Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(312)

Side by Side Diff: sky/engine/core/rendering/RenderGrid.cpp

Issue 689853003: Remove CSS Grid Layout and grid media queries. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « sky/engine/core/rendering/RenderGrid.h ('k') | sky/engine/core/rendering/RenderObject.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "core/rendering/RenderGrid.h"
28
29 #include "core/rendering/RenderLayer.h"
30 #include "core/rendering/RenderView.h"
31 #include "core/rendering/style/GridCoordinate.h"
32 #include "platform/LengthFunctions.h"
33
34 namespace blink {
35
36 static const int infinity = -1;
37
38 class GridTrack {
39 public:
40 GridTrack()
41 : m_usedBreadth(0)
42 , m_maxBreadth(0)
43 {
44 }
45
46 void growUsedBreadth(LayoutUnit growth)
47 {
48 ASSERT(growth >= 0);
49 m_usedBreadth += growth;
50 }
51 LayoutUnit usedBreadth() const { return m_usedBreadth; }
52
53 void growMaxBreadth(LayoutUnit growth)
54 {
55 if (m_maxBreadth == infinity)
56 m_maxBreadth = m_usedBreadth + growth;
57 else
58 m_maxBreadth += growth;
59 }
60 LayoutUnit maxBreadthIfNotInfinite() const
61 {
62 return (m_maxBreadth == infinity) ? m_usedBreadth : m_maxBreadth;
63 }
64
65 LayoutUnit m_usedBreadth;
66 LayoutUnit m_maxBreadth;
67 };
68
69 struct GridTrackForNormalization {
70 GridTrackForNormalization(const GridTrack& track, double flex)
71 : m_track(&track)
72 , m_flex(flex)
73 , m_normalizedFlexValue(track.m_usedBreadth / flex)
74 {
75 }
76
77 // Required by std::sort.
78 GridTrackForNormalization& operator=(const GridTrackForNormalization& o)
79 {
80 m_track = o.m_track;
81 m_flex = o.m_flex;
82 m_normalizedFlexValue = o.m_normalizedFlexValue;
83 return *this;
84 }
85
86 const GridTrack* m_track;
87 double m_flex;
88 LayoutUnit m_normalizedFlexValue;
89 };
90
91 class RenderGrid::GridIterator {
92 WTF_MAKE_NONCOPYABLE(GridIterator);
93 public:
94 // |direction| is the direction that is fixed to |fixedTrackIndex| so e.g
95 // GridIterator(m_grid, ForColumns, 1) will walk over the rows of the 2nd co lumn.
96 GridIterator(const GridRepresentation& grid, GridTrackSizingDirection direct ion, size_t fixedTrackIndex, size_t varyingTrackIndex = 0)
97 : m_grid(grid)
98 , m_direction(direction)
99 , m_rowIndex((direction == ForColumns) ? varyingTrackIndex : fixedTrackI ndex)
100 , m_columnIndex((direction == ForColumns) ? fixedTrackIndex : varyingTra ckIndex)
101 , m_childIndex(0)
102 {
103 ASSERT(m_rowIndex < m_grid.size());
104 ASSERT(m_columnIndex < m_grid[0].size());
105 }
106
107 RenderBox* nextGridItem()
108 {
109 ASSERT(!m_grid.isEmpty());
110
111 size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m _columnIndex;
112 const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_gr id.size() : m_grid[0].size();
113 for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
114 const GridCell& children = m_grid[m_rowIndex][m_columnIndex];
115 if (m_childIndex < children.size())
116 return children[m_childIndex++];
117
118 m_childIndex = 0;
119 }
120 return 0;
121 }
122
123 bool checkEmptyCells(size_t rowSpan, size_t columnSpan) const
124 {
125 // Ignore cells outside current grid as we will grow it later if needed.
126 size_t maxRows = std::min(m_rowIndex + rowSpan, m_grid.size());
127 size_t maxColumns = std::min(m_columnIndex + columnSpan, m_grid[0].size( ));
128
129 // This adds a O(N^2) behavior that shouldn't be a big deal as we expect spanning areas to be small.
130 for (size_t row = m_rowIndex; row < maxRows; ++row) {
131 for (size_t column = m_columnIndex; column < maxColumns; ++column) {
132 const GridCell& children = m_grid[row][column];
133 if (!children.isEmpty())
134 return false;
135 }
136 }
137
138 return true;
139 }
140
141 PassOwnPtr<GridCoordinate> nextEmptyGridArea(size_t fixedTrackSpan, size_t v aryingTrackSpan)
142 {
143 ASSERT(!m_grid.isEmpty());
144 ASSERT(fixedTrackSpan >= 1 && varyingTrackSpan >= 1);
145
146 size_t rowSpan = (m_direction == ForColumns) ? varyingTrackSpan : fixedT rackSpan;
147 size_t columnSpan = (m_direction == ForColumns) ? fixedTrackSpan : varyi ngTrackSpan;
148
149 size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m _columnIndex;
150 const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_gr id.size() : m_grid[0].size();
151 for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
152 if (checkEmptyCells(rowSpan, columnSpan)) {
153 OwnPtr<GridCoordinate> result = adoptPtr(new GridCoordinate(Grid Span(m_rowIndex, m_rowIndex + rowSpan - 1), GridSpan(m_columnIndex, m_columnInde x + columnSpan - 1)));
154 // Advance the iterator to avoid an infinite loop where we would return the same grid area over and over.
155 ++varyingTrackIndex;
156 return result.release();
157 }
158 }
159 return nullptr;
160 }
161
162 private:
163 const GridRepresentation& m_grid;
164 GridTrackSizingDirection m_direction;
165 size_t m_rowIndex;
166 size_t m_columnIndex;
167 size_t m_childIndex;
168 };
169
170 struct RenderGrid::GridSizingData {
171 WTF_MAKE_NONCOPYABLE(GridSizingData);
172 public:
173 GridSizingData(size_t gridColumnCount, size_t gridRowCount)
174 : columnTracks(gridColumnCount)
175 , rowTracks(gridRowCount)
176 {
177 }
178
179 Vector<GridTrack> columnTracks;
180 Vector<GridTrack> rowTracks;
181 Vector<size_t> contentSizedTracksIndex;
182
183 // Performance optimization: hold onto these Vectors until the end of Layout to avoid repeated malloc / free.
184 Vector<LayoutUnit> distributeTrackVector;
185 Vector<GridTrack*> filteredTracks;
186 };
187
188 RenderGrid::RenderGrid(Element* element)
189 : RenderBlock(element)
190 , m_gridIsDirty(true)
191 , m_orderIterator(this)
192 {
193 ASSERT(!childrenInline());
194 }
195
196 RenderGrid::~RenderGrid()
197 {
198 }
199
200 void RenderGrid::addChild(RenderObject* newChild, RenderObject* beforeChild)
201 {
202 // If the new requested beforeChild is not one of our children is because it 's wrapped by an anonymous container. If
203 // we do not special case this situation we could end up calling addChild() twice for the newChild, one with the
204 // initial beforeChild and another one with its parent.
205 if (beforeChild && beforeChild->parent() != this) {
206 ASSERT(beforeChild->parent()->isAnonymous());
207 beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
208 dirtyGrid();
209 }
210
211 RenderBlock::addChild(newChild, beforeChild);
212
213 if (gridIsDirty())
214 return;
215
216 if (!newChild->isBox()) {
217 dirtyGrid();
218 return;
219 }
220
221 // FIXME: Implement properly "stack" value in auto-placement algorithm.
222 if (!style()->isGridAutoFlowAlgorithmStack()) {
223 // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
224 dirtyGrid();
225 return;
226 }
227
228 RenderBox* newChildBox = toRenderBox(newChild);
229 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFr omStyle(*style(), *newChildBox, ForRows);
230 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPosition sFromStyle(*style(), *newChildBox, ForColumns);
231 if (!rowPositions || !columnPositions) {
232 // The new child requires the auto-placement algorithm to run so we need to recompute the grid fully.
