Chromium Code Reviews| Index: ash/wm/overview/window_selector_item.cc |
| diff --git a/ash/wm/overview/window_selector_item.cc b/ash/wm/overview/window_selector_item.cc |
| index 789205011c17911eb459c9d8efd242431edd61de..1b4cf86f0c559aa298dc8813d7bebeb1e2770944 100644 |
| --- a/ash/wm/overview/window_selector_item.cc |
| +++ b/ash/wm/overview/window_selector_item.cc |
| @@ -38,6 +38,13 @@ namespace ash { |
| namespace { |
| +// The minimum fling velocity which will cause a window to be closed. Unit is |
| +// pixels per second. |
| +const float kMinimumFlingVelocity = 4000.0f; |
| + |
| +// The minimum opacity used during touch scroll gestures. |
| +const float kMinimumOpacity = 0.2f; |
| + |
| // In the conceptual overview table, the window margin is the space reserved |
| // around the window within the cell. This margin does not overlap so the |
| // closest distance between adjacent windows will be twice this amount. |
| @@ -73,6 +80,37 @@ gfx::Rect GetTransformedBounds(aura::Window* window) { |
| return ToEnclosingRect(bounds); |
| } |
| +// Convenvience method to fade in a Window with predefined animation settings. |
| +// Note: The fade in animation will occur after a delay where the delay is how |
| +// long the lay out animations take. |
| +void SetupFadeInAfterLayout(aura::Window* window) { |
| + ui::Layer* layer = window->layer(); |
| + layer->SetOpacity(0.0f); |
| + ScopedOverviewAnimationSettings animation_settings( |
| + OverviewAnimationType::OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN, |
| + window); |
| + layer->SetOpacity(1.0f); |
| +} |
| + |
| +// Convenience method to fade out a window using the animation settings defined |
| +// by OverviewAnimationType::OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT. |
| +void SetupFadeOut(aura::Window* window) { |
| + ui::Layer* layer = window->layer(); |
|
flackr
2015/02/10 17:49:49
layer is only used once, remove this and access as
bruthig
2015/02/12 18:08:55
Done.
|
| + ScopedOverviewAnimationSettings animation_settings( |
| + OverviewAnimationType::OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT, |
| + window); |
| + layer->SetOpacity(0.0f); |
| +} |
| + |
| +// Calculates the window opacity from the given scroll |distance| and the |
| +// |min opacity_distance|. |
| +float CalculateOpacityFromScrollDistance(int distance, |
| + int min_opacity_distance) { |
| + float opacity = |
| + 1.0 - static_cast<float>(abs(distance)) / min_opacity_distance; |
|
flackr
2015/02/10 17:49:49
nit: 1.0 is a double, use 1.0f for float calculati
bruthig
2015/02/12 18:08:55
Done.
|
| + return std::min(1.0f, std::max(kMinimumOpacity, opacity)); |
|
flackr
2015/02/10 17:49:49
Why std::min with 1.0f? opacity should always be s
bruthig
2015/02/12 18:08:55
Not if min_opacity_distance < 0. Alternatively I
flackr
2015/02/12 18:52:43
I'd prefer DCHECK, min_opacity_distance < 0 doesn'
|
| +} |
| + |
| // An image button with a close window icon. |
| class OverviewCloseButton : public views::ImageButton { |
| public: |
| @@ -97,6 +135,61 @@ OverviewCloseButton::OverviewCloseButton(views::ButtonListener* listener) |
| OverviewCloseButton::~OverviewCloseButton() { |
| } |
| +// Specialized views::LabelButton that captures touch gestures. |
| +class WindowSelectorItemButton : public views::LabelButton { |
| + public: |
| + WindowSelectorItemButton(WindowSelectorItem* selector_item, |
| + const base::string16& text); |
| + |
| + // views::LabelButton: |
| + void OnGestureEvent(ui::GestureEvent* event) override; |
| + |
| + private: |
| + // The WindowSelectorItem that the touch gestures are delegated to. |
| + // Not owned. |
| + WindowSelectorItem* selector_item_; |
| + |
| + // The original X location for a scroll begin event. |original_x_| is in the |
| + // local coordinate space as |this|. |
|
flackr
2015/02/10 17:49:49
s/as |this|/of |this| ?
bruthig
2015/02/12 18:08:55
Done.
|
| + float scroll_x_origin_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(WindowSelectorItemButton); |
| +}; |
| + |
| +WindowSelectorItemButton::WindowSelectorItemButton( |
| + WindowSelectorItem* selector_item, |
| + const base::string16& text) |
| + : views::LabelButton(selector_item, text), |
| + selector_item_(selector_item) { |
| +} |
| + |
| +void WindowSelectorItemButton::OnGestureEvent(ui::GestureEvent* event) { |
| + int delta_x = event->x() - scroll_x_origin_; |
|
flackr
2015/02/10 17:49:49
nit: While the variable is not used in this case,
bruthig
2015/02/12 18:08:55
Done.
