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Issue 693883004: Make cc::animation::TrimTimeToCurrentIteration,cc::AnimationCurve::Duration use TimeTicks/TimeDelta (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation.h" 5 #include "cc/animation/animation.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/strings/string_util.h" 10 #include "base/strings/string_util.h"
11 #include "cc/animation/animation_curve.h" 11 #include "cc/animation/animation_curve.h"
12 #include "cc/base/time_util.h"
12 13
13 namespace { 14 namespace {
14 15
15 // This should match the RunState enum. 16 // This should match the RunState enum.
16 static const char* const s_runStateNames[] = { 17 static const char* const s_runStateNames[] = {
17 "WaitingForTargetAvailability", 18 "WaitingForTargetAvailability",
18 "WaitingForDeletion", 19 "WaitingForDeletion",
19 "Starting", 20 "Starting",
20 "Running", 21 "Running",
21 "Paused", 22 "Paused",
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 return true; 149 return true;
149 150
150 if (needs_synchronized_start_time_) 151 if (needs_synchronized_start_time_)
151 return false; 152 return false;
152 153
153 if (playback_rate_ == 0) 154 if (playback_rate_ == 0)
154 return false; 155 return false;
155 156
156 return run_state_ == Running && iterations_ >= 0 && 157 return run_state_ == Running && iterations_ >= 0 &&
157 iterations_ * curve_->Duration() / std::abs(playback_rate_) <= 158 iterations_ * curve_->Duration() / std::abs(playback_rate_) <=
158 (monotonic_time + time_offset_ - start_time_ - total_paused_time_) 159 (monotonic_time + time_offset_ - start_time_ - total_paused_time_);
159 .InSecondsF();
160 } 160 }
161 161
162 bool Animation::InEffect(base::TimeTicks monotonic_time) const { 162 bool Animation::InEffect(base::TimeTicks monotonic_time) const {
163 return ConvertToActiveTime(monotonic_time) >= 0 || 163 return ConvertToActiveTime(monotonic_time) >= base::TimeDelta() ||
164 (fill_mode_ == FillModeBoth || fill_mode_ == FillModeBackwards); 164 (fill_mode_ == FillModeBoth || fill_mode_ == FillModeBackwards);
165 } 165 }
166 166
167 double Animation::ConvertToActiveTime(base::TimeTicks monotonic_time) const { 167 base::TimeDelta Animation::ConvertToActiveTime(
168 base::TimeTicks monotonic_time) const {
168 base::TimeTicks trimmed = monotonic_time + time_offset_; 169 base::TimeTicks trimmed = monotonic_time + time_offset_;
169 170
170 // If we're paused, time is 'stuck' at the pause time. 171 // If we're paused, time is 'stuck' at the pause time.
171 if (run_state_ == Paused) 172 if (run_state_ == Paused)
172 trimmed = pause_time_; 173 trimmed = pause_time_;
173 174
174 // Returned time should always be relative to the start time and should 175 // Returned time should always be relative to the start time and should
175 // subtract all time spent paused. 176 // subtract all time spent paused.
176 trimmed -= (start_time_ - base::TimeTicks()) + total_paused_time_; 177 trimmed -= (start_time_ - base::TimeTicks()) + total_paused_time_;
177 178
178 // If we're just starting or we're waiting on receiving a start time, 179 // If we're just starting or we're waiting on receiving a start time,
179 // time is 'stuck' at the initial state. 180 // time is 'stuck' at the initial state.
180 if ((run_state_ == Starting && !has_set_start_time()) || 181 if ((run_state_ == Starting && !has_set_start_time()) ||
181 needs_synchronized_start_time()) 182 needs_synchronized_start_time())
182 trimmed = base::TimeTicks() + time_offset_; 183 trimmed = base::TimeTicks() + time_offset_;
183 184
184 return (trimmed - base::TimeTicks()).InSecondsF(); 185 return (trimmed - base::TimeTicks());
185 } 186 }
186 187
187 double Animation::TrimTimeToCurrentIteration( 188 base::TimeDelta Animation::TrimTimeToCurrentIteration(
188 base::TimeTicks monotonic_time) const { 189 base::TimeTicks monotonic_time) const {
189 // Check for valid parameters 190 // Check for valid parameters
190 DCHECK(playback_rate_); 191 DCHECK(playback_rate_);
191 DCHECK_GE(iteration_start_, 0); 192 DCHECK_GE(iteration_start_, 0);
192 193
193 double active_time = ConvertToActiveTime(monotonic_time); 194 base::TimeDelta active_time = ConvertToActiveTime(monotonic_time);
194 double start_offset = iteration_start_ * curve_->Duration(); 195 base::TimeDelta start_offset = iteration_start_ * curve_->Duration();
195 196
196 // Return start offset if we are before the start of the animation 197 // Return start offset if we are before the start of the animation
197 if (active_time < 0) 198 if (active_time < base::TimeDelta())
198 return start_offset; 199 return start_offset;
199
200 // Always return zero if we have no iterations. 200 // Always return zero if we have no iterations.
201 if (!iterations_) 201 if (!iterations_)
202 return 0; 202 return base::TimeDelta();
203 203
204 // Don't attempt to trim if we have no duration. 204 // Don't attempt to trim if we have no duration.
