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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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1864 GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp)); | 1864 GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp)); |
1865 } else { | 1865 } else { |
1866 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); | 1866 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
1867 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); | 1867 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
1868 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); | 1868 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); |
1869 } | 1869 } |
1870 } | 1870 } |
1871 } | 1871 } |
1872 | 1872 |
1873 void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType ty pe) { | 1873 void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType ty pe) { |
1874 // TODO figure out why we need to flush stencil settings on path draws at al l | |
Kimmo Kinnunen
2014/11/03 20:39:12
Can you expand on this, what is the unknown part o
bsalomon
2014/11/03 20:49:34
Our thought was that stencilSettings is more expre
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1874 if (kStencilPath_DrawType != type && fHWStencilSettings != stencilSettings) { | 1875 if (kStencilPath_DrawType != type && fHWStencilSettings != stencilSettings) { |
1875 if (stencilSettings.isDisabled()) { | 1876 if (stencilSettings.isDisabled()) { |
1876 if (kNo_TriState != fHWStencilTestEnabled) { | 1877 if (kNo_TriState != fHWStencilTestEnabled) { |
1877 GL_CALL(Disable(GR_GL_STENCIL_TEST)); | 1878 GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
1878 fHWStencilTestEnabled = kNo_TriState; | 1879 fHWStencilTestEnabled = kNo_TriState; |
1879 } | 1880 } |
1880 } else { | 1881 } else { |
1881 if (kYes_TriState != fHWStencilTestEnabled) { | 1882 if (kYes_TriState != fHWStencilTestEnabled) { |
1882 GL_CALL(Enable(GR_GL_STENCIL_TEST)); | 1883 GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
1883 fHWStencilTestEnabled = kYes_TriState; | 1884 fHWStencilTestEnabled = kYes_TriState; |
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1910 #if 0 | 1911 #if 0 |
1911 // Replace RT_HAS_MSAA with this definition once this driver bug is no longe r a relevant concern | 1912 // Replace RT_HAS_MSAA with this definition once this driver bug is no longe r a relevant concern |
1912 #define RT_HAS_MSAA rt->isMultisampled() | 1913 #define RT_HAS_MSAA rt->isMultisampled() |
1913 #else | 1914 #else |
1914 #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type) | 1915 #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type) |
1915 #endif | 1916 #endif |
1916 | 1917 |
1917 const GrRenderTarget* rt = optState.getRenderTarget(); | 1918 const GrRenderTarget* rt = optState.getRenderTarget(); |
1918 if (kGL_GrGLStandard == this->glStandard()) { | 1919 if (kGL_GrGLStandard == this->glStandard()) { |
1919 if (RT_HAS_MSAA) { | 1920 if (RT_HAS_MSAA) { |
1920 // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths | 1921 bool enableMSAA = optState.isHWAntialiasState(); |
1921 // convex hulls of each segment appear to get filled. | |
1922 bool enableMSAA = kStencilPath_DrawType == type || | |
1923 optState.isHWAntialiasState(); | |
1924 if (enableMSAA) { | 1922 if (enableMSAA) { |
1925 if (kYes_TriState != fMSAAEnabled) { | 1923 if (kYes_TriState != fMSAAEnabled) { |
1926 GL_CALL(Enable(GR_GL_MULTISAMPLE)); | 1924 GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
1927 fMSAAEnabled = kYes_TriState; | 1925 fMSAAEnabled = kYes_TriState; |
1928 } | 1926 } |
1929 } else { | 1927 } else { |
1930 if (kNo_TriState != fMSAAEnabled) { | 1928 if (kNo_TriState != fMSAAEnabled) { |
1931 GL_CALL(Disable(GR_GL_MULTISAMPLE)); | 1929 GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
1932 fMSAAEnabled = kNo_TriState; | 1930 fMSAAEnabled = kNo_TriState; |
1933 } | 1931 } |
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2574 this->setVertexArrayID(gpu, 0); | 2572 this->setVertexArrayID(gpu, 0); |
2575 } | 2573 } |
2576 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2574 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2577 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2575 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2578 fDefaultVertexArrayAttribState.resize(attrCount); | 2576 fDefaultVertexArrayAttribState.resize(attrCount); |
2579 } | 2577 } |
2580 attribState = &fDefaultVertexArrayAttribState; | 2578 attribState = &fDefaultVertexArrayAttribState; |
2581 } | 2579 } |
2582 return attribState; | 2580 return attribState; |
2583 } | 2581 } |
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