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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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60 virtual bool isRenderFlowThread() const override final { return true; } | 60 virtual bool isRenderFlowThread() const override final { return true; } |
61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
62 virtual bool isRenderPagedFlowThread() const { return false; } | 62 virtual bool isRenderPagedFlowThread() const { return false; } |
63 | 63 |
64 virtual void layout() override; | 64 virtual void layout() override; |
65 | 65 |
66 // Always create a RenderLayer for the RenderFlowThread so that we | 66 // Always create a RenderLayer for the RenderFlowThread so that we |
67 // can easily avoid drawing the children directly. | 67 // can easily avoid drawing the children directly. |
68 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } | 68 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } |
69 | 69 |
| 70 virtual void flowThreadDescendantWasInserted(RenderObject*) { } |
| 71 |
70 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | 72 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; |
71 | 73 |
72 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 74 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
73 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 75 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
74 | 76 |
75 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; | 77 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; |
76 | 78 |
77 bool hasRegions() const { return m_multiColumnSetList.size(); } | 79 bool hasRegions() const { return m_multiColumnSetList.size(); } |
78 | 80 |
79 void validateRegions(); | 81 void validateRegions(); |
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185 }; | 187 }; |
186 | 188 |
187 template <> struct ValueToString<RenderMultiColumnSet*> { | 189 template <> struct ValueToString<RenderMultiColumnSet*> { |
188 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 190 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
189 }; | 191 }; |
190 #endif | 192 #endif |
191 | 193 |
192 } // namespace blink | 194 } // namespace blink |
193 | 195 |
194 #endif // RenderFlowThread_h | 196 #endif // RenderFlowThread_h |
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