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Side by Side Diff: sky/engine/core/rendering/style/ShadowList.h

Issue 688233002: Remove writing mode code from the linebox tree. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: merge to ToT Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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56 } 56 }
57 const ShadowDataVector& shadows() const { return m_shadows; } 57 const ShadowDataVector& shadows() const { return m_shadows; }
58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; } 58 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; }
59 bool operator!=(const ShadowList& o) const { return !(*this == o); } 59 bool operator!=(const ShadowList& o) const { return !(*this == o); }
60 60
61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress); 61 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress);
62 62
63 void adjustRectForShadow(LayoutRect&) const; 63 void adjustRectForShadow(LayoutRect&) const;
64 void adjustRectForShadow(FloatRect&) const; 64 void adjustRectForShadow(FloatRect&) const;
65 65
66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph aMode, bool isHorizontal = true) const; 66 PassOwnPtr<DrawLooperBuilder> createDrawLooper(DrawLooperBuilder::ShadowAlph aMode) const;
67 67
68 private: 68 private:
69 ShadowList(ShadowDataVector& shadows) 69 ShadowList(ShadowDataVector& shadows)
70 { 70 {
71 // If we have no shadows, we use a null ShadowList 71 // If we have no shadows, we use a null ShadowList
72 ASSERT(!shadows.isEmpty()); 72 ASSERT(!shadows.isEmpty());
73 m_shadows.swap(shadows); 73 m_shadows.swap(shadows);
74 m_shadows.shrinkToFit(); 74 m_shadows.shrinkToFit();
75 } 75 }
76 ShadowDataVector m_shadows; 76 ShadowDataVector m_shadows;
77 }; 77 };
78 78
79 } // namespace blink 79 } // namespace blink
80 80
81 #endif // ShadowList_h 81 #endif // ShadowList_h
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