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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
11 | 11 |
12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
13 #include "GrRenderTarget.h" | 13 #include "GrRenderTarget.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 | 15 |
16 class GrGpuGL; | 16 class GrGpuGL; |
17 class GrGLTexture; | 17 class GrGLTexture; |
18 class GrGLTexID; | 18 class GrGLTexID; |
19 | 19 |
20 class GrGLRenderTarget : public GrRenderTarget { | 20 class GrGLRenderTarget : public GrRenderTarget { |
21 | 21 |
22 public: | 22 public: |
23 // set fTexFBOID to this value to indicate that it is multisampled but | 23 // set fTexFBOID to this value to indicate that it is multisampled but |
24 // Gr doesn't know how to resolve it. | 24 // Gr doesn't know how to resolve it. |
25 enum { kUnresolvableFBOID = 0 }; | 25 enum { kUnresolvableFBOID = 0 }; |
26 | 26 |
27 struct Desc { | 27 struct IDDesc { |
28 GrGLuint fRTFBOID; | 28 GrGLuint fRTFBOID; |
29 GrGLuint fTexFBOID; | 29 GrGLuint fTexFBOID; |
30 GrGLuint fMSColorRenderbufferID; | 30 GrGLuint fMSColorRenderbufferID; |
31 bool fIsWrapped; | 31 bool fIsWrapped; |
32 GrPixelConfig fConfig; | |
33 int fSampleCnt; | |
34 GrSurfaceOrigin fOrigin; | |
35 bool fCheckAllocation; | |
36 }; | 32 }; |
37 | 33 |
38 // creates a GrGLRenderTarget associated with a texture | 34 // creates a GrGLRenderTarget associated with a texture |
39 GrGLRenderTarget(GrGpuGL* gpu, | 35 GrGLRenderTarget(GrGpuGL*, const IDDesc&, const GrGLIRect& viewport, |
40 const Desc& desc, | 36 GrGLTexID*, GrGLTexture*); |
41 const GrGLIRect& viewport, | |
42 GrGLTexID* texID, | |
43 GrGLTexture* texture); | |
44 | 37 |
45 // creates an independent GrGLRenderTarget | 38 // creates an independent GrGLRenderTarget |
46 GrGLRenderTarget(GrGpuGL* gpu, | 39 GrGLRenderTarget(GrGpuGL*, const GrSurfaceDesc&, const IDDesc&, const GrGLIR
ect& viewport); |
47 const Desc& desc, | |
48 const GrGLIRect& viewport); | |
49 | 40 |
50 virtual ~GrGLRenderTarget() { this->release(); } | 41 virtual ~GrGLRenderTarget() { this->release(); } |
51 | 42 |
52 void setViewport(const GrGLIRect& rect) { fViewport = rect; } | 43 void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
53 const GrGLIRect& getViewport() const { return fViewport; } | 44 const GrGLIRect& getViewport() const { return fViewport; } |
54 | 45 |
55 // The following two functions return the same ID when a | 46 // The following two functions return the same ID when a |
56 // texture/render target is multisampled, and different IDs when | 47 // texture/render target is multisampled, and different IDs when |
57 // it is. | 48 // it is. |
58 // FBO ID used to render into | 49 // FBO ID used to render into |
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92 GrGLuint fMSColorRenderbufferID; | 83 GrGLuint fMSColorRenderbufferID; |
93 | 84 |
94 // when we switch to this render target we want to set the viewport to | 85 // when we switch to this render target we want to set the viewport to |
95 // only render to to content area (as opposed to the whole allocation) and | 86 // only render to to content area (as opposed to the whole allocation) and |
96 // we want the rendering to be at top left (GL has origin in bottom left) | 87 // we want the rendering to be at top left (GL has origin in bottom left) |
97 GrGLIRect fViewport; | 88 GrGLIRect fViewport; |
98 | 89 |
99 // non-NULL if this RT was created by Gr with an associated GrGLTexture. | 90 // non-NULL if this RT was created by Gr with an associated GrGLTexture. |
100 SkAutoTUnref<GrGLTexID> fTexIDObj; | 91 SkAutoTUnref<GrGLTexID> fTexIDObj; |
101 | 92 |
102 void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID); | 93 void init(const GrSurfaceDesc&, const IDDesc&, const GrGLIRect& viewport, Gr
GLTexID*); |
103 | 94 |
104 typedef GrRenderTarget INHERITED; | 95 typedef GrRenderTarget INHERITED; |
105 }; | 96 }; |
106 | 97 |
107 #endif | 98 #endif |
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