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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" |
11 | 11 |
12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) | 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
13 | 13 |
14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
15 | 15 |
16 void GrGLRenderTarget::init(const Desc& desc, | 16 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, |
| 17 const IDDesc& idDesc, |
17 const GrGLIRect& viewport, | 18 const GrGLIRect& viewport, |
18 GrGLTexID* texID) { | 19 GrGLTexID* texID) { |
19 fRTFBOID = desc.fRTFBOID; | 20 fRTFBOID = idDesc.fRTFBOID; |
20 fTexFBOID = desc.fTexFBOID; | 21 fTexFBOID = idDesc.fTexFBOID; |
21 fMSColorRenderbufferID = desc.fMSColorRenderbufferID; | 22 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
22 fViewport = viewport; | 23 fViewport = viewport; |
23 fTexIDObj.reset(SkSafeRef(texID)); | 24 fTexIDObj.reset(SkSafeRef(texID)); |
24 this->registerWithCache(); | 25 this->registerWithCache(); |
25 } | 26 } |
26 | 27 |
27 namespace { | |
28 GrSurfaceDesc MakeDesc(GrSurfaceFlags flags, | |
29 int width, int height, | |
30 GrPixelConfig config, int sampleCnt, | |
31 GrSurfaceOrigin origin) { | |
32 GrSurfaceDesc temp; | |
33 temp.fFlags = flags; | |
34 temp.fWidth = width; | |
35 temp.fHeight = height; | |
36 temp.fConfig = config; | |
37 temp.fSampleCnt = sampleCnt; | |
38 temp.fOrigin = origin; | |
39 return temp; | |
40 } | |
41 | |
42 }; | |
43 | |
44 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 28 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
45 const Desc& desc, | 29 const IDDesc& idDesc, |
46 const GrGLIRect& viewport, | 30 const GrGLIRect& viewport, |
47 GrGLTexID* texID, | 31 GrGLTexID* texID, |
48 GrGLTexture* texture) | 32 GrGLTexture* texture) |
49 : INHERITED(gpu, | 33 : INHERITED(gpu, idDesc.fIsWrapped, texture, texture->desc()) { |
50 desc.fIsWrapped, | |
51 texture, | |
52 MakeDesc(kNone_GrSurfaceFlags, | |
53 viewport.fWidth, viewport.fHeight, | |
54 desc.fConfig, desc.fSampleCnt, | |
55 desc.fOrigin)) { | |
56 SkASSERT(texID); | 34 SkASSERT(texID); |
57 SkASSERT(texture); | 35 SkASSERT(texture); |
58 // FBO 0 can't also be a texture, right? | 36 // FBO 0 can't also be a texture, right? |
59 SkASSERT(0 != desc.fRTFBOID); | 37 SkASSERT(0 != idDesc.fRTFBOID); |
60 SkASSERT(0 != desc.fTexFBOID); | 38 SkASSERT(0 != idDesc.fTexFBOID); |
61 | 39 |
62 // we assume this is true, TODO: get rid of viewport as a param. | 40 // we assume this is true, TODO: get rid of viewport as a param. |
63 SkASSERT(viewport.fWidth == texture->width()); | 41 SkASSERT(viewport.fWidth == texture->width()); |
64 SkASSERT(viewport.fHeight == texture->height()); | 42 SkASSERT(viewport.fHeight == texture->height()); |
65 | 43 |
66 this->init(desc, viewport, texID); | 44 this->init(texture->desc(), idDesc, viewport, texID); |
67 } | 45 } |
68 | 46 |
69 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 47 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
70 const Desc& desc, | 48 const GrSurfaceDesc& desc, |
| 49 const IDDesc& idDesc, |
71 const GrGLIRect& viewport) | 50 const GrGLIRect& viewport) |
72 : INHERITED(gpu, | 51 : INHERITED(gpu, idDesc.fIsWrapped, NULL, desc) { |
73 desc.fIsWrapped, | 52 this->init(desc, idDesc, viewport, NULL); |
74 NULL, | |
75 MakeDesc(kNone_GrSurfaceFlags, | |
76 viewport.fWidth, viewport.fHeight, | |
77 desc.fConfig, desc.fSampleCnt, | |
78 desc.fOrigin)) { | |
79 this->init(desc, viewport, NULL); | |
80 } | 53 } |
81 | 54 |
82 void GrGLRenderTarget::onRelease() { | 55 void GrGLRenderTarget::onRelease() { |
83 if (!this->isWrapped()) { | 56 if (!this->isWrapped()) { |
84 if (fTexFBOID) { | 57 if (fTexFBOID) { |
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 58 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
86 } | 59 } |
87 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 60 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 61 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
89 } | 62 } |
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101 void GrGLRenderTarget::onAbandon() { | 74 void GrGLRenderTarget::onAbandon() { |
102 fRTFBOID = 0; | 75 fRTFBOID = 0; |
103 fTexFBOID = 0; | 76 fTexFBOID = 0; |
104 fMSColorRenderbufferID = 0; | 77 fMSColorRenderbufferID = 0; |
105 if (fTexIDObj.get()) { | 78 if (fTexIDObj.get()) { |
106 fTexIDObj->abandon(); | 79 fTexIDObj->abandon(); |
107 fTexIDObj.reset(NULL); | 80 fTexIDObj.reset(NULL); |
108 } | 81 } |
109 INHERITED::onAbandon(); | 82 INHERITED::onAbandon(); |
110 } | 83 } |
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