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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 691313003: Revert of Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexShader_DEFINED 8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED 9 #define GrGLVertexShader_DEFINED
10 10
(...skipping 13 matching lines...) Expand all
24 /** Returns a vertex attribute that represents the local coords in the VS. T his may be the same 24 /** Returns a vertex attribute that represents the local coords in the VS. T his may be the same
25 as positionAttribute() or it may not be. It depends upon whether the ren dering code 25 as positionAttribute() or it may not be. It depends upon whether the ren dering code
26 specified explicit local coords or not in the GrDrawState. */ 26 specified explicit local coords or not in the GrDrawState. */
27 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; } 27 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; }
28 28
29 /** Returns a vertex attribute that represents the vertex position in the VS . This is the 29 /** Returns a vertex attribute that represents the vertex position in the VS . This is the
30 pre-matrix position and is commonly used by effects to compute texture c oords via a matrix. 30 pre-matrix position and is commonly used by effects to compute texture c oords via a matrix.
31 */ 31 */
32 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } 32 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
33 33
34 /** returns the expected position output */
35 const char* glPosition() const { return "pos3"; }
36
37 /** returns the expected uviewM matrix */
38 // TODO all of this fixed function stuff can live on the GP/PP
39 const char* uViewM() const { return "uViewM"; }
40 const char* inPosition() const { return "inPosition"; }
41
42
43 private: 34 private:
44 /* 35 /*
45 * Internal call for GrGLProgramBuilder.addVarying 36 * Internal call for GrGLProgramBuilder.addVarying
46 */ 37 */
47 void addVarying(const char* name, GrGLVarying*); 38 void addVarying(const char* name, GrGLVarying*);
48 39
49 /* 40 /*
50 * private helpers for compilation by GrGLProgramBuilder 41 * private helpers for compilation by GrGLProgramBuilder
51 */ 42 */
52 void transformToNormalizedDeviceSpace(); 43 void setupLocalCoords();
53 //TODO GP itself should setup the uniform view matrix 44 void transformGLToSkiaCoords();
54 void setupUniformViewMatrix();
55 void setupPositionAndLocalCoords();
56 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out); 45 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out);
57 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out); 46 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out);
58 void emitAttributes(const GrGeometryProcessor& gp); 47 void emitAttributes(const GrGeometryProcessor& gp);
48 void transformSkiaToGLCoords();
59 void bindVertexAttributes(GrGLuint programID); 49 void bindVertexAttributes(GrGLuint programID);
60 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const; 50 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
61 51
62 // an internal call which checks for uniquness of a var before adding it to the list of inputs 52 // an internal call which checks for uniquness of a var before adding it to the list of inputs
63 bool addAttribute(const GrShaderVar& var); 53 bool addAttribute(const GrShaderVar& var);
64 struct AttributePair { 54 struct AttributePair {
65 void set(int index, const SkString& name) { 55 void set(int index, const SkString& name) {
66 fIndex = index; fName = name; 56 fIndex = index; fName = name;
67 } 57 }
68 int fIndex; 58 int fIndex;
69 SkString fName; 59 SkString fName;
70 }; 60 };
71 61
72 GrGLShaderVar* fPositionVar; 62 GrGLShaderVar* fPositionVar;
73 GrGLShaderVar* fLocalCoordsVar; 63 GrGLShaderVar* fLocalCoordsVar;
74 const char* fRtAdjustName;
75 int fEffectAttribOffset; 64 int fEffectAttribOffset;
76 65
77 friend class GrGLProgramBuilder; 66 friend class GrGLProgramBuilder;
78 67
79 typedef GrGLShaderBuilder INHERITED; 68 typedef GrGLShaderBuilder INHERITED;
80 }; 69 };
81 70
82 #endif 71 #endif
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