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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/picture_layer_tiling.h" | 5 #include "cc/resources/picture_layer_tiling.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <limits> | 9 #include <limits> |
| 10 #include <set> | 10 #include <set> |
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| 774 return; | 774 return; |
| 775 } | 775 } |
| 776 | 776 |
| 777 twin_tiling->UpdateTilePriority(tile); | 777 twin_tiling->UpdateTilePriority(tile); |
| 778 } | 778 } |
| 779 | 779 |
| 780 void PictureLayerTiling::UpdateTilePriority(Tile* tile) const { | 780 void PictureLayerTiling::UpdateTilePriority(Tile* tile) const { |
| 781 // TODO(vmpstr): This code should return the priority instead of setting it on | 781 // TODO(vmpstr): This code should return the priority instead of setting it on |
| 782 // the tile. This should be a part of the change to move tile priority from | 782 // the tile. This should be a part of the change to move tile priority from |
| 783 // tiles into iterators. | 783 // tiles into iterators. |
| 784 TilePriority::PriorityBin max_tile_priority_bin = |
| 785 client_->GetMaxTilePriorityBin(); |
| 784 WhichTree tree = client_->GetTree(); | 786 WhichTree tree = client_->GetTree(); |
| 785 | 787 |
| 786 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); | 788 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile); |
| 787 gfx::Rect tile_bounds = | 789 gfx::Rect tile_bounds = |
| 788 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); | 790 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index()); |
| 789 | 791 |
| 790 if (current_visible_rect_.Intersects(tile_bounds)) { | 792 if (max_tile_priority_bin <= TilePriority::NOW && |
| 793 current_visible_rect_.Intersects(tile_bounds)) { |
| 791 tile->SetPriority(tree, TilePriority(resolution_, TilePriority::NOW, 0)); | 794 tile->SetPriority(tree, TilePriority(resolution_, TilePriority::NOW, 0)); |
| 792 if (tree == PENDING_TREE) { | 795 if (tree == PENDING_TREE) { |
| 793 tile->set_required_for_activation( | 796 tile->set_required_for_activation( |
| 794 IsTileRequiredForActivationIfVisible(tile)); | 797 IsTileRequiredForActivationIfVisible(tile)); |
| 795 } else { | 798 } else { |
| 796 tile->set_required_for_draw(IsTileRequiredForDrawIfVisible(tile)); | 799 tile->set_required_for_draw(IsTileRequiredForDrawIfVisible(tile)); |
| 797 } | 800 } |
| 798 tile->set_is_occluded(tree, IsTileOccluded(tile)); | 801 tile->set_is_occluded(tree, IsTileOccluded(tile)); |
| 799 return; | 802 return; |
| 800 } | 803 } |
| 801 | 804 |
| 802 if (tree == PENDING_TREE) | 805 if (tree == PENDING_TREE) |
| 803 tile->set_required_for_activation(false); | 806 tile->set_required_for_activation(false); |
| 804 else | 807 else |
| 805 tile->set_required_for_draw(false); | 808 tile->set_required_for_draw(false); |
| 806 tile->set_is_occluded(tree, false); | 809 tile->set_is_occluded(tree, false); |
| 807 | 810 |
| 808 DCHECK_GT(content_to_screen_scale_, 0.f); | 811 DCHECK_GT(content_to_screen_scale_, 0.f); |
| 809 float distance_to_visible = | 812 float distance_to_visible = |
| 810 current_visible_rect_.ManhattanInternalDistance(tile_bounds) * | 813 current_visible_rect_.ManhattanInternalDistance(tile_bounds) * |
| 811 content_to_screen_scale_; | 814 content_to_screen_scale_; |
| 812 | 815 |
| 813 if (current_soon_border_rect_.Intersects(tile_bounds) || | 816 if (max_tile_priority_bin <= TilePriority::SOON && |
| 814 current_skewport_rect_.Intersects(tile_bounds)) { | 817 (current_soon_border_rect_.Intersects(tile_bounds) || |
| 818 current_skewport_rect_.Intersects(tile_bounds))) { |
| 815 tile->SetPriority( | 819 tile->SetPriority( |
| 816 tree, | 820 tree, |
| 817 TilePriority(resolution_, TilePriority::SOON, distance_to_visible)); | 821 TilePriority(resolution_, TilePriority::SOON, distance_to_visible)); |
| 818 return; | 822 return; |
| 819 } | 823 } |
| 820 | 824 |
| 821 tile->SetPriority( | 825 tile->SetPriority( |
| 822 tree, | 826 tree, |
| 823 TilePriority(resolution_, TilePriority::EVENTUALLY, distance_to_visible)); | 827 TilePriority(resolution_, TilePriority::EVENTUALLY, distance_to_visible)); |
| 824 } | 828 } |
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| 1255 DCHECK(*this); | 1259 DCHECK(*this); |
| 1256 do { | 1260 do { |
| 1257 ++current_eviction_tiles_index_; | 1261 ++current_eviction_tiles_index_; |
| 1258 } while (current_eviction_tiles_index_ != eviction_tiles_->size() && | 1262 } while (current_eviction_tiles_index_ != eviction_tiles_->size() && |
| 1259 !(*eviction_tiles_)[current_eviction_tiles_index_]->HasResources()); | 1263 !(*eviction_tiles_)[current_eviction_tiles_index_]->HasResources()); |
| 1260 | 1264 |
| 1261 return *this; | 1265 return *this; |
| 1262 } | 1266 } |
| 1263 | 1267 |
| 1264 } // namespace cc | 1268 } // namespace cc |
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