| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 7af5ce9843af40507f694b314b3b7d3db50671af..2bef113410343cdcb3e22132adc9d13c899f35e5 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -20,7 +20,6 @@
|
| : INHERITED(program)
|
| , fPositionVar(NULL)
|
| , fLocalCoordsVar(NULL)
|
| - , fRtAdjustName(NULL)
|
| , fEffectAttribOffset(0) {
|
| }
|
|
|
| @@ -32,22 +31,9 @@
|
| v->fVsOut = fOutputs.back().getName().c_str();
|
| }
|
|
|
| -void GrGLVertexBuilder::setupUniformViewMatrix() {
|
| - fProgramBuilder->fUniformHandles.fViewMatrixUni =
|
| - fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kMat33f_GrSLType,
|
| - this->uViewM());
|
| -}
|
| -
|
| -void GrGLVertexBuilder::setupPositionAndLocalCoords() {
|
| - // Setup position
|
| - this->codeAppendf("vec3 %s;", this->glPosition());
|
| -
|
| - // setup position and local coords attribute
|
| +void GrGLVertexBuilder::setupLocalCoords() {
|
| fPositionVar = &fInputs.push_back();
|
| - fPositionVar->set(kVec2f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - this->inPosition());
|
| + fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "inPosition");
|
| if (-1 != fProgramBuilder->header().fLocalCoordAttributeIndex) {
|
| fLocalCoordsVar = &fInputs.push_back();
|
| fLocalCoordsVar->set(kVec2f_GrSLType,
|
| @@ -57,6 +43,18 @@
|
| fLocalCoordsVar = fPositionVar;
|
| }
|
| fEffectAttribOffset = fInputs.count();
|
| +}
|
| +
|
| +void GrGLVertexBuilder::transformGLToSkiaCoords() {
|
| + const char* viewMName;
|
| + fProgramBuilder->fUniformHandles.fViewMatrixUni =
|
| + fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| + kMat33f_GrSLType,
|
| + "ViewM",
|
| + &viewMName);
|
| +
|
| + // Transform the position into Skia's device coords.
|
| + this->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", viewMName, fPositionVar->c_str());
|
| }
|
|
|
| void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out) {
|
| @@ -93,34 +91,17 @@
|
| }
|
| }
|
|
|
| -void GrGLVertexBuilder::transformToNormalizedDeviceSpace() {
|
| - // setup RT Uniform
|
| +void GrGLVertexBuilder::transformSkiaToGLCoords() {
|
| + const char* rtAdjustName;
|
| fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
|
| fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| kVec4f_GrSLType,
|
| - fProgramBuilder->rtAdjustment(),
|
| - &fRtAdjustName);
|
| - // Wire transforms
|
| - SkTArray<GrGLProgramBuilder::TransformVarying, true>& transVs = fProgramBuilder->fCoordVaryings;
|
| - int transformCount = transVs.count();
|
| - for (int i = 0; i < transformCount; i++) {
|
| - const char* coords = transVs[i].fSourceCoords.c_str();
|
| -
|
| - // varying = matrix * coords (logically)
|
| - const GrGLVarying& v = transVs[i].fV;
|
| - if (kVec2f_GrSLType == v.fType) {
|
| - this->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.fVsOut, transVs[i].fUniName.c_str(),
|
| - coords);
|
| - } else {
|
| - this->codeAppendf("%s = %s * vec3(%s, 1);", v.fVsOut, transVs[i].fUniName.c_str(),
|
| - coords);
|
| - }
|
| - }
|
| + "rtAdjustment",
|
| + &rtAdjustName);
|
|
|
| // Transform from Skia's device coords to GL's normalized device coords.
|
| - this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
|
| - this->glPosition(), fRtAdjustName, this->glPosition(), fRtAdjustName,
|
| - this->glPosition());
|
| + this->codeAppendf("gl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3.z);",
|
| + rtAdjustName, rtAdjustName);
|
| }
|
|
|
| void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
|
|