233 dirtyGrid();
234 return;
235 } else {
236 insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPos itions));
237 addChildToIndexesMap(newChildBox);
238 }
239 }
240
241 void RenderGrid::addChildToIndexesMap(RenderBox* child)
242 {
243 ASSERT(!m_gridItemsIndexesMap.contains(child));
244 RenderBox* sibling = child->nextSiblingBox();
245 bool lastSibling = !sibling;
246
247 if (lastSibling)
248 sibling = child->previousSiblingBox();
249
250 size_t index = 0;
251 if (sibling)
252 index = lastSibling ? m_gridItemsIndexesMap.get(sibling) + 1 : m_gridIte msIndexesMap.get(sibling);
253
254 if (sibling && !lastSibling) {
255 for (; sibling; sibling = sibling->nextSiblingBox())
256 m_gridItemsIndexesMap.set(sibling, m_gridItemsIndexesMap.get(sibling ) + 1);
257 }
258
259 m_gridItemsIndexesMap.set(child, index);
260 }
261
262 void RenderGrid::removeChild(RenderObject* child)
263 {
264 RenderBlock::removeChild(child);
265
266 if (gridIsDirty())
267 return;
268
269 ASSERT(child->isBox());
270
271 // FIXME: Implement properly "stack" value in auto-placement algorithm.
272 if (!style()->isGridAutoFlowAlgorithmStack()) {
273 // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
274 dirtyGrid();
275 return;
276 }
277
278 const RenderBox* childBox = toRenderBox(child);
279 GridCoordinate coordinate = m_gridItemCoordinate.take(childBox);
280
281 for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.row s.end(); ++row) {
282 for (GridSpan::iterator column = coordinate.columns.begin(); column != c oordinate.columns.end(); ++column) {
283 GridCell& cell = m_grid[row.toInt()][column.toInt()];
284 cell.remove(cell.find(childBox));
285 }
286 }
287
288 m_gridItemsIndexesMap.remove(childBox);
289 }
290
291 void RenderGrid::styleDidChange(StyleDifference diff, const RenderStyle* oldStyl e)
292 {
293 RenderBlock::styleDidChange(diff, oldStyle);
294 if (!oldStyle)
295 return;
296
297 // FIXME: The following checks could be narrowed down if we kept track of wh ich type of grid items we have:
298 // - explicit grid size changes impact negative explicitely positioned and a uto-placed grid items.
299 // - named grid lines only impact grid items with named grid lines.
300 // - auto-flow changes only impacts auto-placed children.
301
302 if (explicitGridDidResize(oldStyle)
303 || namedGridLinesDefinitionDidChange(oldStyle)
304 || oldStyle->gridAutoFlow() != style()->gridAutoFlow())
305 dirtyGrid();
306 }
307
308 bool RenderGrid::explicitGridDidResize(const RenderStyle* oldStyle) const
309 {
310 return oldStyle->gridTemplateColumns().size() != style()->gridTemplateColumn s().size()
311 || oldStyle->gridTemplateRows().size() != style()->gridTemplateRows().si ze();
312 }
313
314 bool RenderGrid::namedGridLinesDefinitionDidChange(const RenderStyle* oldStyle) const
315 {
316 return oldStyle->namedGridRowLines() != style()->namedGridRowLines()
317 || oldStyle->namedGridColumnLines() != style()->namedGridColumnLines();
318 }
319
320 void RenderGrid::layoutBlock(bool relayoutChildren)
321 {
322 ASSERT(needsLayout());
323
324 if (!relayoutChildren && simplifiedLayout())
325 return;
326
327 // FIXME: Much of this method is boiler plate that matches RenderBox::layout Block and Render*FlexibleBox::layoutBlock.
328 // It would be nice to refactor some of the duplicate code.
329 LayoutState state(*this, locationOffset());
330
331 LayoutSize previousSize = size();
332
333 setLogicalHeight(0);
334 updateLogicalWidth();
335
336 layoutGridItems();
337
338 LayoutUnit oldClientAfterEdge = clientLogicalBottom();
339 updateLogicalHeight();
340
341 if (size() != previousSize)
342 relayoutChildren = true;
343
344 layoutPositionedObjects(relayoutChildren || isDocumentElement());
345
346 computeOverflow(oldClientAfterEdge);
347
348 updateLayerTransformAfterLayout();
349
350 // Update our scroll information if we're overflow:auto/scroll/hidden now th at we know if
351 // we overflow or not.
352 if (hasOverflowClip())
353 layer()->scrollableArea()->updateAfterLayout();
354
355 clearNeedsLayout();
356 }
357
358 void RenderGrid::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, Layo utUnit& maxLogicalWidth) const
359 {
360 const_cast<RenderGrid*>(this)->placeItemsOnGrid();
361
362 GridSizingData sizingData(gridColumnCount(), gridRowCount());
363 LayoutUnit availableLogicalSpace = 0;
364 const_cast<RenderGrid*>(this)->computeUsedBreadthOfGridTracks(ForColumns, si zingData, availableLogicalSpace);
365
366 for (size_t i = 0; i < sizingData.columnTracks.size(); ++i) {
367 LayoutUnit minTrackBreadth = sizingData.columnTracks[i].m_usedBreadth;
368 LayoutUnit maxTrackBreadth = sizingData.columnTracks[i].m_maxBreadth;
369 maxTrackBreadth = std::max(maxTrackBreadth, minTrackBreadth);
370
371 minLogicalWidth += minTrackBreadth;
372 maxLogicalWidth += maxTrackBreadth;
373
374 // FIXME: This should add in the scrollbarWidth (e.g. see RenderFlexible Box).
375 }
376 }
377
378 void RenderGrid::computePreferredLogicalWidths()
379 {
380 ASSERT(preferredLogicalWidthsDirty());
381
382 m_minPreferredLogicalWidth = 0;
383 m_maxPreferredLogicalWidth = 0;
384
385 // FIXME: We don't take our own logical width into account. Once we do, we n eed to make sure
386 // we apply (and test the interaction with) min-width / max-width.
387
388 computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogi calWidth);
389
390 LayoutUnit borderAndPaddingInInlineDirection = borderAndPaddingLogicalWidth( );
391 m_minPreferredLogicalWidth += borderAndPaddingInInlineDirection;
392 m_maxPreferredLogicalWidth += borderAndPaddingInInlineDirection;
393
394 clearPreferredLogicalWidthsDirty();
395 }
396
397 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection directi on, GridSizingData& sizingData)
398 {
399 LayoutUnit availableLogicalSpace = (direction == ForColumns) ? availableLogi calWidth() : availableLogicalHeight(IncludeMarginBorderPadding);
400 computeUsedBreadthOfGridTracks(direction, sizingData, availableLogicalSpace) ;
401 }
402
403 bool RenderGrid::gridElementIsShrinkToFit()
404 {
405 return isFloatingOrOutOfFlowPositioned();
406 }
407
408 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection directi on, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
409 {
410 Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTra cks : sizingData.rowTracks;
411 Vector<size_t> flexibleSizedTracksIndex;
412 sizingData.contentSizedTracksIndex.shrink(0);
413
414 // 1. Initialize per Grid track variables.
415 for (size_t i = 0; i < tracks.size(); ++i) {
416 GridTrack& track = tracks[i];
417 const GridTrackSize& trackSize = gridTrackSize(direction, i);
418 const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
419 const GridLength& maxTrackBreadth = trackSize.maxTrackBreadth();
420
421 track.m_usedBreadth = computeUsedBreadthOfMinLength(direction, minTrackB readth);
422 track.m_maxBreadth = computeUsedBreadthOfMaxLength(direction, maxTrackBr eadth, track.m_usedBreadth);
423
424 if (track.m_maxBreadth != infinity)
425 track.m_maxBreadth = std::max(track.m_maxBreadth, track.m_usedBreadt h);
426
427 if (trackSize.isContentSized())
428 sizingData.contentSizedTracksIndex.append(i);
429 if (trackSize.maxTrackBreadth().isFlex())
430 flexibleSizedTracksIndex.append(i);
431 }
432
433 // 2. Resolve content-based TrackSizingFunctions.
