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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 module mojo; |
| 6 |
5 import "mojo/services/public/interfaces/network/net_address.mojom"; | 7 import "mojo/services/public/interfaces/network/net_address.mojom"; |
6 import "mojo/services/public/interfaces/network/network_error.mojom"; | 8 import "mojo/services/public/interfaces/network/network_error.mojom"; |
7 import "mojo/services/public/interfaces/network/tcp_connected_socket.mojom"; | 9 import "mojo/services/public/interfaces/network/tcp_connected_socket.mojom"; |
8 import "mojo/services/public/interfaces/network/tcp_server_socket.mojom"; | 10 import "mojo/services/public/interfaces/network/tcp_server_socket.mojom"; |
9 | 11 |
10 module mojo { | |
11 | |
12 // Represents a TCP socket that is bound to a local address and port, but | 12 // Represents a TCP socket that is bound to a local address and port, but |
13 // is not yet in a listening or connected state. | 13 // is not yet in a listening or connected state. |
14 // | 14 // |
15 // A bound socket can be used to create a server socket listening on the | 15 // A bound socket can be used to create a server socket listening on the |
16 // local address, or it can be used to create a client socket by connecting to | 16 // local address, or it can be used to create a client socket by connecting to |
17 // a remote host. Once StartListening or Connect is called on the bound socket, | 17 // a remote host. Once StartListening or Connect is called on the bound socket, |
18 // ownership of the underlying socket will be transferred to the connected or | 18 // ownership of the underlying socket will be transferred to the connected or |
19 // server socket, and the bound socket may be closed. | 19 // server socket, and the bound socket may be closed. |
20 interface TCPBoundSocket { | 20 interface TCPBoundSocket { |
21 // Puts the socket into server mode, awaiting incoming connections. | 21 // Puts the socket into server mode, awaiting incoming connections. |
22 // | 22 // |
23 // Once this function is called, neither StartListening nor Connect can be | 23 // Once this function is called, neither StartListening nor Connect can be |
24 // used on this socket again. | 24 // used on this socket again. |
25 StartListening(TCPServerSocket& server) => (NetworkError result); | 25 StartListening(TCPServerSocket& server) => (NetworkError result); |
26 | 26 |
27 // Puts this socket into client mode by connecting to a remote host. If you | 27 // Puts this socket into client mode by connecting to a remote host. If you |
28 // do not care about the local address or port, you can call | 28 // do not care about the local address or port, you can call |
29 // NetworkService.CreateTCPConnectedSocket to connect directly and skip the | 29 // NetworkService.CreateTCPConnectedSocket to connect directly and skip the |
30 // "bound" state. | 30 // "bound" state. |
31 // | 31 // |
32 // Once this function is called, neither StartListening nor Connect can be | 32 // Once this function is called, neither StartListening nor Connect can be |
33 // used on this socket again. | 33 // used on this socket again. |
34 Connect(NetAddress remote_address, | 34 Connect(NetAddress remote_address, |
35 handle<data_pipe_consumer> send_stream, | 35 handle<data_pipe_consumer> send_stream, |
36 handle<data_pipe_producer> receive_stream, | 36 handle<data_pipe_producer> receive_stream, |
37 TCPConnectedSocket& client_socket) | 37 TCPConnectedSocket& client_socket) |
38 => (NetworkError result); | 38 => (NetworkError result); |
39 }; | 39 }; |
40 | |
41 } | |
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