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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrAARectRenderer_DEFINED | 8 #ifndef GrAARectRenderer_DEFINED |
| 9 #define GrAARectRenderer_DEFINED | 9 #define GrAARectRenderer_DEFINED |
| 10 | 10 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 this->reset(); | 37 this->reset(); |
| 38 } | 38 } |
| 39 | 39 |
| 40 // TODO: potentialy fuse the fill & stroke methods and differentiate | 40 // TODO: potentialy fuse the fill & stroke methods and differentiate |
| 41 // between them by passing in stroke (==NULL means fill). | 41 // between them by passing in stroke (==NULL means fill). |
| 42 | 42 |
| 43 void fillAARect(GrDrawTarget* target, | 43 void fillAARect(GrDrawTarget* target, |
| 44 const SkRect& rect, | 44 const SkRect& rect, |
| 45 const SkMatrix& combinedMatrix, | 45 const SkMatrix& combinedMatrix, |
| 46 const SkRect& devRect) { | 46 const SkRect& devRect) { |
| 47 #ifdef SHADER_AA_FILL_RECT |
| 48 if (combinedMatrix.rectStaysRect()) { |
| 49 this->shaderFillAlignedAARect(gpu, target, |
| 50 rect, combinedMatrix); |
| 51 } else { |
| 52 this->shaderFillAARect(gpu, target, |
| 53 rect, combinedMatrix); |
| 54 } |
| 55 #else |
| 47 this->geometryFillAARect(target, rect, combinedMatrix, devRect); | 56 this->geometryFillAARect(target, rect, combinedMatrix, devRect); |
| 57 #endif |
| 48 } | 58 } |
| 49 | 59 |
| 50 void strokeAARect(GrDrawTarget* target, | 60 void strokeAARect(GrDrawTarget* target, |
| 51 const SkRect& rect, | 61 const SkRect& rect, |
| 52 const SkMatrix& combinedMatrix, | 62 const SkMatrix& combinedMatrix, |
| 53 const SkRect& devRect, | 63 const SkRect& devRect, |
| 54 const SkStrokeRec& stroke); | 64 const SkStrokeRec& stroke); |
| 55 | 65 |
| 56 // First rect is outer; second rect is inner | 66 // First rect is outer; second rect is inner |
| 57 void fillAANestedRects(GrDrawTarget* target, | 67 void fillAANestedRects(GrDrawTarget* target, |
| 58 const SkRect rects[2], | 68 const SkRect rects[2], |
| 59 const SkMatrix& combinedMatrix); | 69 const SkMatrix& combinedMatrix); |
| 60 | 70 |
| 61 private: | 71 private: |
| 62 GrIndexBuffer* aaStrokeRectIndexBuffer(bool miterStroke); | 72 GrIndexBuffer* aaStrokeRectIndexBuffer(bool miterStroke); |
| 63 | 73 |
| 64 void geometryFillAARect(GrDrawTarget* target, | 74 void geometryFillAARect(GrDrawTarget* target, |
| 65 const SkRect& rect, | 75 const SkRect& rect, |
| 66 const SkMatrix& combinedMatrix, | 76 const SkMatrix& combinedMatrix, |
| 67 const SkRect& devRect); | 77 const SkRect& devRect); |
| 68 | 78 |
| 79 void shaderFillAARect(GrDrawTarget* target, |
| 80 const SkRect& rect, |
| 81 const SkMatrix& combinedMatrix); |
| 82 |
| 83 void shaderFillAlignedAARect(GrDrawTarget* target, |
| 84 const SkRect& rect, |
| 85 const SkMatrix& combinedMatrix); |
| 86 |
| 69 void geometryStrokeAARect(GrDrawTarget* target, | 87 void geometryStrokeAARect(GrDrawTarget* target, |
| 70 const SkRect& devOutside, | 88 const SkRect& devOutside, |
| 71 const SkRect& devOutsideAssist, | 89 const SkRect& devOutsideAssist, |
| 72 const SkRect& devInside, | 90 const SkRect& devInside, |
| 73 bool miterStroke); | 91 bool miterStroke); |
| 74 | 92 |
| 75 GrGpu* fGpu; | 93 GrGpu* fGpu; |
| 76 GrIndexBuffer* fAAFillRectIndexBuffer; | 94 GrIndexBuffer* fAAFillRectIndexBuffer; |
| 77 GrIndexBuffer* fAAMiterStrokeRectIndexBuffer; | 95 GrIndexBuffer* fAAMiterStrokeRectIndexBuffer; |
| 78 GrIndexBuffer* fAABevelStrokeRectIndexBuffer; | 96 GrIndexBuffer* fAABevelStrokeRectIndexBuffer; |
| 79 | 97 |
| 80 typedef SkRefCnt INHERITED; | 98 typedef SkRefCnt INHERITED; |
| 81 }; | 99 }; |
| 82 | 100 |
| 83 #endif // GrAARectRenderer_DEFINED | 101 #endif // GrAARectRenderer_DEFINED |
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