|
| + |
| + switch (event->type()) { |
| + case ui::ET_GESTURE_SCROLL_BEGIN: |
| + event->SetHandled(); |
| + selector_item_->OnScrollBegin(); |
| + scroll_x_origin_ = event->x(); |
| + break; |
| + case ui::ET_GESTURE_SCROLL_UPDATE: |
| + selector_item_->OnScrollUpdate(delta_x); |
| + break; |
| + case ui::ET_GESTURE_SCROLL_END: |
| + selector_item_->OnScrollEnd(delta_x); |
| + break; |
| + case ui::ET_SCROLL_FLING_START: |
| + selector_item_->OnFling(delta_x, fabs(event->details().velocity_x())); |
|
flackr
2015/02/10 17:49:49
I think rather than delegating these events to the
bruthig
2015/02/12 18:08:55
Discussed offline but will summarize here. It wou
|
| + break; |
| + case ui::ET_GESTURE_END: |
| + scroll_x_origin_ = 0; |
| + break; |
| + default: |
| + break; |
| + } |
| + views::LabelButton::OnGestureEvent(event); |
| +} |
| + |
| } // namespace |
| WindowSelectorItem::WindowSelectorItem(aura::Window* window) |
| @@ -213,6 +306,58 @@ void WindowSelectorItem::OnWindowTitleChanged(aura::Window* window) { |
| UpdateCloseButtonAccessibilityName(); |
| } |
| +void WindowSelectorItem::OnScrollBegin() { |
| + close_button_->SetEnabled(false); |
| + SetupFadeOut(close_button_widget_.GetNativeWindow()); |
| +} |
| + |
| +void WindowSelectorItem::OnScrollUpdate(int delta_x) { |
| + ScopedTransformOverviewWindow::ScopedAnimationSettings animation_settings; |
| + transform_window_.BeginScopedAnimation( |
| + OverviewAnimationType::OVERVIEW_ANIMATION_SCROLL_SELECTOR_ITEM, |
|
flackr
2015/02/10 17:49:49
It confuses me that we have an animation type for
bruthig
2015/02/12 18:08:55
It was a while ago and I can't remember the exact
flackr
2015/02/12 18:52:43
Acknowledged, though seems like something worth in
|
| + &animation_settings); |
| + |
| + gfx::Transform new_transform; |
| + new_transform.Translate(delta_x, 0); |
| + new_transform.PreconcatTransform(transform_window_.get_overview_transform()); |
| + transform_window_.SetTransform(root_window(), new_transform); |
| + |
| + const float opacity = CalculateOpacityFromScrollDistance(delta_x, |
| + GetMinimumCloseDistance()); |
| + transform_window_.SetOpacity(opacity); |
| +} |
| + |
| +void WindowSelectorItem::OnScrollEnd(int delta_x) { |
| + if (abs(delta_x) > GetMinimumCloseDistance()) { |
| + transform_window_.Close(); |
| + return; |
| + } |
| + ResetScrolledWindow(); |
| +} |
| + |
| +void WindowSelectorItem::OnFling(int delta_x, float velocity_x) { |
| + if (abs(delta_x) > GetMinimumCloseDistance() || |
| + velocity_x > kMinimumFlingVelocity) { |
| + transform_window_.Close(); |
| + return; |
| + } |
| + ResetScrolledWindow(); |
| +} |
| + |
| +void WindowSelectorItem::ResetScrolledWindow() { |
| + ScopedTransformOverviewWindow::ScopedAnimationSettings animation_settings; |
| + transform_window_.BeginScopedAnimation( |
| + OverviewAnimationType::OVERVIEW_ANIMATION_CANCEL_SELECTOR_ITEM_SCROLL, |
| + &animation_settings); |
| + |
| + transform_window_.SetTransform(root_window(), |
| + transform_window_.get_overview_transform()); |
| + transform_window_.SetOpacity(1.0); |
| + |
| + SetupFadeInAfterLayout(close_button_widget_.GetNativeWindow()); |
| + close_button_->SetEnabled(true); |
| +} |
| + |
| void WindowSelectorItem::SetItemBounds(const gfx::Rect& target_bounds, |
| OverviewAnimationType animation_type) { |
| DCHECK(root_window_ == GetWindow()->GetRootWindow()); |
| @@ -246,8 +391,7 @@ void WindowSelectorItem::UpdateWindowLabel( |
| if (!window_label_->IsVisible()) { |
| window_label_->Show(); |
| - ScopedOverviewAnimationSettings::SetupFadeInAfterLayout( |
| - window_label_->GetNativeWindow()); |
| + SetupFadeInAfterLayout(window_label_->GetNativeWindow()); |
| } |
| gfx::Rect converted_bounds = |
| @@ -273,7 +417,11 @@ void WindowSelectorItem::CreateWindowLabel(const base::string16& title) { |
| params.visible_on_all_workspaces = true; |
| window_label_->set_focus_on_creation(false); |
| window_label_->Init(params); |
| - window_label_button_view_ = new views::LabelButton(this, title); |
| + if (Shell::GetInstance()->window_selector_controller()-> |
| + swipe_to_close_disabled()) |
|
flackr
2015/02/10 17:49:49
You should check the flag directly here.
bruthig
2015/02/12 18:08:55
The flag check has been moved in to the OverviewLa
|
| + window_label_button_view_ = new views::LabelButton(this, title); |
| + else |
| + window_label_button_view_ = new WindowSelectorItemButton(this, title); |
| window_label_button_view_->SetTextColor(views::LabelButton::STATE_NORMAL, |
| kLabelColor); |
| window_label_button_view_->SetTextColor(views::LabelButton::STATE_HOVERED, |
| @@ -296,8 +444,7 @@ void WindowSelectorItem::UpdateCloseButtonLayout( |
| OverviewAnimationType animation_type) { |
| if (!close_button_->visible()) { |
| close_button_->SetVisible(true); |
| - ScopedOverviewAnimationSettings::SetupFadeInAfterLayout( |
| - close_button_widget_.GetNativeWindow()); |
| + SetupFadeInAfterLayout(close_button_widget_.GetNativeWindow()); |
| } |
| ScopedOverviewAnimationSettings animation_settings(animation_type, |
| close_button_widget_.GetNativeWindow()); |
| @@ -319,4 +466,8 @@ void WindowSelectorItem::UpdateCloseButtonAccessibilityName() { |
| GetWindow()->title())); |
| } |
| +int WindowSelectorItem::GetMinimumCloseDistance() const { |
| + return target_bounds_.size().width() / 2; |
| +} |
| + |
| } // namespace ash |