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Side by Side Diff: ash/wm/overview/scoped_overview_animation_settings.cc

Issue 690103008: Implemented swipe to close in overview mode. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed flackr's comments from Patch Set 7. Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/overview/scoped_overview_animation_settings.h" 5 #include "ash/wm/overview/scoped_overview_animation_settings.h"
6 6
7 #include "ash/wm/overview/overview_animation_type.h" 7 #include "ash/wm/overview/overview_animation_type.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "ui/aura/window.h" 9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h" 10 #include "ui/compositor/layer.h"
11 #include "ui/gfx/animation/tween.h" 11 #include "ui/gfx/animation/tween.h"
12 12
13 namespace ash { 13 namespace ash {
14 14
15 namespace { 15 namespace {
16 16
17 // The time duration for transformation animations. 17 // The time duration for transformation animations.
18 const int kTransitionMilliseconds = 200; 18 const int kTransitionMilliseconds = 200;
19 19
20 // The time duration for widgets to fade in. 20 // The time duration for widgets to fade in.
21 const int kFadeInMilliseconds = 80; 21 const int kFadeInMilliseconds = 80;
22 22
23 // The time duration for widgets to fade out.
24 const int kFadeOutMilliseconds = 100;
25
23 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) { 26 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) {
24 switch (animation_type) { 27 switch (animation_type) {
25 case OVERVIEW_ANIMATION_NONE: 28 case OVERVIEW_ANIMATION_NONE:
29 case OVERVIEW_ANIMATION_SCROLL_SELECTOR_ITEM:
26 return base::TimeDelta(); 30 return base::TimeDelta();
27 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: 31 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN:
28 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds); 32 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds);
33 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT:
34 return base::TimeDelta::FromMilliseconds(kFadeOutMilliseconds);
29 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: 35 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS:
30 case OVERVIEW_ANIMATION_RESTORE_WINDOW: 36 case OVERVIEW_ANIMATION_RESTORE_WINDOW:
31 case OVERVIEW_ANIMATION_HIDE_WINDOW: 37 case OVERVIEW_ANIMATION_HIDE_WINDOW:
38 case OVERVIEW_ANIMATION_CANCEL_SELECTOR_ITEM_SCROLL:
32 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds); 39 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds);
33 } 40 }
34 NOTREACHED(); 41 NOTREACHED();
35 return base::TimeDelta(); 42 return base::TimeDelta();
36 } 43 }
37 44
38 } // namespace 45 } // namespace
39 46
40 ScopedOverviewAnimationSettings::ScopedOverviewAnimationSettings( 47 ScopedOverviewAnimationSettings::ScopedOverviewAnimationSettings(
41 OverviewAnimationType animation_type, 48 OverviewAnimationType animation_type,
42 aura::Window* window) 49 aura::Window* window)
43 : animation_settings_(window->layer()->GetAnimator()) { 50 : animation_settings_(window->layer()->GetAnimator()) {
44 51
45 switch (animation_type) { 52 switch (animation_type) {
46 case OVERVIEW_ANIMATION_NONE: 53 case OVERVIEW_ANIMATION_NONE:
54 case OVERVIEW_ANIMATION_SCROLL_SELECTOR_ITEM:
47 animation_settings_.SetPreemptionStrategy( 55 animation_settings_.SetPreemptionStrategy(
48 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 56 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
49 break; 57 break;
50 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: 58 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN:
51 window->layer()->GetAnimator()->SchedulePauseForProperties( 59 window->layer()->GetAnimator()->SchedulePauseForProperties(
52 GetAnimationDuration( 60 GetAnimationDuration(
53 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS), 61 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS),
54 ui::LayerAnimationElement::OPACITY); 62 ui::LayerAnimationElement::OPACITY);
55 animation_settings_.SetPreemptionStrategy( 63 animation_settings_.SetPreemptionStrategy(
56 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 64 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
57 break; 65 break;
66 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT:
67 animation_settings_.SetPreemptionStrategy(
68 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
69 break;
58 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: 70 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS:
59 case OVERVIEW_ANIMATION_RESTORE_WINDOW: 71 case OVERVIEW_ANIMATION_RESTORE_WINDOW:
60 animation_settings_.SetPreemptionStrategy( 72 animation_settings_.SetPreemptionStrategy(
61 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 73 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
62 animation_settings_.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN); 74 animation_settings_.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
63 break; 75 break;
64 case OVERVIEW_ANIMATION_HIDE_WINDOW: 76 case OVERVIEW_ANIMATION_HIDE_WINDOW:
65 animation_settings_.SetPreemptionStrategy( 77 animation_settings_.SetPreemptionStrategy(
66 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 78 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
67 break; 79 break;
80 case OVERVIEW_ANIMATION_CANCEL_SELECTOR_ITEM_SCROLL:
81 animation_settings_.SetPreemptionStrategy(
82 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
83 animation_settings_.SetTweenType(gfx::Tween::EASE_IN_OUT);
84 break;
68 } 85 }
69 animation_settings_.SetTransitionDuration( 86 animation_settings_.SetTransitionDuration(
70 GetAnimationDuration(animation_type)); 87 GetAnimationDuration(animation_type));
71 } 88 }
72 89
73 ScopedOverviewAnimationSettings::~ScopedOverviewAnimationSettings() { 90 ScopedOverviewAnimationSettings::~ScopedOverviewAnimationSettings() {
74 } 91 }
75 92
76 // static:
77 void ScopedOverviewAnimationSettings::SetupFadeInAfterLayout(
78 aura::Window* window) {
79 ui::Layer* layer = window->layer();
80 layer->SetOpacity(0.0f);
81 ScopedOverviewAnimationSettings animation_settings(
82 OverviewAnimationType::OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN,
83 window);
84 layer->SetOpacity(1.0f);
85 }
86
87 } // namespace ash 93 } // namespace ash
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