205 if (curve_->Duration() <= 0) 205 if (curve_->Duration() <= base::TimeDelta())
206 return 0; 206 return base::TimeDelta();
207 207
208 double repeated_duration = iterations_ * curve_->Duration(); 208 base::TimeDelta repeated_duration = iterations_ * curve_->Duration();
209 double active_duration = repeated_duration / std::abs(playback_rate_); 209 base::TimeDelta active_duration =
210 repeated_duration / std::abs(playback_rate_);
210 211
211 // Check if we are past active duration 212 // Check if we are past active duration
212 if (iterations_ > 0 && active_time >= active_duration) 213 if (iterations_ > 0 && active_time >= active_duration)
213 active_time = active_duration; 214 active_time = active_duration;
214 215
215 // Calculate the scaled active time 216 // Calculate the scaled active time
216 double scaled_active_time; 217 base::TimeDelta scaled_active_time;
217 if (playback_rate_ < 0) 218 if (playback_rate_ < 0)
218 scaled_active_time = 219 scaled_active_time =
219 (active_time - active_duration) * playback_rate_ + start_offset; 220 (active_time - active_duration) * playback_rate_ + start_offset;
220 else 221 else
221 scaled_active_time = active_time * playback_rate_ + start_offset; 222 scaled_active_time = active_time * playback_rate_ + start_offset;
222 223
223 // Calculate the iteration time 224 // Calculate the iteration time
224 double iteration_time; 225 base::TimeDelta iteration_time;
225 if (scaled_active_time - start_offset == repeated_duration && 226 if (scaled_active_time - start_offset == repeated_duration &&
226 fmod(iterations_ + iteration_start_, 1) == 0) 227 fmod(iterations_ + iteration_start_, 1) == 0)
227 iteration_time = curve_->Duration(); 228 iteration_time = curve_->Duration();
228 else 229 else
229 iteration_time = fmod(scaled_active_time, curve_->Duration()); 230 iteration_time = base::TimeDelta::FromSecondsD(
231 fmod(scaled_active_time.InSecondsF(), curve_->Duration().InSecondsF()));
ajuma 2014/11/06 18:03:23 Could we add a helper function (e.g. in the TimeUt
patro 2014/11/07 07:03:40 Done.
230 232
231 // Calculate the current iteration 233 // Calculate the current iteration
232 int iteration; 234 int iteration;
233 if (scaled_active_time <= 0) 235 if (scaled_active_time <= base::TimeDelta())
234 iteration = 0; 236 iteration = 0;
235 else if (iteration_time == curve_->Duration()) 237 else if (iteration_time == curve_->Duration())
236 iteration = ceil(iteration_start_ + iterations_ - 1); 238 iteration = ceil(iteration_start_ + iterations_ - 1);
237 else 239 else
238 iteration = static_cast<int>(scaled_active_time / curve_->Duration()); 240 iteration = static_cast<int>(scaled_active_time / curve_->Duration());
239 241
240 // Check if we are running the animation in reverse direction for the current 242 // Check if we are running the animation in reverse direction for the current
241 // iteration 243 // iteration
242 bool reverse = (direction_ == Reverse) || 244 bool reverse = (direction_ == Reverse) ||
243 (direction_ == Alternate && iteration % 2 == 1) || 245 (direction_ == Alternate && iteration % 2 == 1) ||
244 (direction_ == AlternateReverse && iteration % 2 == 0); 246 (direction_ == AlternateReverse && iteration % 2 == 0);
245 247
246 // If we are running the animation in reverse direction, reverse the result 248 // If we are running the animation in reverse direction, reverse the result
247 if (reverse) 249 if (reverse)
248 iteration_time = curve_->Duration() - iteration_time; 250 iteration_time = curve_->Duration() - iteration_time;
249
250 return iteration_time; 251 return iteration_time;
251 } 252 }
252 253
253 scoped_ptr<Animation> Animation::CloneAndInitialize( 254 scoped_ptr<Animation> Animation::CloneAndInitialize(
254 RunState initial_run_state) const { 255 RunState initial_run_state) const {
255 scoped_ptr<Animation> to_return( 256 scoped_ptr<Animation> to_return(
256 new Animation(curve_->Clone(), id_, group_, target_property_)); 257 new Animation(curve_->Clone(), id_, group_, target_property_));
257 to_return->run_state_ = initial_run_state; 258 to_return->run_state_ = initial_run_state;
258 to_return->iterations_ = iterations_; 259 to_return->iterations_ = iterations_;
259 to_return->iteration_start_ = iteration_start_; 260 to_return->iteration_start_ = iteration_start_;
(...skipping 14 matching lines...) Expand all
274 // the main thread. 275 // the main thread.
275 if (run_state_ == Animation::Paused || 276 if (run_state_ == Animation::Paused ||
276 other->run_state_ == Animation::Paused) { 277 other->run_state_ == Animation::Paused) {
277 other->run_state_ = run_state_; 278 other->run_state_ = run_state_;
278 other->pause_time_ = pause_time_; 279 other->pause_time_ = pause_time_;
279 other->total_paused_time_ = total_paused_time_; 280 other->total_paused_time_ = total_paused_time_;
280 } 281 }
281 } 282 }
282 283
283 } // namespace cc 284 } // namespace cc
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