkDebugf instead of GrPrintf. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextContext.h" 8 #include "GrDistanceFieldTextContext.h"
9 #include "GrAtlas.h" 9 #include "GrAtlas.h"
10 #include "GrBitmapTextContext.h" 10 #include "GrBitmapTextContext.h"
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651 651
652 // Effects could be stored with one of the cache objects (atlas?) 652 // Effects could be stored with one of the cache objects (atlas?)
653 drawState->setGeometryProcessor(fCachedGeometryProcessor.get()); 653 drawState->setGeometryProcessor(fCachedGeometryProcessor.get());
654 654
655 // Set draw state 655 // Set draw state
656 if (fUseLCDText) { 656 if (fUseLCDText) {
657 GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredCol or); 657 GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredCol or);
658 if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() || 658 if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
659 kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() || 659 kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
660 fPaint.numColorStages()) { 660 fPaint.numColorStages()) {
661 GrPrintf("LCD Text will not draw correctly.\n"); 661 SkDebugf("LCD Text will not draw correctly.\n");
662 } 662 }
663 SkASSERT(!drawState->hasColorVertexAttribute()); 663 SkASSERT(!drawState->hasColorVertexAttribute());
664 // We don't use the GrPaint's color in this case because it's been p remultiplied by 664 // We don't use the GrPaint's color in this case because it's been p remultiplied by
665 // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by 665 // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
666 // the mask texture color. The end result is that we get 666 // the mask texture color. The end result is that we get
667 // mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstCo lor 667 // mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstCo lor
668 int a = SkColorGetA(fSkPaint.getColor()); 668 int a = SkColorGetA(fSkPaint.getColor());
669 // paintAlpha 669 // paintAlpha
670 drawState->setColor(SkColorSetARGB(a, a, a, a)); 670 drawState->setColor(SkColorSetARGB(a, a, a, a));
671 // paintColor 671 // paintColor
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691 } 691 }
692 } 692 }
693 693
694 inline void GrDistanceFieldTextContext::finish() { 694 inline void GrDistanceFieldTextContext::finish() {
695 this->flush(); 695 this->flush();
696 fTotalVertexCount = 0; 696 fTotalVertexCount = 0;
697 697
698 GrTextContext::finish(); 698 GrTextContext::finish();
699 } 699 }
700 700
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