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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.h

Issue 691313003: Revert of Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramBuilder_DEFINED 8 #ifndef GrGLProgramBuilder_DEFINED
9 #define GrGLProgramBuilder_DEFINED 9 #define GrGLProgramBuilder_DEFINED
10 10
(...skipping 223 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 234
235 const GrOptDrawState& optState() const { return fOptState; } 235 const GrOptDrawState& optState() const { return fOptState; }
236 const GrProgramDesc& desc() const { return fDesc; } 236 const GrProgramDesc& desc() const { return fDesc; }
237 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } 237 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); }
238 238
239 // Generates a name for a variable. The generated string will be name prefix ed by the prefix 239 // Generates a name for a variable. The generated string will be name prefix ed by the prefix
240 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp ecific if we're 240 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp ecific if we're
241 // generating stage code. 241 // generating stage code.
242 void nameVariable(SkString* out, char prefix, const char* name); 242 void nameVariable(SkString* out, char prefix, const char* name);
243 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp r1* inputCoverage); 243 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp r1* inputCoverage);
244 void emitAndInstallProcs(GrGLSLExpr4* inputColor, 244 void emitAndInstallProcs(const GrOptDrawState& optState,
245 GrGLSLExpr4* inputColor,
245 GrGLSLExpr4* inputCoverage); 246 GrGLSLExpr4* inputCoverage);
246 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t); 247 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t);
247 template <class Proc> 248 template <class Proc>
248 void emitAndInstallProc(const Proc&, 249 void emitAndInstallProc(const Proc&,
249 int index, 250 int index,
250 const ProcKeyProvider&, 251 const ProcKeyProvider&,
251 const GrGLSLExpr4& input, 252 const GrGLSLExpr4& input,
252 GrGLSLExpr4* output); 253 GrGLSLExpr4* output);
253 254
254 // these emit functions help to keep the createAndEmitProcessors template ge neral 255 // these emit functions help to keep the createAndEmitProcessors template ge neral
255 void emitAndInstallProc(const GrFragmentStage&, 256 void emitAndInstallProc(const GrFragmentStage&,
256 const GrProcessorKey&, 257 const GrProcessorKey&,
257 const char* outColor, 258 const char* outColor,
258 const char* inColor); 259 const char* inColor);
259 void emitAndInstallProc(const GrGeometryProcessor&, 260 void emitAndInstallProc(const GrGeometryProcessor&,
260 const GrProcessorKey&, 261 const GrProcessorKey&,
261 const char* outCoverage, 262 const char* outColor,
262 const char* inCoverage); 263 const char* inColor);
263 void verify(const GrGeometryProcessor&); 264 void verify(const GrGeometryProcessor&);
264 void verify(const GrFragmentProcessor&); 265 void verify(const GrFragmentProcessor&);
265 void emitSamplers(const GrProcessor&, 266 void emitSamplers(const GrProcessor&,
266 GrGLProcessor::TextureSamplerArray* outSamplers, 267 GrGLProcessor::TextureSamplerArray* outSamplers,
267 GrGLInstalledProc*); 268 GrGLInstalledProc*);
268 269
269 // each specific program builder has a distinct transform and must override this function 270 // each specific program builder has a distinct transform and must override this function
270 virtual void emitTransforms(const GrFragmentStage&, 271 virtual void emitTransforms(const GrFragmentStage&,
271 GrGLProcessor::TransformedCoordsArray* outCoords , 272 GrGLProcessor::TransformedCoordsArray* outCoords ,
272 GrGLInstalledFragProc*); 273 GrGLInstalledFragProc*);
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
306 public: 307 public:
307 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } 308 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); }
308 ~AutoStageAdvance() { fPB->exitStage(); } 309 ~AutoStageAdvance() { fPB->exitStage(); }
309 private: 310 private:
310 GrGLProgramBuilder* fPB; 311 GrGLProgramBuilder* fPB;
311 }; 312 };
312 void exitStage() { fOutOfStage = true; } 313 void exitStage() { fOutOfStage = true; }
313 void enterStage() { fOutOfStage = false; } 314 void enterStage() { fOutOfStage = false; }
314 int stageIndex() const { return fStageIndex; } 315 int stageIndex() const { return fStageIndex; }
315 316
316 struct TransformVarying {
317 TransformVarying(const GrGLVarying& v, const char* uniName, const char* sourceCoords)
318 : fV(v), fUniName(uniName), fSourceCoords(sourceCoords) {}
319 GrGLVarying fV;
320 SkString fUniName;
321 SkString fSourceCoords;
322 };
323
324 void addCoordVarying(const char* name, GrGLVarying* v, const char* uniName,
325 const char* sourceCoords) {
326 this->addVarying(name, v);
327 fCoordVaryings.push_back(TransformVarying(*v, uniName, sourceCoords));
328 }
329
330 const char* rtAdjustment() const { return "rtAdjustment"; }
331
332 // number of each input/output type in a single allocation block, used by ma ny builders 317 // number of each input/output type in a single allocation block, used by ma ny builders
333 static const int kVarsPerBlock; 318 static const int kVarsPerBlock;
334 319
335 BuiltinUniformHandles fUniformHandles; 320 BuiltinUniformHandles fUniformHandles;
336 GrGLVertexBuilder fVS; 321 GrGLVertexBuilder fVS;
337 GrGLGeometryBuilder fGS; 322 GrGLGeometryBuilder fGS;
338 GrGLFragmentShaderBuilder fFS; 323 GrGLFragmentShaderBuilder fFS;
339 bool fOutOfStage; 324 bool fOutOfStage;
340 int fStageIndex; 325 int fStageIndex;
341 326
342 GrGLInstalledGeoProc* fGeometryProcessor; 327 GrGLInstalledGeoProc* fGeometryProcessor;
343 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; 328 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
344 329
345 const GrOptDrawState& fOptState; 330 const GrOptDrawState& fOptState;
346 const GrProgramDesc& fDesc; 331 const GrProgramDesc& fDesc;
347 GrGpuGL* fGpu; 332 GrGpuGL* fGpu;
348 UniformInfoArray fUniforms; 333 UniformInfoArray fUniforms;
349 SkSTArray<16, TransformVarying, true> fCoordVaryings;
350 334
351 friend class GrGLShaderBuilder; 335 friend class GrGLShaderBuilder;
352 friend class GrGLVertexBuilder; 336 friend class GrGLVertexBuilder;
353 friend class GrGLFragmentShaderBuilder; 337 friend class GrGLFragmentShaderBuilder;
354 friend class GrGLGeometryBuilder; 338 friend class GrGLGeometryBuilder;
355 }; 339 };
356 340
357 /** 341 /**
358 * The below structs represent processors installed in programs. All processors can have texture 342 * The below structs represent processors installed in programs. All processors can have texture
359 * samplers, but only frag processors have coord transforms, hence the need for different structs 343 * samplers, but only frag processors have coord transforms, hence the need for different structs
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401 SkSTArray<2, Transform, true> fTransforms; 385 SkSTArray<2, Transform, true> fTransforms;
402 bool fLocalCoordAttrib; 386 bool fLocalCoordAttrib;
403 }; 387 };
404 388
405 struct GrGLInstalledFragProcs : public SkRefCnt { 389 struct GrGLInstalledFragProcs : public SkRefCnt {
406 virtual ~GrGLInstalledFragProcs(); 390 virtual ~GrGLInstalledFragProcs();
407 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; 391 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs;
408 }; 392 };
409 393
410 #endif 394 #endif
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