434 if (!sizingData.contentSizedTracksIndex.isEmpty())
435 resolveContentBasedTrackSizingFunctions(direction, sizingData, available LogicalSpace);
436
437 for (size_t i = 0; i < tracks.size(); ++i) {
438 ASSERT(tracks[i].m_maxBreadth != infinity);
439 availableLogicalSpace -= tracks[i].m_usedBreadth;
440 }
441
442 const bool hasUndefinedRemainingSpace = (direction == ForRows) ? style()->lo gicalHeight().isAuto() : gridElementIsShrinkToFit();
443
444 if (!hasUndefinedRemainingSpace && availableLogicalSpace <= 0)
445 return;
446
447 // 3. Grow all Grid tracks in GridTracks from their UsedBreadth up to their MaxBreadth value until
448 // availableLogicalSpace (RemainingSpace in the specs) is exhausted.
449 const size_t tracksSize = tracks.size();
450 if (!hasUndefinedRemainingSpace) {
451 Vector<GridTrack*> tracksForDistribution(tracksSize);
452 for (size_t i = 0; i < tracksSize; ++i)
453 tracksForDistribution[i] = tracks.data() + i;
454
455 distributeSpaceToTracks(tracksForDistribution, 0, &GridTrack::usedBreadt h, &GridTrack::growUsedBreadth, sizingData, availableLogicalSpace);
456 } else {
457 for (size_t i = 0; i < tracksSize; ++i)
458 tracks[i].m_usedBreadth = tracks[i].m_maxBreadth;
459 }
460
461 if (flexibleSizedTracksIndex.isEmpty())
462 return;
463
464 // 4. Grow all Grid tracks having a fraction as the MaxTrackSizingFunction.
465 double normalizedFractionBreadth = 0;
466 if (!hasUndefinedRemainingSpace) {
467 normalizedFractionBreadth = computeNormalizedFractionBreadth(tracks, Gri dSpan(0, tracks.size() - 1), direction, availableLogicalSpace);
468 } else {
469 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
470 const size_t trackIndex = flexibleSizedTracksIndex[i];
471 const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex );
472 normalizedFractionBreadth = std::max(normalizedFractionBreadth, trac ks[trackIndex].m_usedBreadth / trackSize.maxTrackBreadth().flex());
473 }
474
475 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
476 GridIterator iterator(m_grid, direction, flexibleSizedTracksIndex[i] );
477 while (RenderBox* gridItem = iterator.nextGridItem()) {
478 const GridCoordinate coordinate = cachedGridCoordinate(gridItem) ;
479 const GridSpan span = (direction == ForColumns) ? coordinate.col umns : coordinate.rows;
480
481 // Do not include already processed items.
482 if (i > 0 && span.resolvedInitialPosition.toInt() <= flexibleSiz edTracksIndex[i - 1])
483 continue;
484
485 double itemNormalizedFlexBreadth = computeNormalizedFractionBrea dth(tracks, span, direction, maxContentForChild(gridItem, direction, sizingData. columnTracks));
486 normalizedFractionBreadth = std::max(normalizedFractionBreadth, itemNormalizedFlexBreadth);
487 }
488 }
489 }
490
491 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
492 const size_t trackIndex = flexibleSizedTracksIndex[i];
493 const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
494
495 tracks[trackIndex].m_usedBreadth = std::max<LayoutUnit>(tracks[trackInde x].m_usedBreadth, normalizedFractionBreadth * trackSize.maxTrackBreadth().flex() );
496 }
497 }
498
499 LayoutUnit RenderGrid::computeUsedBreadthOfMinLength(GridTrackSizingDirection di rection, const GridLength& gridLength) const
500 {
501 if (gridLength.isFlex())
502 return 0;
503
504 const Length& trackLength = gridLength.length();
505 ASSERT(!trackLength.isAuto());
506 if (trackLength.isSpecified())
507 return computeUsedBreadthOfSpecifiedLength(direction, trackLength);
508
509 ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
510 return 0;
511 }
512
513 LayoutUnit RenderGrid::computeUsedBreadthOfMaxLength(GridTrackSizingDirection di rection, const GridLength& gridLength, LayoutUnit usedBreadth) const
514 {
515 if (gridLength.isFlex())
516 return usedBreadth;
517
518 const Length& trackLength = gridLength.length();
519 ASSERT(!trackLength.isAuto());
520 if (trackLength.isSpecified()) {
521 LayoutUnit computedBreadth = computeUsedBreadthOfSpecifiedLength(directi on, trackLength);
522 ASSERT(computedBreadth != infinity);
523 return computedBreadth;
524 }
525
526 ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
527 return infinity;
528 }
529
530 LayoutUnit RenderGrid::computeUsedBreadthOfSpecifiedLength(GridTrackSizingDirect ion direction, const Length& trackLength) const
531 {
532 ASSERT(trackLength.isSpecified());
533 // FIXME: The -1 here should be replaced by whatever the intrinsic height of the grid is.
534 return valueForLength(trackLength, direction == ForColumns ? logicalWidth() : computeContentLogicalHeight(style()->logicalHeight(), -1));
535 }
536
537 static bool sortByGridNormalizedFlexValue(const GridTrackForNormalization& track 1, const GridTrackForNormalization& track2)
538 {
539 return track1.m_normalizedFlexValue < track2.m_normalizedFlexValue;
540 }
541
542 double RenderGrid::computeNormalizedFractionBreadth(Vector<GridTrack>& tracks, c onst GridSpan& tracksSpan, GridTrackSizingDirection direction, LayoutUnit availa bleLogicalSpace) const
543 {
544 // |availableLogicalSpace| already accounts for the used breadths so no need to remove it here.
545
546 Vector<GridTrackForNormalization> tracksForNormalization;
547 for (GridSpan::iterator resolvedPosition = tracksSpan.begin(); resolvedPosit ion != tracksSpan.end(); ++resolvedPosition) {
548 const GridTrackSize& trackSize = gridTrackSize(direction, resolvedPositi on.toInt());
549 if (!trackSize.maxTrackBreadth().isFlex())
550 continue;
551
552 tracksForNormalization.append(GridTrackForNormalization(tracks[resolvedP osition.toInt()], trackSize.maxTrackBreadth().flex()));
553 }
554
555 // The function is not called if we don't have <flex> grid tracks
556 ASSERT(!tracksForNormalization.isEmpty());
557
558 std::sort(tracksForNormalization.begin(), tracksForNormalization.end(), sort ByGridNormalizedFlexValue);
559
560 // These values work together: as we walk over our grid tracks, we increase fractionValueBasedOnGridItemsRatio
561 // to match a grid track's usedBreadth to <flex> ratio until the total fract ions sized grid tracks wouldn't
562 // fit into availableLogicalSpaceIgnoringFractionTracks.
563 double accumulatedFractions = 0;
564 LayoutUnit fractionValueBasedOnGridItemsRatio = 0;
565 LayoutUnit availableLogicalSpaceIgnoringFractionTracks = availableLogicalSpa ce;
566
567 for (size_t i = 0; i < tracksForNormalization.size(); ++i) {
568 const GridTrackForNormalization& track = tracksForNormalization[i];
569 if (track.m_normalizedFlexValue > fractionValueBasedOnGridItemsRatio) {
570 // If the normalized flex value (we ordered |tracksForNormalization| by increasing normalized flex value)
571 // will make us overflow our container, then stop. We have the previ ous step's ratio is the best fit.
572 if (track.m_normalizedFlexValue * accumulatedFractions > availableLo gicalSpaceIgnoringFractionTracks)
573 break;
574
575 fractionValueBasedOnGridItemsRatio = track.m_normalizedFlexValue;
576 }
577
578 accumulatedFractions += track.m_flex;
579 // This item was processed so we re-add its used breadth to the availabl e space to accurately count the remaining space.
580 availableLogicalSpaceIgnoringFractionTracks += track.m_track->m_usedBrea dth;
581 }
582
583 return availableLogicalSpaceIgnoringFractionTracks / accumulatedFractions;
584 }
585
586 const GridTrackSize& RenderGrid::gridTrackSize(GridTrackSizingDirection directio n, size_t i) const
587 {
588 const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style ()->gridTemplateColumns() : style()->gridTemplateRows();
589 if (i >= trackStyles.size())
590 return (direction == ForColumns) ? style()->gridAutoColumns() : style()- >gridAutoRows();
591
592 const GridTrackSize& trackSize = trackStyles[i];
593 // If the logical width/height of the grid container is indefinite, percenta ge values are treated as <auto>.
