| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index f53faf150d348c080e79f2f86662c941beeb9fb2..5b5b9083daa14d2e1e46e8c2a299dd96bf851306 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -682,6 +682,7 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) override;
|
|
|
| // Overriden from ErrorStateClient.
|
| + void OnContextLostError() override;
|
| void OnOutOfMemoryError() override;
|
|
|
| // Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound.
|
| @@ -2642,6 +2643,7 @@ bool GLES2DecoderImpl::Initialize(
|
|
|
| has_robustness_extension_ =
|
| context->HasExtension("GL_ARB_robustness") ||
|
| + context->HasExtension("GL_KHR_robustness") ||
|
| context->HasExtension("GL_EXT_robustness");
|
|
|
| if (!InitializeShaderTranslator()) {
|
| @@ -9734,6 +9736,23 @@ void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
|
| return;
|
| }
|
|
|
| + if (workarounds().use_virtualized_gl_contexts) {
|
| + // If the context is virtual, the real context being guilty does not ensure
|
| + // that the virtual context is guilty.
|
| + if (reset_status == GL_GUILTY_CONTEXT_RESET_ARB) {
|
| + reset_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| + }
|
| + } else if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
|
| + has_robustness_extension_) {
|
| + // If the reason for the call was a GL error, we can try to determine the
|
| + // reset status more accurately.
|
| + GLenum driver_status = glGetGraphicsResetStatusARB();
|
| + if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
|
| + driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
|
| + reset_status = driver_status;
|
| + }
|
| + }
|
| +
|
| // Marks this context as lost.
|
| reset_status_ = reset_status;
|
| current_decoder_error_ = error::kLostContext;
|
| @@ -11225,10 +11244,13 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
|
| DoDidUseTexImageIfNeeded(texture, texture->target());
|
| }
|
|
|
| +void GLES2DecoderImpl::OnContextLostError() {
|
| + group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| +}
|
| +
|
| void GLES2DecoderImpl::OnOutOfMemoryError() {
|
| if (lose_context_when_out_of_memory_) {
|
| group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| - LoseContext(GL_GUILTY_CONTEXT_RESET_ARB);
|
| }
|
| }
|
|
|
|
|