Descriptioncc: Ensure that eviction tiling range is sane.
Currently our code assumes that high res tiling comes before the low
res tiling (for eviction iterators). However, that doesn't seem to be
the case in all situations. Rather that just fixing the problem (if
it is a problem), this patch makes the eviction code be able to proceed
without crashing. In these situations the eviction order of tilings
won't be ideal, but would still visit all tilings.
BUG=429397, 429201
R=danakj, reveman
Committed: https://crrev.com/b4ec0e9e4bad8c45402d2f39fe46aa38bfd03920
Cr-Commit-Position: refs/heads/master@{#302394}
Patch Set 1 #
Total comments: 4
Patch Set 2 : update #Messages
Total messages: 7 (1 generated)
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