594 if (trackSize.isPercentage()) {
595 Length logicalSize = direction == ForColumns ? style()->logicalWidth() : style()->logicalHeight();
596 if (logicalSize.isIntrinsicOrAuto()) {
597 DEFINE_STATIC_LOCAL(GridTrackSize, autoTrackSize, (Length(Auto)));
598 return autoTrackSize;
599 }
600 }
601
602 return trackSize;
603 }
604
605 LayoutUnit RenderGrid::logicalHeightForChild(RenderBox* child, Vector<GridTrack> & columnTracks)
606 {
607 SubtreeLayoutScope layoutScope(*child);
608 LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrid eContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWid th() : LayoutUnit();
609 LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForCh ild(child, ForColumns, columnTracks);
610 if (child->style()->logicalHeight().isPercent() || oldOverrideContainingBloc kContentLogicalWidth != overrideContainingBlockContentLogicalWidth)
611 layoutScope.setNeedsLayout(child);
612
613 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlock ContentLogicalWidth);
614 // If |child| has a percentage logical height, we shouldn't let it override its intrinsic height, which is
615 // what we are interested in here. Thus we need to set the override logical height to -1 (no possible resolution).
616 child->setOverrideContainingBlockContentLogicalHeight(-1);
617 child->layoutIfNeeded();
618 return child->logicalHeight() + child->marginLogicalHeight();
619 }
620
621 LayoutUnit RenderGrid::minContentForChild(RenderBox* child, GridTrackSizingDirec tion direction, Vector<GridTrack>& columnTracks)
622 {
623 if (direction == ForColumns) {
624 // FIXME: It's unclear if we should return the intrinsic width or the pr eferred width.
625 // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
626 return child->minPreferredLogicalWidth() + marginIntrinsicLogicalWidthFo rChild(child);
627 }
628
629 return logicalHeightForChild(child, columnTracks);
630 }
631
632 LayoutUnit RenderGrid::maxContentForChild(RenderBox* child, GridTrackSizingDirec tion direction, Vector<GridTrack>& columnTracks)
633 {
634 if (direction == ForColumns) {
635 // FIXME: It's unclear if we should return the intrinsic width or the pr eferred width.
636 // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
637 return child->maxPreferredLogicalWidth() + marginIntrinsicLogicalWidthFo rChild(child);
638 }
639
640 return logicalHeightForChild(child, columnTracks);
641 }
642
643 size_t RenderGrid::gridItemSpan(const RenderBox* child, GridTrackSizingDirection direction)
644 {
645 GridCoordinate childCoordinate = cachedGridCoordinate(child);
646 GridSpan childSpan = (direction == ForRows) ? childCoordinate.rows : childCo ordinate.columns;
647
648 return childSpan.resolvedFinalPosition.toInt() - childSpan.resolvedInitialPo sition.toInt() + 1;
649 }
650
651 typedef std::pair<RenderBox*, size_t> GridItemWithSpan;
652
653 // This function sorts by span (.second in the pair) but also places pointers (. first in the pair) to the same object in
654 // consecutive positions so duplicates could be easily removed with std::unique( ) for example.
655 static bool gridItemWithSpanSorter(const GridItemWithSpan& item1, const GridItem WithSpan& item2)
656 {
657 if (item1.second != item2.second)
658 return item1.second < item2.second;
659
660 return item1.first < item2.first;
661 }
662
663 static bool uniquePointerInPair(const GridItemWithSpan& item1, const GridItemWit hSpan& item2)
664 {
665 return item1.first == item2.first;
666 }
667
668 void RenderGrid::resolveContentBasedTrackSizingFunctions(GridTrackSizingDirectio n direction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
669 {
670 // FIXME: Split the grid tracks into groups that doesn't overlap a <flex> gr id track (crbug.com/235258).
671
672 for (size_t i = 0; i < sizingData.contentSizedTracksIndex.size(); ++i) {
673 size_t trackIndex = sizingData.contentSizedTracksIndex[i];
674 GridIterator iterator(m_grid, direction, trackIndex);
675 Vector<GridItemWithSpan> itemsSortedByIncreasingSpan;
676
677 while (RenderBox* gridItem = iterator.nextGridItem())
678 itemsSortedByIncreasingSpan.append(std::make_pair(gridItem, gridItem Span(gridItem, direction)));
679 std::stable_sort(itemsSortedByIncreasingSpan.begin(), itemsSortedByIncre asingSpan.end(), gridItemWithSpanSorter);
680 Vector<GridItemWithSpan>::iterator end = std::unique(itemsSortedByIncrea singSpan.begin(), itemsSortedByIncreasingSpan.end(), uniquePointerInPair);
681
682 for (Vector<GridItemWithSpan>::iterator it = itemsSortedByIncreasingSpan .begin(); it != end; ++it) {
683 RenderBox* gridItem = it->first;
684 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingDat a, gridItem, &GridTrackSize::hasMinOrMaxContentMinTrackBreadth, &RenderGrid::min ContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
685 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingDat a, gridItem, &GridTrackSize::hasMaxContentMinTrackBreadth, &RenderGrid::maxConte ntForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
686 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingDat a, gridItem, &GridTrackSize::hasMinOrMaxContentMaxTrackBreadth, &RenderGrid::min ContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth );
687 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingDat a, gridItem, &GridTrackSize::hasMaxContentMaxTrackBreadth, &RenderGrid::maxConte ntForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
688 }
689
690 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[t rackIndex] : sizingData.rowTracks[trackIndex];
691 if (track.m_maxBreadth == infinity)
692 track.m_maxBreadth = track.m_usedBreadth;
693 }
694 }
695
696 void RenderGrid::resolveContentBasedTrackSizingFunctionsForItems(GridTrackSizing Direction direction, GridSizingData& sizingData, RenderBox* gridItem, FilterFunc tion filterFunction, SizingFunction sizingFunction, AccumulatorGetter trackGette r, AccumulatorGrowFunction trackGrowthFunction)
697 {
698 const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
699 const GridResolvedPosition initialTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedInitialPosition : coordinate.rows.resolvedInitialPo sition;
700 const GridResolvedPosition finalTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedFinalPosition : coordinate.rows.resolvedFinalPosition ;
701
702 sizingData.filteredTracks.shrink(0);
703 for (GridResolvedPosition trackPosition = initialTrackPosition; trackPositio n <= finalTrackPosition; ++trackPosition) {
704 const GridTrackSize& trackSize = gridTrackSize(direction, trackPosition. toInt());
705 if (!(trackSize.*filterFunction)())
706 continue;
707
708 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[t rackPosition.toInt()] : sizingData.rowTracks[trackPosition.toInt()];
709 sizingData.filteredTracks.append(&track);
710 }
711
712 if (sizingData.filteredTracks.isEmpty())
713 return;
714
715 LayoutUnit additionalBreadthSpace = (this->*sizingFunction)(gridItem, direct ion, sizingData.columnTracks);
716 for (GridResolvedPosition trackIndexForSpace = initialTrackPosition; trackIn dexForSpace <= finalTrackPosition; ++trackIndexForSpace) {
717 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[t rackIndexForSpace.toInt()] : sizingData.rowTracks[trackIndexForSpace.toInt()];
718 additionalBreadthSpace -= (track.*trackGetter)();
719 }
720
721 // FIXME: We should pass different values for |tracksForGrowthAboveMaxBreadt h|.
722
723 // Specs mandate to floor additionalBreadthSpace (extra-space in specs) to 0 . Instead we directly avoid the function
724 // call in those cases as it will be a noop in terms of track sizing.
