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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 60 virtual bool isRenderFlowThread() const override final { return true; } | 60 virtual bool isRenderFlowThread() const override final { return true; } |
| 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
| 62 virtual bool isRenderPagedFlowThread() const { return false; } | 62 virtual bool isRenderPagedFlowThread() const { return false; } |
| 63 | 63 |
| 64 virtual void layout() override; | 64 virtual void layout() override; |
| 65 | 65 |
| 66 // Always create a RenderLayer for the RenderFlowThread so that we | 66 // Always create a RenderLayer for the RenderFlowThread so that we |
| 67 // can easily avoid drawing the children directly. | 67 // can easily avoid drawing the children directly. |
| 68 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } | 68 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } |
| 69 | 69 |
| 70 virtual void flowThreadDescendantWasInserted(RenderObject*) { } |
| 71 |
| 70 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | 72 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; |
| 71 | 73 |
| 72 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 74 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
| 73 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 75 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
| 74 | 76 |
| 75 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; | 77 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; |
| 76 | 78 |
| 77 bool hasRegions() const { return m_multiColumnSetList.size(); } | 79 bool hasRegions() const { return m_multiColumnSetList.size(); } |
| 78 | 80 |
| 79 void validateRegions(); | 81 void validateRegions(); |
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| 185 }; | 187 }; |
| 186 | 188 |
| 187 template <> struct ValueToString<RenderMultiColumnSet*> { | 189 template <> struct ValueToString<RenderMultiColumnSet*> { |
| 188 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 190 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
| 189 }; | 191 }; |
| 190 #endif | 192 #endif |
| 191 | 193 |
| 192 } // namespace blink | 194 } // namespace blink |
| 193 | 195 |
| 194 #endif // RenderFlowThread_h | 196 #endif // RenderFlowThread_h |
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