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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/wm/overview/scoped_transform_overview_window.h" | 9 #include "ash/wm/overview/scoped_transform_overview_window.h" |
10 #include "ash/wm/overview/transparent_activate_window_button.h" | 10 #include "ash/wm/overview/transparent_activate_window_button.h" |
11 #include "ash/wm/overview/transparent_activate_window_button_delegate.h" | 11 #include "ash/wm/overview/transparent_activate_window_button_delegate.h" |
12 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
15 #include "ui/gfx/geometry/rect.h" | 15 #include "ui/gfx/geometry/rect.h" |
16 #include "ui/views/controls/button/button.h" | 16 #include "ui/views/controls/button/button.h" |
17 #include "ui/views/controls/button/image_button.h" | 17 #include "ui/views/controls/button/image_button.h" |
18 | 18 |
19 namespace aura { | 19 namespace aura { |
20 class Window; | 20 class Window; |
21 } | 21 } // namespace aura |
22 | 22 |
23 namespace views { | 23 namespace views { |
24 class Label; | 24 class Label; |
25 class Widget; | 25 class Widget; |
26 } | 26 } // namespace views |
27 | 27 |
28 namespace ash { | 28 namespace ash { |
29 | 29 |
30 // This class represents an item in overview mode. An item can have one or more | 30 // This class represents an item in overview mode. An item can have one or more |
31 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but | 31 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but |
32 // any can be selected with a pointer (touch or mouse). | 32 // any can be selected with a pointer (touch or mouse). |
33 class ASH_EXPORT WindowSelectorItem | 33 class ASH_EXPORT WindowSelectorItem |
34 : public views::ButtonListener, | 34 : public views::ButtonListener, |
35 public aura::WindowObserver, | 35 public aura::WindowObserver, |
36 public TransparentActivateWindowButtonDelegate { | 36 public TransparentActivateWindowButtonDelegate { |
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95 | 95 |
96 const gfx::Rect& target_bounds() const { return target_bounds_; } | 96 const gfx::Rect& target_bounds() const { return target_bounds_; } |
97 | 97 |
98 // views::ButtonListener: | 98 // views::ButtonListener: |
99 void ButtonPressed(views::Button* sender, const ui::Event& event) override; | 99 void ButtonPressed(views::Button* sender, const ui::Event& event) override; |
100 | 100 |
101 // aura::WindowObserver: | 101 // aura::WindowObserver: |
102 void OnWindowTitleChanged(aura::Window* window) override; | 102 void OnWindowTitleChanged(aura::Window* window) override; |
103 | 103 |
104 // ash::TransparentActivateWindowButtonDelegate: | 104 // ash::TransparentActivateWindowButtonDelegate: |
| 105 void Scroll(int delta_x) override; |
| 106 void CancelScroll() override; |
105 void Select() override; | 107 void Select() override; |
| 108 void Close() override; |
106 | 109 |
107 private: | 110 private: |
108 friend class WindowSelectorTest; | 111 friend class WindowSelectorTest; |
109 | 112 |
110 typedef ScopedVector<ScopedTransformOverviewWindow> TransformWindows; | 113 typedef ScopedVector<ScopedTransformOverviewWindow> TransformWindows; |
111 | 114 |
112 // Sets the bounds of this selector's items to |target_bounds| in | 115 // Sets the bounds of this selector's items to |target_bounds| in |
113 // |root_window|. The bounds change will be animated as specified | 116 // |root_window|. The bounds change will be animated as specified |
114 // by |animation_type|. | 117 // by |animation_type|. |
115 void SetItemBounds(aura::Window* root_window, | 118 void SetItemBounds(aura::Window* root_window, |
116 const gfx::Rect& target_bounds, | 119 const gfx::Rect& target_bounds, |
117 OverviewAnimationType animation_type); | 120 OverviewAnimationType animation_type); |
118 | 121 |
119 // Changes the opacity of all the windows the item owns. | 122 // Changes the opacity of all the windows the item owns. |
120 void SetOpacity(float opacity); | 123 void SetOpacity(float opacity); |
121 | 124 |
122 // Updates the window label's bounds to |target_bounds|. Will create a new | 125 // Updates the window label's bounds to |target_bounds|. Will create a new |
123 // window label and fade it in if it doesn't exist. The bounds change is | 126 // window label and fade it in if it doesn't exist. The bounds change is |
124 // animated as specified by the |animation_type|. | 127 // animated as specified by the |animation_type|. |
125 void UpdateWindowLabels(const gfx::Rect& target_bounds, | 128 void UpdateWindowLabels(const gfx::Rect& target_bounds, |
126 OverviewAnimationType animation_type); | 129 OverviewAnimationType animation_type); |
127 | 130 |
128 // Initializes window_label_. | 131 // Initializes window_label_. |
129 void CreateWindowLabel(const base::string16& title); | 132 void CreateWindowLabel(const base::string16& title); |
130 | 133 |
| 134 // Set the minimum distance, in pixels, for which a scroll gesture will cause |
| 135 // a window to be closed when the scroll distance exceeds |distance|. |
| 136 void SetCloseWindowDistanceMinimum(int distance); |
| 137 |
131 // Updates the bounds and accessibility names for all the transparent | 138 // Updates the bounds and accessibility names for all the transparent |
132 // overlays. | 139 // overlays. |
133 void UpdateSelectorButtons(); | 140 void UpdateSelectorButtons(); |
134 | 141 |
135 // Updates the close button's bounds. Any change in bounds will be animated | 142 // Updates the close button's bounds. Any change in bounds will be animated |
136 // from the current bounds to the new bounds as per the |animation_type|. | 143 // from the current bounds to the new bounds as per the |animation_type|. |
137 void UpdateCloseButtonLayout(OverviewAnimationType animation_type); | 144 void UpdateCloseButtonLayout(OverviewAnimationType animation_type); |
138 | 145 |
139 // Updates the close buttons accessibility name. | 146 // Updates the close buttons accessibility name. |
140 void UpdateCloseButtonAccessibilityName(); | 147 void UpdateCloseButtonAccessibilityName(); |
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178 | 185 |
179 // List of all Windows added to this and their associated helper classes. | 186 // List of all Windows added to this and their associated helper classes. |
180 TransformWindows transform_windows_; | 187 TransformWindows transform_windows_; |
181 | 188 |
182 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); | 189 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); |
183 }; | 190 }; |
184 | 191 |
185 } // namespace ash | 192 } // namespace ash |
186 | 193 |
187 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 194 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
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