725 if (additionalBreadthSpace > 0)
726 distributeSpaceToTracks(sizingData.filteredTracks, &sizingData.filteredT racks, trackGetter, trackGrowthFunction, sizingData, additionalBreadthSpace);
727 }
728
729 static bool sortByGridTrackGrowthPotential(const GridTrack* track1, const GridTr ack* track2)
730 {
731 if (track1->m_maxBreadth == infinity)
732 return track2->m_maxBreadth == infinity;
733
734 if (track2->m_maxBreadth == infinity)
735 return true;
736
737 return (track1->m_maxBreadth - track1->m_usedBreadth) < (track2->m_maxBreadt h - track2->m_usedBreadth);
738 }
739
740 void RenderGrid::distributeSpaceToTracks(Vector<GridTrack*>& tracks, Vector<Grid Track*>* tracksForGrowthAboveMaxBreadth, AccumulatorGetter trackGetter, Accumula torGrowFunction trackGrowthFunction, GridSizingData& sizingData, LayoutUnit& ava ilableLogicalSpace)
741 {
742 ASSERT(availableLogicalSpace > 0);
743 std::sort(tracks.begin(), tracks.end(), sortByGridTrackGrowthPotential);
744
745 size_t tracksSize = tracks.size();
746 sizingData.distributeTrackVector.resize(tracksSize);
747
748 for (size_t i = 0; i < tracksSize; ++i) {
749 GridTrack& track = *tracks[i];
750 LayoutUnit availableLogicalSpaceShare = availableLogicalSpace / (tracksS ize - i);
751 LayoutUnit trackBreadth = (tracks[i]->*trackGetter)();
752 LayoutUnit growthShare = track.m_maxBreadth == infinity ? availableLogic alSpaceShare : std::min(availableLogicalSpaceShare, track.m_maxBreadth - trackBr eadth);
753 ASSERT(growthShare != infinity);
754 sizingData.distributeTrackVector[i] = trackBreadth;
755 // We should never shrink any grid track or else we can't guarantee we a bide by our min-sizing function.
756 if (growthShare > 0) {
757 sizingData.distributeTrackVector[i] += growthShare;
758 availableLogicalSpace -= growthShare;
759 }
760 }
761
762 if (availableLogicalSpace > 0 && tracksForGrowthAboveMaxBreadth) {
763 tracksSize = tracksForGrowthAboveMaxBreadth->size();
764 for (size_t i = 0; i < tracksSize; ++i) {
765 LayoutUnit growthShare = availableLogicalSpace / (tracksSize - i);
766 sizingData.distributeTrackVector[i] += growthShare;
767 availableLogicalSpace -= growthShare;
768 }
769 }
770
771 for (size_t i = 0; i < tracksSize; ++i) {
772 LayoutUnit growth = sizingData.distributeTrackVector[i] - (tracks[i]->*t rackGetter)();
773 if (growth >= 0)
774 (tracks[i]->*trackGrowthFunction)(growth);
775 }
776 }
777
778 #if ENABLE(ASSERT)
779 bool RenderGrid::tracksAreWiderThanMinTrackBreadth(GridTrackSizingDirection dire ction, const Vector<GridTrack>& tracks)
780 {
781 for (size_t i = 0; i < tracks.size(); ++i) {
782 const GridTrackSize& trackSize = gridTrackSize(direction, i);
783 const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
784 if (computeUsedBreadthOfMinLength(direction, minTrackBreadth) > tracks[i ].m_usedBreadth)
785 return false;
786 }
787 return true;
788 }
789 #endif
790
791 void RenderGrid::ensureGridSize(size_t maximumRowIndex, size_t maximumColumnInde x)
792 {
793 const size_t oldRowSize = gridRowCount();
794 if (maximumRowIndex >= oldRowSize) {
795 m_grid.grow(maximumRowIndex + 1);
796 for (size_t row = oldRowSize; row < gridRowCount(); ++row)
797 m_grid[row].grow(gridColumnCount());
798 }
799
800 if (maximumColumnIndex >= gridColumnCount()) {
801 for (size_t row = 0; row < gridRowCount(); ++row)
802 m_grid[row].grow(maximumColumnIndex + 1);
803 }
804 }
805
806 void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coor dinate)
807 {
808 ensureGridSize(coordinate.rows.resolvedFinalPosition.toInt(), coordinate.col umns.resolvedFinalPosition.toInt());
809
810 for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.row s.end(); ++row) {
811 for (GridSpan::iterator column = coordinate.columns.begin(); column != c oordinate.columns.end(); ++column)
812 m_grid[row.toInt()][column.toInt()].append(child);
813 }
814
815 RELEASE_ASSERT(!m_gridItemCoordinate.contains(child));
816 m_gridItemCoordinate.set(child, coordinate);
817 }
818
819 void RenderGrid::placeItemsOnGrid()
820 {
821 if (!gridIsDirty())
822 return;
823
824 ASSERT(m_gridItemCoordinate.isEmpty());
825
826 populateExplicitGridAndOrderIterator();
827
828 // We clear the dirty bit here as the grid sizes have been updated, this mea ns
829 // that we can safely call gridRowCount() / gridColumnCount().
830 m_gridIsDirty = false;
831
832 Vector<RenderBox*> autoMajorAxisAutoGridItems;
833 Vector<RenderBox*> specifiedMajorAxisAutoGridItems;
834 for (RenderBox* child = m_orderIterator.first(); child; child = m_orderItera tor.next()) {
835 // FIXME: We never re-resolve positions if the grid is grown during auto -placement which may lead auto / <integer>
836 // positions to not match the author's intent. The specification is uncl ear on what should be done in this case.
837 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositio nsFromStyle(*style(), *child, ForRows);
838 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPosi tionsFromStyle(*style(), *child, ForColumns);
839 if (!rowPositions || !columnPositions) {
840 GridSpan* majorAxisPositions = (autoPlacementMajorAxisDirection() == ForColumns) ? columnPositions.get() : rowPositions.get();
841 if (!majorAxisPositions)
842 autoMajorAxisAutoGridItems.append(child);
843 else
844 specifiedMajorAxisAutoGridItems.append(child);
845 continue;
846 }
847 insertItemIntoGrid(child, GridCoordinate(*rowPositions, *columnPositions ));
848 }
849
850 ASSERT(gridRowCount() >= style()->gridTemplateRows().size());
851 ASSERT(gridColumnCount() >= style()->gridTemplateColumns().size());
852
853 // FIXME: Implement properly "stack" value in auto-placement algorithm.
854 if (style()->isGridAutoFlowAlgorithmStack()) {
855 // If we did collect some grid items, they won't be placed thus never la id out.
856 ASSERT(!autoMajorAxisAutoGridItems.size());
857 ASSERT(!specifiedMajorAxisAutoGridItems.size());
858 return;
859 }
860
861 placeSpecifiedMajorAxisItemsOnGrid(specifiedMajorAxisAutoGridItems);
862 placeAutoMajorAxisItemsOnGrid(autoMajorAxisAutoGridItems);
863
864 m_grid.shrinkToFit();
865 }
866
867 void RenderGrid::populateExplicitGridAndOrderIterator()
868 {
869 OrderIteratorPopulator populator(m_orderIterator);
870
871 size_t maximumRowIndex = std::max<size_t>(1, GridResolvedPosition::explicitG ridRowCount(*style()));
872 size_t maximumColumnIndex = std::max<size_t>(1, GridResolvedPosition::explic itGridColumnCount(*style()));
873
874 ASSERT(m_gridItemsIndexesMap.isEmpty());
875 size_t childIndex = 0;
876 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo x()) {
877 populator.collectChild(child);
878 m_gridItemsIndexesMap.set(child, childIndex++);
879
880 // This function bypasses the cache (cachedGridCoordinate()) as it is us ed to build it.
881 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositio nsFromStyle(*style(), *child, ForRows);
882 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPosi tionsFromStyle(*style(), *child, ForColumns);
883
884 // |positions| is 0 if we need to run the auto-placement algorithm.
885 if (rowPositions) {
886 maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->re solvedFinalPosition.next().toInt());
887 } else {
888 // Grow the grid for items with a definite row span, getting the lar gest such span.
889 GridSpan positions = GridResolvedPosition::resolveGridPositionsFromA utoPlacementPosition(*style(), *child, ForRows, GridResolvedPosition(0));
890 maximumRowIndex = std::max<size_t>(maximumRowIndex, positions.resolv edFinalPosition.next().toInt());
891 }
892
893 if (columnPositions) {
894 maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPosi tions->resolvedFinalPosition.next().toInt());
895 } else {
896 // Grow the grid for items with a definite column span, getting the largest such span.
