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Issue 690263004: Introduce new stepping mode to step into another frame. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: fix test case and fix throw-catch handling Created 6 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_DEBUG_H_ 5 #ifndef V8_DEBUG_H_
6 #define V8_DEBUG_H_ 6 #define V8_DEBUG_H_
7 7
8 #include "src/allocation.h" 8 #include "src/allocation.h"
9 #include "src/arguments.h" 9 #include "src/arguments.h"
10 #include "src/assembler.h" 10 #include "src/assembler.h"
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25 namespace internal { 25 namespace internal {
26 26
27 27
28 // Forward declarations. 28 // Forward declarations.
29 class DebugScope; 29 class DebugScope;
30 30
31 31
32 // Step actions. NOTE: These values are in macros.py as well. 32 // Step actions. NOTE: These values are in macros.py as well.
33 enum StepAction { 33 enum StepAction {
34 StepNone = -1, // Stepping not prepared. 34 StepNone = -1, // Stepping not prepared.
35 StepOut = 0, // Step out of the current function. 35 StepOut = 0, // Step out of the current function.
36 StepNext = 1, // Step to the next statement in the current function. 36 StepNext = 1, // Step to the next statement in the current function.
37 StepIn = 2, // Step into new functions invoked or the next statement 37 StepIn = 2, // Step into new functions invoked or the next statement
38 // in the current function. 38 // in the current function.
39 StepMin = 3, // Perform a minimum step in the current function. 39 StepMin = 3, // Perform a minimum step in the current function.
40 StepInMin = 4 // Step into new functions invoked or perform a minimum step 40 StepInMin = 4, // Step into new functions invoked or perform a minimum step
41 // in the current function. 41 // in the current function.
42 StepFrame = 5 // Step into a new frame or return to previous frame.
42 }; 43 };
43 44
44 45
45 // Type of exception break. NOTE: These values are in macros.py as well. 46 // Type of exception break. NOTE: These values are in macros.py as well.
46 enum ExceptionBreakType { 47 enum ExceptionBreakType {
47 BreakException = 0, 48 BreakException = 0,
48 BreakUncaughtException = 1 49 BreakUncaughtException = 1
49 }; 50 };
50 51
51 52
52 // Type of exception break. NOTE: These values are in macros.py as well. 53 // Type of exception break.
53 enum BreakLocatorType { 54 enum BreakLocatorType {
54 ALL_BREAK_LOCATIONS = 0, 55 ALL_BREAK_LOCATIONS = 0,
55 SOURCE_BREAK_LOCATIONS = 1 56 SOURCE_BREAK_LOCATIONS = 1,
57 CALLS_AND_RETURNS = 2,
56 }; 58 };
57 59
58 60
59 // The different types of breakpoint position alignments. 61 // The different types of breakpoint position alignments.
60 // Must match Debug.BreakPositionAlignment in debug-debugger.js 62 // Must match Debug.BreakPositionAlignment in debug-debugger.js
61 enum BreakPositionAlignment { 63 enum BreakPositionAlignment {
62 STATEMENT_ALIGNED = 0, 64 STATEMENT_ALIGNED = 0,
63 BREAK_POSITION_ALIGNED = 1 65 BREAK_POSITION_ALIGNED = 1
64 }; 66 };
65 67
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378 // Break point handling. 380 // Break point handling.
379 bool SetBreakPoint(Handle<JSFunction> function, 381 bool SetBreakPoint(Handle<JSFunction> function,
380 Handle<Object> break_point_object, 382 Handle<Object> break_point_object,
381 int* source_position); 383 int* source_position);
382 bool SetBreakPointForScript(Handle<Script> script, 384 bool SetBreakPointForScript(Handle<Script> script,
383 Handle<Object> break_point_object, 385 Handle<Object> break_point_object,
384 int* source_position, 386 int* source_position,
385 BreakPositionAlignment alignment); 387 BreakPositionAlignment alignment);
386 void ClearBreakPoint(Handle<Object> break_point_object); 388 void ClearBreakPoint(Handle<Object> break_point_object);
387 void ClearAllBreakPoints(); 389 void ClearAllBreakPoints();
388 void FloodWithOneShot(Handle<JSFunction> function); 390 void FloodWithOneShot(Handle<JSFunction> function,
391 BreakLocatorType type = ALL_BREAK_LOCATIONS);
389 void FloodBoundFunctionWithOneShot(Handle<JSFunction> function); 392 void FloodBoundFunctionWithOneShot(Handle<JSFunction> function);
390 void FloodHandlerWithOneShot(); 393 void FloodHandlerWithOneShot();
391 void ChangeBreakOnException(ExceptionBreakType type, bool enable); 394 void ChangeBreakOnException(ExceptionBreakType type, bool enable);
392 bool IsBreakOnException(ExceptionBreakType type); 395 bool IsBreakOnException(ExceptionBreakType type);
393 396
394 // Stepping handling. 397 // Stepping handling.
