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Side by Side Diff: src/gpu/gl/GrGLPathRendering.cpp

Issue 687563008: Beginning to refactor nvpr code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanups Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLPathRendering.h" 8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLNameAllocator.h" 9 #include "gl/GrGLNameAllocator.h"
10 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLUtil.h"
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145 return GrPathRendering::createGlyphs(typeface, NULL, stroke); 145 return GrPathRendering::createGlyphs(typeface, NULL, stroke);
146 } 146 }
147 147
148 // This is a crude approximation. We may want to consider giving this class 148 // This is a crude approximation. We may want to consider giving this class
149 // a pseudo PathGenerator whose sole purpose is to track the approximate gpu 149 // a pseudo PathGenerator whose sole purpose is to track the approximate gpu
150 // memory size. 150 // memory size.
151 const size_t gpuMemorySize = fontDataLength / 4; 151 const size_t gpuMemorySize = fontDataLength / 4;
152 return SkNEW_ARGS(GrGLPathRange, (fGpu, basePathID, numPaths, gpuMemorySize, stroke)); 152 return SkNEW_ARGS(GrGLPathRange, (fGpu, basePathID, numPaths, gpuMemorySize, stroke));
153 } 153 }
154 154
155 void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) { 155 void GrGLPathRendering::stencilPath(const GrPath* path, const GrStencilSettings& stencilSettings) {
156 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); 156 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
157 SkASSERT(fGpu->drawState()->getRenderTarget()); 157 SkASSERT(fGpu->drawState()->getRenderTarget());
158 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer()); 158 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
159 159
160 this->flushPathStencilSettings(fill); 160 this->flushPathStencilSettings(stencilSettings);
161 SkASSERT(!fHWPathStencilSettings.isTwoSided());
162
163 GrGLenum fillMode =
164 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
165 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
166 GL_CALL(StencilFillPath(id, fillMode, writeMask));
167 }
168
169 void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
170 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
171 SkASSERT(fGpu->drawState()->getRenderTarget());
172 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
173
174 this->flushPathStencilSettings(fill);
175 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 161 SkASSERT(!fHWPathStencilSettings.isTwoSided());
176 162
177 const SkStrokeRec& stroke = path->getStroke(); 163 const SkStrokeRec& stroke = path->getStroke();
178 164
179 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill) ;
180
181 GrGLenum fillMode = 165 GrGLenum fillMode =
182 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face)); 166 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
183 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); 167 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
184 168
185 if (nonInvertedFill == fill) { 169 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getS tyle()) {
186 if (stroke.needToApply()) { 170 GL_CALL(StencilFillPath(id, fillMode, writeMask));
187 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { 171 }
188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 172 if (stroke.needToApply()) {
189 } 173 GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
190 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDI NG_BOX); 174 }
191 } else { 175 }
192 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDI NG_BOX); 176
193 } 177 void GrGLPathRendering::drawPath(const GrPath* path, const GrStencilSettings& st encilSettings) {
194 } else { 178 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
195 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { 179 SkASSERT(fGpu->drawState()->getRenderTarget());
180 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
181
182 this->flushPathStencilSettings(stencilSettings);
183 SkASSERT(!fHWPathStencilSettings.isTwoSided());
184
185 const SkStrokeRec& stroke = path->getStroke();
186
187 GrGLenum fillMode =
bsalomon 2014/10/30 20:11:01 I realize you're not done and using StencilSetting
joshualitt 2014/10/30 21:24:33 Yea, I promise I will come back and work on this s
188 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
189 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
190
191 if (stroke.needToApply()) {
192 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
196 GL_CALL(StencilFillPath(id, fillMode, writeMask)); 193 GL_CALL(StencilFillPath(id, fillMode, writeMask));
197 } 194 }
198 if (stroke.needToApply()) { 195 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_B OX);
199 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); 196 } else {
200 } 197 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_B OX);
201
202 GrDrawState* drawState = fGpu->drawState();
203 GrDrawState::AutoViewMatrixRestore avmr;
204 SkRect bounds = SkRect::MakeLTRB(0, 0,
205 SkIntToScalar(drawState->getRenderTarge t()->width()),
206 SkIntToScalar(drawState->getRenderTarge t()->height()));
207 SkMatrix vmi;
208 // mapRect through persp matrix may not be correct
209 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
210 vmi.mapRect(&bounds);
211 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
212 // precision.