897 GridSpan positions = GridResolvedPosition::resolveGridPositionsFromA utoPlacementPosition(*style(), *child, ForColumns, GridResolvedPosition(0));
898 maximumColumnIndex = std::max<size_t>(maximumColumnIndex, positions. resolvedFinalPosition.next().toInt());
899 }
900 }
901
902 m_grid.grow(maximumRowIndex);
903 for (size_t i = 0; i < m_grid.size(); ++i)
904 m_grid[i].grow(maximumColumnIndex);
905 }
906
907 PassOwnPtr<GridCoordinate> RenderGrid::createEmptyGridAreaAtSpecifiedPositionsOu tsideGrid(const RenderBox* gridItem, GridTrackSizingDirection specifiedDirection , const GridSpan& specifiedPositions) const
908 {
909 GridTrackSizingDirection crossDirection = specifiedDirection == ForColumns ? ForRows : ForColumns;
910 const size_t endOfCrossDirection = crossDirection == ForColumns ? gridColumn Count() : gridRowCount();
911 GridSpan crossDirectionPositions = GridResolvedPosition::resolveGridPosition sFromAutoPlacementPosition(*style(), *gridItem, crossDirection, GridResolvedPosi tion(endOfCrossDirection));
912 return adoptPtr(new GridCoordinate(specifiedDirection == ForColumns ? crossD irectionPositions : specifiedPositions, specifiedDirection == ForColumns ? speci fiedPositions : crossDirectionPositions));
913 }
914
915 void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& au toGridItems)
916 {
917 for (size_t i = 0; i < autoGridItems.size(); ++i) {
918 OwnPtr<GridSpan> majorAxisPositions = GridResolvedPosition::resolveGridP ositionsFromStyle(*style(), *autoGridItems[i], autoPlacementMajorAxisDirection() );
919 GridSpan minorAxisPositions = GridResolvedPosition::resolveGridPositions FromAutoPlacementPosition(*style(), *autoGridItems[i], autoPlacementMinorAxisDir ection(), GridResolvedPosition(0));
920
921 GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAx isPositions->resolvedInitialPosition.toInt());
922 OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea(majorA xisPositions->integerSpan(), minorAxisPositions.integerSpan());
923 if (!emptyGridArea)
924 emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(a utoGridItems[i], autoPlacementMajorAxisDirection(), *majorAxisPositions);
925 insertItemIntoGrid(autoGridItems[i], *emptyGridArea);
926 }
927 }
928
929 void RenderGrid::placeAutoMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGri dItems)
930 {
931 std::pair<size_t, size_t> autoPlacementCursor = std::make_pair(0, 0);
932 bool isGridAutoFlowDense = style()->isGridAutoFlowAlgorithmDense();
933
934 for (size_t i = 0; i < autoGridItems.size(); ++i) {
935 placeAutoMajorAxisItemOnGrid(autoGridItems[i], autoPlacementCursor);
936
937 // If grid-auto-flow is dense, reset auto-placement cursor.
938 if (isGridAutoFlowDense) {
939 autoPlacementCursor.first = 0;
940 autoPlacementCursor.second = 0;
941 }
942 }
943 }
944
945 void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem, std::pair<siz e_t, size_t>& autoPlacementCursor)
946 {
947 OwnPtr<GridSpan> minorAxisPositions = GridResolvedPosition::resolveGridPosit ionsFromStyle(*style(), *gridItem, autoPlacementMinorAxisDirection());
948 ASSERT(!GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridI tem, autoPlacementMajorAxisDirection()));
949 GridSpan majorAxisPositions = GridResolvedPosition::resolveGridPositionsFrom AutoPlacementPosition(*style(), *gridItem, autoPlacementMajorAxisDirection(), Gr idResolvedPosition(0));
950
951 const size_t endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColum ns) ? gridColumnCount() : gridRowCount();
952 size_t majorAxisAutoPlacementCursor = autoPlacementMajorAxisDirection() == F orColumns ? autoPlacementCursor.second : autoPlacementCursor.first;
953 size_t minorAxisAutoPlacementCursor = autoPlacementMajorAxisDirection() == F orColumns ? autoPlacementCursor.first : autoPlacementCursor.second;
954
955 OwnPtr<GridCoordinate> emptyGridArea;
956 if (minorAxisPositions) {
957 // Move to the next track in major axis if initial position in minor axi s is before auto-placement cursor.
958 if (minorAxisPositions->resolvedInitialPosition.toInt() < minorAxisAutoP lacementCursor)
959 majorAxisAutoPlacementCursor++;
960
961 if (majorAxisAutoPlacementCursor < endOfMajorAxis) {
962 GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), min orAxisPositions->resolvedInitialPosition.toInt(), majorAxisAutoPlacementCursor);
963 emptyGridArea = iterator.nextEmptyGridArea(minorAxisPositions->integ erSpan(), majorAxisPositions.integerSpan());
964 }
965
966 if (!emptyGridArea)
967 emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(g ridItem, autoPlacementMinorAxisDirection(), *minorAxisPositions);
968 } else {
969 GridSpan minorAxisPositions = GridResolvedPosition::resolveGridPositions FromAutoPlacementPosition(*style(), *gridItem, autoPlacementMinorAxisDirection() , GridResolvedPosition(0));
970
971 for (size_t majorAxisIndex = majorAxisAutoPlacementCursor; majorAxisInde x < endOfMajorAxis; ++majorAxisIndex) {
972 GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), maj orAxisIndex, minorAxisAutoPlacementCursor);
973 emptyGridArea = iterator.nextEmptyGridArea(majorAxisPositions.intege rSpan(), minorAxisPositions.integerSpan());
974
975 if (emptyGridArea) {
976 // Check that it fits in the minor axis direction, as we shouldn 't grow in that direction here (it was already managed in populateExplicitGridAn dOrderIterator()).
977 GridResolvedPosition minorAxisFinalPositionIndex = autoPlacement MinorAxisDirection() == ForColumns ? emptyGridArea->columns.resolvedFinalPositio n : emptyGridArea->rows.resolvedFinalPosition;
978 const size_t endOfMinorAxis = autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount();
979 if (minorAxisFinalPositionIndex.toInt() < endOfMinorAxis)
980 break;
981
982 // Discard empty grid area as it does not fit in the minor axis direction.
983 // We don't need to create a new empty grid area yet as we might find a valid one in the next iteration.
984 emptyGridArea = nullptr;
985 }
986
987 // As we're moving to the next track in the major axis we should res et the auto-placement cursor in the minor axis.
988 minorAxisAutoPlacementCursor = 0;
989 }
990
991 if (!emptyGridArea)
992 emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(g ridItem, autoPlacementMinorAxisDirection(), minorAxisPositions);
993 }
994
995 insertItemIntoGrid(gridItem, *emptyGridArea);
996 // Move auto-placement cursor to the new position.
997 autoPlacementCursor.first = emptyGridArea->rows.resolvedInitialPosition.toIn t();
998 autoPlacementCursor.second = emptyGridArea->columns.resolvedInitialPosition. toInt();
999 }
1000
1001 GridTrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
1002 {
1003 return style()->isGridAutoFlowDirectionColumn() ? ForColumns : ForRows;
1004 }
1005
1006 GridTrackSizingDirection RenderGrid::autoPlacementMinorAxisDirection() const
1007 {
1008 return style()->isGridAutoFlowDirectionColumn() ? ForRows : ForColumns;
1009 }
1010
1011 void RenderGrid::dirtyGrid()
1012 {
1013 m_grid.resize(0);
1014 m_gridItemCoordinate.clear();
1015 m_gridIsDirty = true;
1016 m_gridItemsOverflowingGridArea.resize(0);
1017 m_gridItemsIndexesMap.clear();
1018 }
1019
1020 void RenderGrid::layoutGridItems()
1021 {
1022 placeItemsOnGrid();
1023
1024 GridSizingData sizingData(gridColumnCount(), gridRowCount());
1025 computeUsedBreadthOfGridTracks(ForColumns, sizingData);
1026 ASSERT(tracksAreWiderThanMinTrackBreadth(ForColumns, sizingData.columnTracks ));
1027 computeUsedBreadthOfGridTracks(ForRows, sizingData);
1028 ASSERT(tracksAreWiderThanMinTrackBreadth(ForRows, sizingData.rowTracks));
1029
1030 populateGridPositions(sizingData);
1031 m_gridItemsOverflowingGridArea.resize(0);
1032
1033 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo x()) {
1034 // Because the grid area cannot be styled, we don't need to adjust
1035 // the grid breadth to account for 'box-sizing'.