395 void PrepareStep(StepAction step_action, 398 void PrepareStep(StepAction step_action,
396 int step_count, 399 int step_count,
397 StackFrame::Id frame_id); 400 StackFrame::Id frame_id);
398 void ClearStepping(); 401 void ClearStepping();
399 void ClearStepOut(); 402 void ClearStepOut();
400 bool IsStepping() { return thread_local_.step_count_ > 0; } 403 bool IsStepping() { return thread_local_.step_count_ > 0; }
401 bool StepNextContinue(BreakLocationIterator* break_location_iterator, 404 bool StepNextContinue(BreakLocationIterator* break_location_iterator,
402 JavaScriptFrame* frame); 405 JavaScriptFrame* frame);
403 bool StepInActive() { return thread_local_.step_into_fp_ != 0; } 406 bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
404 void HandleStepIn(Handle<JSFunction> function, 407 void HandleStepIn(Handle<Object> function_obj, Handle<Object> holder,
405 Handle<Object> holder, 408 Address fp, bool is_constructor);
406 Address fp,
407 bool is_constructor);
408 bool StepOutActive() { return thread_local_.step_out_fp_ != 0; } 409 bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
409 410
410 // Purge all code objects that have no debug break slots. 411 // Purge all code objects that have no debug break slots.
411 void PrepareForBreakPoints(); 412 void PrepareForBreakPoints();
412 413
413 // Returns whether the operation succeeded. Compilation can only be triggered 414 // Returns whether the operation succeeded. Compilation can only be triggered
414 // if a valid closure is passed as the second argument, otherwise the shared 415 // if a valid closure is passed as the second argument, otherwise the shared
415 // function needs to be compiled already. 416 // function needs to be compiled already.
416 bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared, 417 bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
417 Handle<JSFunction> function); 418 Handle<JSFunction> function);
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616 617
617 // Step action for last step performed. 618 // Step action for last step performed.
618 StepAction last_step_action_; 619 StepAction last_step_action_;
619 620
620 // Source statement position from last step next action. 621 // Source statement position from last step next action.
621 int last_statement_position_; 622 int last_statement_position_;
622 623
623 // Number of steps left to perform before debug event. 624 // Number of steps left to perform before debug event.
624 int step_count_; 625 int step_count_;
625 626
626 // Frame pointer from last step next action. 627 // Frame pointer from last step next or step frame action.
627 Address last_fp_; 628 Address last_fp_;
628 629
629 // Number of queued steps left to perform before debug event. 630 // Number of queued steps left to perform before debug event.
630 int queued_step_count_; 631 int queued_step_count_;
631 632
632 // Frame pointer for frame from which step in was performed. 633 // Frame pointer for frame from which step in was performed.
633 Address step_into_fp_; 634 Address step_into_fp_;
634 635
635 // Frame pointer for the frame where debugger should be called when current 636 // Frame pointer for the frame where debugger should be called when current
636 // step out action is completed. 637 // step out action is completed.
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746 // several frames above. 747 // several frames above.
747 // There is no calling conventions here, because it never actually gets 748 // There is no calling conventions here, because it never actually gets
748 // called, it only gets returned to. 749 // called, it only gets returned to.
749 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); 750 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
750 }; 751 };
751 752
752 753
753 } } // namespace v8::internal 754 } } // namespace v8::internal
754 755
755 #endif // V8_DEBUG_H_ 756 #endif // V8_DEBUG_H_
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