213 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf;
214 bounds.outset(bloat, bloat);
215 } else {
216 avmr.setIdentity(drawState);
217 }
218
219 fGpu->drawSimpleRect(bounds);
220 } 198 }
221 } 199 }
222 200
223 void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i ndices[], int count, 201 void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i ndices[], int count,
224 const float transforms[], PathTransformType tr ansformsType, 202 const float transforms[], PathTransformType tr ansformsType,
225 SkPath::FillType fill) { 203 const GrStencilSettings& stencilSettings) {
226 SkASSERT(fGpu->caps()->pathRenderingSupport()); 204 SkASSERT(fGpu->caps()->pathRenderingSupport());
227 SkASSERT(fGpu->drawState()->getRenderTarget()); 205 SkASSERT(fGpu->drawState()->getRenderTarget());
228 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer()); 206 SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
229 207
230 GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID() ; 208 GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID() ;
231 209
232 this->flushPathStencilSettings(fill); 210 this->flushPathStencilSettings(stencilSettings);
233 SkASSERT(!fHWPathStencilSettings.isTwoSided()); 211 SkASSERT(!fHWPathStencilSettings.isTwoSided());
234 212
235 const SkStrokeRec& stroke = pathRange->getStroke(); 213 const SkStrokeRec& stroke = pathRange->getStroke();
236 214
237 SkPath::FillType nonInvertedFill =
238 SkPath::ConvertToNonInverseFillType(fill);
239
240 GrGLenum fillMode = 215 GrGLenum fillMode =
241 gr_stencil_op_to_gl_path_rendering_fill_mode( 216 gr_stencil_op_to_gl_path_rendering_fill_mode(
242 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); 217 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
243 GrGLint writeMask = 218 GrGLint writeMask =
244 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); 219 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
245 220
246 if (nonInvertedFill == fill) { 221 if (stroke.needToApply()) {
247 if (stroke.needToApply()) { 222 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
248 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { 223 GL_CALL(StencilFillPathInstanced(
249 GL_CALL(StencilFillPathInstanced( 224 count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode ,
250 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, 225 writeMask, gXformType2GLType[transformsType],
251 writeMask, gXformType2GLType[transformsType], 226 transforms));
252 transforms));
253 }
254 this->stencilThenCoverStrokePathInstanced(
255 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, writeMask,
256 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
257 gXformType2GLType[transformsType], transforms);
258 } else {
259 this->stencilThenCoverFillPathInstanced(
260 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, writeMask,
261 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
262 gXformType2GLType[transformsType], transforms);
263 } 227 }
228 this->stencilThenCoverStrokePathInstanced(
229 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, writeMask,
230 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
231 gXformType2GLType[transformsType], transforms);
264 } else { 232 } else {
265 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { 233 this->stencilThenCoverFillPathInstanced(
266 GL_CALL(StencilFillPathInstanced( 234 count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode , writeMask,
267 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, 235 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
268 writeMask, gXformType2GLType[transformsType], 236 gXformType2GLType[transformsType], transforms);
269 transforms));
270 }
271 if (stroke.needToApply()) {
272 GL_CALL(StencilStrokePathInstanced(
273 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff,
274 writeMask, gXformType2GLType[transformsType],
275 transforms));
276 }
277
278 GrDrawState* drawState = fGpu->drawState();
279 GrDrawState::AutoViewMatrixRestore avmr;
280 SkRect bounds = SkRect::MakeLTRB(0, 0,
281 SkIntToScalar(drawState->getRenderTarge t()->width()),
282 SkIntToScalar(drawState->getRenderTarge t()->height()));
283 SkMatrix vmi;
284 // mapRect through persp matrix may not be correct
285 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
286 vmi.mapRect(&bounds);
287 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
288 // precision.
289 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf;
290 bounds.outset(bloat, bloat);
291 } else {
292 avmr.setIdentity(drawState);
293 }
294
295 fGpu->drawSimpleRect(bounds);
296 } 237 }
297 } 238 }
298 239
299 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents, 240 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
300 const GrGLfloat* coefficients) { 241 const GrGLfloat* coefficients) {
301 SkASSERT(components >= kS_PathTexGenComponents && 242 SkASSERT(components >= kS_PathTexGenComponents &&
302 components <= kSTR_PathTexGenComponents); 243 components <= kSTR_PathTexGenComponents);
303 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx); 244 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx);
304 245
305 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode && 246 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode &&
(...skipping 153 matching lines...) Expand 10 before | Expand all | Expand 10 after
459 // generated by the GenPaths fallback (or else was never allocated). 400 // generated by the GenPaths fallback (or else was never allocated).
460 GL_CALL(DeletePaths(path, 1)); 401 GL_CALL(DeletePaths(path, 1));
461 return; 402 return;
462 } 403 }
463 404
464 // Make the path empty to save memory, but don't free the name in the driver . 405 // Make the path empty to save memory, but don't free the name in the driver .
465 GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL)); 406 GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
466 fPathNameAllocator->free(path); 407 fPathNameAllocator->free(path);
467 } 408 }
468 409
469 void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) { 410 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci lSettings) {
470 GrStencilSettings pathStencilSettings; 411 if (fHWPathStencilSettings != stencilSettings) {
471 fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings);
472 if (fHWPathStencilSettings != pathStencilSettings) {
473 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call 412 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call
474 // that draws the path to the SB (glStencilFillPath) 413 // that draws the path to the SB (glStencilFillPath)
475 GrGLenum func = 414 GrGLenum func =
476 GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront _Face)); 415 GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Fac e));
477 GL_CALL(PathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSetti ngs::kFront_Face), 416 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings: :kFront_Face),
478 pathStencilSettings.funcMask(GrStencilSettings:: kFront_Face))); 417 stencilSettings.funcMask(GrStencilSettings::kFro nt_Face)));
479 418
480 fHWPathStencilSettings = pathStencilSettings; 419 fHWPathStencilSettings = stencilSettings;
481 } 420 }
482 } 421 }
483 422
484 inline void GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, 423 inline void GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
485 GrGLuint mask, GrGLenum cov erMode) { 424 GrGLuint mask, GrGLenum cov erMode) {
486 if (caps().stencilThenCoverSupport) { 425 if (caps().stencilThenCoverSupport) {
487 GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode)); 426 GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
488 return; 427 return;
489 } 428 }
490 GL_CALL(StencilFillPath(path, fillMode, mask)); 429 GL_CALL(StencilFillPath(path, fillMode, mask));
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
525 reference, mask, coverMode, transformType, 464 reference, mask, coverMode, transformType,
526 transformValues)); 465 transformValues));
527 return; 466 return;
528 } 467 }
529 468
530 GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, 469 GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
531 reference, mask, transformType, transform Values)); 470 reference, mask, transformType, transform Values));
532 GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, 471 GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
533 coverMode, transformType, transformValues)) ; 472 coverMode, transformType, transformValues)) ;
534 } 473 }
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