Index: Source/core/svg/SVGGraphicsElement.cpp |
diff --git a/Source/core/svg/SVGGraphicsElement.cpp b/Source/core/svg/SVGGraphicsElement.cpp |
index 34711c5d6056af34e9f4b3db2871be334059e086..61075da967ce57a3aa76961c4b597e8d09c15498 100644 |
--- a/Source/core/svg/SVGGraphicsElement.cpp |
+++ b/Source/core/svg/SVGGraphicsElement.cpp |
@@ -122,7 +122,7 @@ PassRefPtr<SVGMatrixTearOff> SVGGraphicsElement::getScreenCTMFromJavascript() |
return SVGMatrixTearOff::create(getScreenCTM()); |
} |
-AffineTransform SVGGraphicsElement::animatedLocalTransform() const |
+AffineTransform SVGGraphicsElement::calculateAnimatedLocalTransform() const |
{ |
AffineTransform matrix; |
RenderStyle* style = renderer() ? renderer()->style() : 0; |
@@ -132,22 +132,28 @@ AffineTransform SVGGraphicsElement::animatedLocalTransform() const |
TransformationMatrix transform; |
float zoom = style->effectiveZoom(); |
- // CSS transforms operate with pre-scaled lengths. To make this work with SVG |
- // (which applies the zoom factor globally, at the root level) we |
- // |
- // * pre-scale the bounding box (to bring it into the same space as the other CSS values) |
- // * invert the zoom factor (to effectively compute the CSS transform under a 1.0 zoom) |
- // |
- // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath. |
- // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/ |
- if (zoom != 1) { |
- FloatRect scaledBBox = renderer()->objectBoundingBox(); |
- scaledBBox.scale(zoom); |
- transform.scale(1 / zoom); |
- style->applyTransform(transform, scaledBBox); |
- transform.scale(zoom); |
+ // SVGTextElements need special handling for the text positioning code. |
+ if (isSVGTextElement(this)) { |
+ // Do not take into account SVG's zoom rules, transform-origin, or percentage values. |
+ style->applyTransform(transform, IntSize(0, 0), RenderStyle::ExcludeTransformOrigin); |
} else { |
- style->applyTransform(transform, renderer()->objectBoundingBox()); |
+ // CSS transforms operate with pre-scaled lengths. To make this work with SVG |
+ // (which applies the zoom factor globally, at the root level) we |
+ // |
+ // * pre-scale the bounding box (to bring it into the same space as the other CSS values) |
+ // * invert the zoom factor (to effectively compute the CSS transform under a 1.0 zoom) |
+ // |
+ // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath. |
+ // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/ |
+ if (zoom != 1) { |
+ FloatRect scaledBBox = renderer()->objectBoundingBox(); |
+ scaledBBox.scale(zoom); |
+ transform.scale(1 / zoom); |
+ style->applyTransform(transform, scaledBBox); |
+ transform.scale(zoom); |
+ } else { |
+ style->applyTransform(transform, renderer()->objectBoundingBox()); |
+ } |
} |
// Flatten any 3D transform. |
@@ -254,8 +260,7 @@ RenderObject* SVGGraphicsElement::createRenderer(RenderStyle*) |
void SVGGraphicsElement::toClipPath(Path& path) |
{ |
updatePathFromGraphicsElement(this, path); |
- // FIXME: How do we know the element has done a layout? |
- path.transform(animatedLocalTransform()); |
+ path.transform(calculateAnimatedLocalTransform()); |
} |
} |