Index: src/core/SkMultiPictureDraw.cpp |
diff --git a/src/core/SkMultiPictureDraw.cpp b/src/core/SkMultiPictureDraw.cpp |
index b59b63bffc8b3a4587b210b85f459ada52cd821d..cc75f60812b678697441bea72c2017b9bea99661 100644 |
--- a/src/core/SkMultiPictureDraw.cpp |
+++ b/src/core/SkMultiPictureDraw.cpp |
@@ -58,9 +58,9 @@ void SkMultiPictureDraw::reset() { |
DrawData::Reset(fThreadSafeDrawData); |
} |
-void SkMultiPictureDraw::add(SkCanvas* canvas, |
+void SkMultiPictureDraw::add(SkCanvas* canvas, |
const SkPicture* picture, |
- const SkMatrix* matrix, |
+ const SkMatrix* matrix, |
const SkPaint* paint) { |
if (NULL == canvas || NULL == picture) { |
SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); |
@@ -88,7 +88,7 @@ void SkMultiPictureDraw::draw() { |
SkTaskGroup group; |
for (int i = 0; i < fThreadSafeDrawData.count(); ++i) { |
- group.add(DrawData::Run, &fThreadSafeDrawData[i]); |
+ group.add(DrawData::Draw, &fThreadSafeDrawData[i]); |
} |
// we deliberately don't call wait() here, since the destructor will do that, this allows us |
// to continue processing gpu-data without having to wait on the cpu tasks. |
@@ -127,7 +127,7 @@ void SkMultiPictureDraw::draw() { |
// TODO: another optimization would be to make a first pass to |
// lock any required layer that is already in the atlas |
GrLayerHoister::FindLayersToAtlas(context, data.fPicture, |
- clipBounds, |
+ clipBounds, |
&atlasedNeedRendering, &atlasedRecycled); |
} |
} |