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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MEDIA_CAST_SENDER_VIDEO_FRAME_FACTORY_H_ |
| 6 #define MEDIA_CAST_SENDER_VIDEO_FRAME_FACTORY_H_ |
| 7 |
| 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "base/time/time.h" |
| 10 |
| 11 namespace media { |
| 12 |
| 13 class VideoFrame; |
| 14 |
| 15 namespace cast { |
| 16 |
| 17 // Interface for an object capable of vending video frames. There is no |
| 18 // requirement for a |VideoFrameFactory| to be concurrent but it must not be |
| 19 // pinned to a specific thread. Indeed, |VideoFrameFactory| implementations are |
| 20 // created by cast on the main cast thread then used by unknown client threads |
| 21 // via the |VideoFrameInput| interface. |
| 22 // |
| 23 // Clients are responsible for serialzing access to a |VideoFrameFactory|. |
| 24 // Generally speaking, it is expected that a client will be using these objects |
| 25 // from a rendering thread or callback (which may execute on different threads |
| 26 // but never concurrently with itself). Forcing every implementation to take a |
| 27 // lock, even with no contention, is an unnecessary cost, especially on mobile |
| 28 // platforms. |
| 29 class VideoFrameFactory { |
| 30 public: |
| 31 virtual ~VideoFrameFactory() {} |
| 32 |
| 33 // Creates a |VideoFrame| suitable for input via |InsertRawVideoFrame|. Frames |
| 34 // obtained in this manner may provide benefits such memory reuse and affinity |
| 35 // with the encoder. The format is guaranteed to be I420 or NV12. |
| 36 virtual scoped_refptr<VideoFrame> CreateFrame(base::TimeDelta timestamp) = 0; |
| 37 }; |
| 38 |
| 39 } // namespace cast |
| 40 } // namespace media |
| 41 |
| 42 #endif // MEDIA_CAST_SENDER_VIDEO_FRAME_FACTORY_H_ |
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