1036 LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOve rrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogica lWidth() : LayoutUnit();
1037 LayoutUnit oldOverrideContainingBlockContentLogicalHeight = child->hasOv errideContainingBlockLogicalHeight() ? child->overrideContainingBlockContentLogi calHeight() : LayoutUnit();
1038
1039 LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthF orChild(child, ForColumns, sizingData.columnTracks);
1040 LayoutUnit overrideContainingBlockContentLogicalHeight = gridAreaBreadth ForChild(child, ForRows, sizingData.rowTracks);
1041
1042 SubtreeLayoutScope layoutScope(*child);
1043 if (oldOverrideContainingBlockContentLogicalWidth != overrideContainingB lockContentLogicalWidth || (oldOverrideContainingBlockContentLogicalHeight != ov errideContainingBlockContentLogicalHeight && child->hasRelativeLogicalHeight()))
1044 layoutScope.setNeedsLayout(child);
1045
1046 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingB lockContentLogicalWidth);
1047 child->setOverrideContainingBlockContentLogicalHeight(overrideContaining BlockContentLogicalHeight);
1048
1049 // FIXME: Grid items should stretch to fill their cells. Once we
1050 // implement grid-{column,row}-align, we can also shrink to fit. For
1051 // now, just size as if we were a regular child.
1052 child->layoutIfNeeded();
1053
1054 #if ENABLE(ASSERT)
1055 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1056 ASSERT(coordinate.columns.resolvedInitialPosition.toInt() < sizingData.c olumnTracks.size());
1057 ASSERT(coordinate.rows.resolvedInitialPosition.toInt() < sizingData.rowT racks.size());
1058 #endif
1059 child->setLogicalLocation(findChildLogicalPosition(child));
1060
1061 // Keep track of children overflowing their grid area as we might need t o paint them even if the grid-area is
1062 // not visible
1063 if (child->logicalHeight() > overrideContainingBlockContentLogicalHeight
1064 || child->logicalWidth() > overrideContainingBlockContentLogicalWidt h)
1065 m_gridItemsOverflowingGridArea.append(child);
1066 }
1067
1068 for (size_t i = 0; i < sizingData.rowTracks.size(); ++i)
1069 setLogicalHeight(logicalHeight() + sizingData.rowTracks[i].m_usedBreadth );
1070
1071 // Min / max logical height is handled by the call to updateLogicalHeight in layoutBlock.
1072
1073 setLogicalHeight(logicalHeight() + borderAndPaddingLogicalHeight());
1074 }
1075
1076 GridCoordinate RenderGrid::cachedGridCoordinate(const RenderBox* gridItem) const
1077 {
1078 ASSERT(m_gridItemCoordinate.contains(gridItem));
1079 return m_gridItemCoordinate.get(gridItem);
1080 }
1081
1082 LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox* child, GridTrack SizingDirection direction, const Vector<GridTrack>& tracks) const
1083 {
1084 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1085 const GridSpan& span = (direction == ForColumns) ? coordinate.columns : coor dinate.rows;
1086 LayoutUnit gridAreaBreadth = 0;
1087 for (GridSpan::iterator trackPosition = span.begin(); trackPosition != span. end(); ++trackPosition)
1088 gridAreaBreadth += tracks[trackPosition.toInt()].m_usedBreadth;
1089 return gridAreaBreadth;
1090 }
1091
1092 void RenderGrid::populateGridPositions(const GridSizingData& sizingData)
1093 {
1094 m_columnPositions.resize(sizingData.columnTracks.size() + 1);
1095 m_columnPositions[0] = borderAndPaddingStart();
1096 for (size_t i = 0; i < m_columnPositions.size() - 1; ++i)
1097 m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTrack s[i].m_usedBreadth;
1098
1099 m_rowPositions.resize(sizingData.rowTracks.size() + 1);
1100 m_rowPositions[0] = borderAndPaddingBefore();
1101 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i)
1102 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_us edBreadth;
1103 }
1104
1105 LayoutUnit RenderGrid::startOfColumnForChild(const RenderBox* child) const
1106 {
1107 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1108 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1109 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1110 // FIXME: This should account for the grid item's <overflow-position>.
1111 return startOfColumn + marginStartForChild(child);
1112 }
1113
1114 LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox* child) const
1115 {
1116 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1117 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1118 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1119 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1120
1121 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()];
1122 // FIXME: This should account for the grid item's <overflow-position>.
1123 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - m_columnPositi ons[coordinate.columns.resolvedInitialPosition.toInt()] - child->logicalWidth()) ;
1124 }
1125
1126 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderB ox* child) const
1127 {
1128 if (style()->isLeftToRightDirection())
1129 return startOfColumnForChild(child);
1130
1131 return endOfColumnForChild(child);
1132 }
1133
1134 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox * child) const
1135 {
1136 if (!style()->isLeftToRightDirection())
1137 return startOfColumnForChild(child);
1138
1139 return endOfColumnForChild(child);
1140 }
1141
1142 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) co nst
1143 {
1144 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1145 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1146 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()];
1147 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1148 // FIXME: This should account for the grid item's <overflow-position>.
1149 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
1150 }
1151
1152 static ItemPosition resolveJustification(const RenderStyle* parentStyle, const R enderStyle* childStyle)
1153 {
1154 ItemPosition justify = childStyle->justifySelf();
1155 if (justify == ItemPositionAuto)
1156 justify = (parentStyle->justifyItems() == ItemPositionAuto) ? ItemPositi onStretch : parentStyle->justifyItems();
1157
1158 return justify;
1159 }
1160
1161 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const
1162 {
1163 switch (resolveJustification(style(), child->style())) {
1164 case ItemPositionSelfStart:
1165 // self-start is based on the child's direction. That's why we need to c heck against the grid container's direction.
1166 if (child->style()->direction() != style()->direction())
1167 return columnPositionAlignedWithGridContainerEnd(child);
1168
1169 return columnPositionAlignedWithGridContainerStart(child);
1170 case ItemPositionSelfEnd:
1171 // self-end is based on the child's direction. That's why we need to che ck against the grid container's direction.
1172 if (child->style()->direction() != style()->direction())
1173 return columnPositionAlignedWithGridContainerStart(child);
1174
1175 return columnPositionAlignedWithGridContainerEnd(child);
1176
1177 case ItemPositionFlexStart:
1178 // Only used in flex layout, for other layout, it's equivalent to 'start '.
1179 return columnPositionAlignedWithGridContainerStart(child);
1180 case ItemPositionFlexEnd:
1181 // Only used in flex layout, for other layout, it's equivalent to 'start '.
1182 return columnPositionAlignedWithGridContainerEnd(child);
1183
1184 case ItemPositionLeft:
1185 if (style()->isLeftToRightDirection())
1186 return columnPositionAlignedWithGridContainerStart(child);
1187
1188 return columnPositionAlignedWithGridContainerEnd(child);
1189 case ItemPositionRight:
1190 if (style()->isLeftToRightDirection())
1191 return columnPositionAlignedWithGridContainerEnd(child);
1192
1193 return columnPositionAlignedWithGridContainerStart(child);
1194
1195 case ItemPositionCenter:
1196 return centeredColumnPositionForChild(child);
1197 case ItemPositionStart:
1198 return columnPositionAlignedWithGridContainerStart(child);
1199 case ItemPositionEnd:
1200 return columnPositionAlignedWithGridContainerEnd(child);
1201
1202 case ItemPositionAuto:
1203 break;
1204 case ItemPositionStretch:
1205 case ItemPositionBaseline:
1206 case ItemPositionLastBaseline:
1207 // FIXME: Implement the previous values. For now, we always start align the child.
1208 return startOfColumnForChild(child);
1209 }
1210
1211 ASSERT_NOT_REACHED();
1212 return 0;
1213 }
1214
1215 LayoutUnit RenderGrid::endOfRowForChild(const RenderBox* child) const
1216 {
1217 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1218
1219 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1220 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1221 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1222
1223 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1224 // FIXME: This should account for the grid item's <overflow-position>.
1225 return rowPosition + std::max<LayoutUnit>(0, endOfRow - startOfRow - child-> logicalHeight());
1226 }
1227
1228 LayoutUnit RenderGrid::startOfRowForChild(const RenderBox* child) const
1229 {
1230 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1231
1232 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1233 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1234 // FIXME: This should account for the grid item's <overflow-position>.
1235 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1236
1237 return rowPosition;
1238 }
1239
1240 LayoutUnit RenderGrid::centeredRowPositionForChild(const RenderBox* child) const
1241 {
1242 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1243
1244 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1245 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()] + marginBeforeForChild(child);
1246 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1247
1248 // FIXME: This should account for the grid item's <overflow-position>.
1249 return startOfRow + std::max<LayoutUnit>(0, endOfRow - startOfRow - child->l ogicalHeight()) / 2;
1250 }
1251
1252 // FIXME: We should move this logic to the StyleAdjuster or the StyleBuilder.
1253 static ItemPosition resolveAlignment(const RenderStyle* parentStyle, const Rende rStyle* childStyle)
1254 {
1255 ItemPosition align = childStyle->alignSelf();
1256 // The auto keyword computes to the parent's align-items computed value, or to "stretch", if not set or "auto".
1257 if (align == ItemPositionAuto)
1258 align = (parentStyle->alignItems() == ItemPositionAuto) ? ItemPositionSt retch : parentStyle->alignItems();
1259 return align;
1260 }
1261
1262 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const
1263 {
1264 ItemPosition alignSelf = resolveAlignment(style(), child->style());
1265
1266 switch (alignSelf) {
1267 case ItemPositionSelfStart:
1268 return startOfRowForChild(child);
1269 case ItemPositionSelfEnd:
1270 return endOfRowForChild(child);
1271
1272 case ItemPositionLeft:
1273 // orthogonal modes make property and inline axes to be parallel, but in any case
1274 // this is always equivalent to 'Start'.
1275 //
1276 // self-align's axis is never parallel to the inline axis, except in ort hogonal
1277 // writing-mode, so this is equivalent to 'Start’.
1278 return startOfRowForChild(child);
1279
1280 case ItemPositionRight:
1281 // self-align's axis is never parallel to the inline axis, except in ort hogonal
1282 // writing-mode, so this is equivalent to 'Start'.
1283 return startOfRowForChild(child);
1284
1285 case ItemPositionCenter:
1286 return centeredRowPositionForChild(child);
1287 // Only used in flex layout, for other layout, it's equivalent to 'Start '.
1288 case ItemPositionFlexStart:
1289 case ItemPositionStart:
1290 return startOfRowForChild(child);
1291 // Only used in flex layout, for other layout, it's equivalent to 'End'.
1292 case ItemPositionFlexEnd:
1293 case ItemPositionEnd:
1294 return endOfRowForChild(child);
1295 case ItemPositionStretch:
1296 // FIXME: Implement the Stretch value. For now, we always start align th e child.
1297 return startOfRowForChild(child);
1298 case ItemPositionBaseline:
1299 case ItemPositionLastBaseline:
1300 // FIXME: Implement the ItemPositionBaseline value. For now, we always s tart align the child.
1301 return startOfRowForChild(child);
1302 case ItemPositionAuto:
1303 break;
1304 }
1305
1306 ASSERT_NOT_REACHED();
1307 return 0;
1308 }
1309
1310 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const
1311 {
1312 return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child) );
1313 }
1314
1315 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn it start, LayoutUnit end)
1316 {
1317 // This function does a binary search over the coordinates.
1318 // This doesn't work with grid items overflowing their grid areas, but that is managed with m_gridItemsOverflowingGridArea.
1319
1320 size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinate s.end() - 1, start) - coordinates.begin();
1321 if (startGridAreaIndex > 0)
1322 --startGridAreaIndex;
1323
1324 size_t endGridAreaIndex = std::upper_bound(coordinates.begin() + startGridAr eaIndex, coordinates.end() - 1, end) - coordinates.begin();
1325 if (endGridAreaIndex > 0)
1326 --endGridAreaIndex;
1327
1328 return GridSpan(startGridAreaIndex, endGridAreaIndex);
1329 }
1330
1331 class GridItemsSorter {
1332 public:
1333 bool operator()(const std::pair<RenderBox*, size_t>& firstChild, const std:: pair<RenderBox*, size_t>& secondChild) const
1334 {
1335 if (firstChild.first->style()->order() != secondChild.first->style()->or der())
1336 return firstChild.first->style()->order() < secondChild.first->style ()->order();
1337
1338 return firstChild.second < secondChild.second;
1339 }
1340 };
1341
1342 void RenderGrid::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOff set)
1343 {
1344 ASSERT_WITH_SECURITY_IMPLICATION(!gridIsDirty());
1345
1346 LayoutRect localPaintInvalidationRect = paintInfo.rect;
1347 localPaintInvalidationRect.moveBy(-paintOffset);
1348
1349 GridSpan dirtiedColumns = dirtiedGridAreas(m_columnPositions, localPaintInva lidationRect.x(), localPaintInvalidationRect.maxX());
1350 GridSpan dirtiedRows = dirtiedGridAreas(m_rowPositions, localPaintInvalidati onRect.y(), localPaintInvalidationRect.maxY());
1351
1352 Vector<std::pair<RenderBox*, size_t> > gridItemsToBePainted;
1353
1354 for (GridSpan::iterator row = dirtiedRows.begin(); row != dirtiedRows.end(); ++row) {
1355 for (GridSpan::iterator column = dirtiedColumns.begin(); column != dirti edColumns.end(); ++column) {
1356 const Vector<RenderBox*, 1>& children = m_grid[row.toInt()][column.t oInt()];
1357 for (size_t j = 0; j < children.size(); ++j)
1358 gridItemsToBePainted.append(std::make_pair(children[j], m_gridIt emsIndexesMap.get(children[j])));
1359 }
1360 }
1361
1362 for (Vector<RenderBox*>::const_iterator it = m_gridItemsOverflowingGridArea. begin(); it != m_gridItemsOverflowingGridArea.end(); ++it) {
1363 if ((*it)->frameRect().intersects(localPaintInvalidationRect))
1364 gridItemsToBePainted.append(std::make_pair(*it, m_gridItemsIndexesMa p.get(*it)));
1365 }
1366
1367 // Sort grid items following order-modified document order.
1368 // See http://www.w3.org/TR/css-flexbox/#order-modified-document-order
1369 std::stable_sort(gridItemsToBePainted.begin(), gridItemsToBePainted.end(), G ridItemsSorter());
1370
1371 RenderBox* previous = 0;
1372 for (Vector<std::pair<RenderBox*, size_t> >::const_iterator it = gridItemsTo BePainted.begin(); it != gridItemsToBePainted.end(); ++it) {
1373 // We might have duplicates because of spanning children are included in all cells they span.
1374 // Skip them here to avoid painting items several times.
1375 RenderBox* current = (*it).first;
1376 if (current == previous)
1377 continue;
1378
1379 paintChild(current, paintInfo, paintOffset);
1380 previous = current;
1381 }
1382 }
1383
1384 const char* RenderGrid::renderName() const
1385 {
1386 if (isFloating())
1387 return "RenderGrid (floating)";
1388 if (isOutOfFlowPositioned())
1389 return "RenderGrid (positioned)";
1390 if (isAnonymous())
1391 return "RenderGrid (generated)";
1392 if (isRelPositioned())
1393 return "RenderGrid (relative positioned)";
1394 return "RenderGrid";
1395 }
1396
1397 } // namespace blink
OLDNEW
« no previous file with comments | « sky/engine/core/rendering/RenderGrid.h ('k') | sky/engine/core/rendering/RenderObject.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698