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Issue 68723002: Implement Math.random() purely in JavaScript. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Comments only Created 7 years, 1 month ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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88 bool take_snapshot = false); 88 bool take_snapshot = false);
89 89
90 // Allows an entropy source to be provided for use in random number 90 // Allows an entropy source to be provided for use in random number
91 // generation. 91 // generation.
92 static void SetEntropySource(EntropySource source); 92 static void SetEntropySource(EntropySource source);
93 // Support for return-address rewriting profilers. 93 // Support for return-address rewriting profilers.
94 static void SetReturnAddressLocationResolver( 94 static void SetReturnAddressLocationResolver(
95 ReturnAddressLocationResolver resolver); 95 ReturnAddressLocationResolver resolver);
96 // Support for entry hooking JITed code. 96 // Support for entry hooking JITed code.
97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook); 97 static void SetFunctionEntryHook(FunctionEntryHook entry_hook);
98 // Random number generation support. Not cryptographically safe.
99 static uint32_t Random(Context* context);
100 98
101 static void AddCallCompletedCallback(CallCompletedCallback callback); 99 static void AddCallCompletedCallback(CallCompletedCallback callback);
102 static void RemoveCallCompletedCallback(CallCompletedCallback callback); 100 static void RemoveCallCompletedCallback(CallCompletedCallback callback);
103 static void FireCallCompletedCallback(Isolate* isolate); 101 static void FireCallCompletedCallback(Isolate* isolate);
104 102
105 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { 103 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
106 return array_buffer_allocator_; 104 return array_buffer_allocator_;
107 } 105 }
108 106
109 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { 107 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) {
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124 122
125 // JavaScript defines two kinds of 'nil'. 123 // JavaScript defines two kinds of 'nil'.
126 enum NilValue { kNullValue, kUndefinedValue }; 124 enum NilValue { kNullValue, kUndefinedValue };
127 125
128 126
129 } } // namespace v8::internal 127 } } // namespace v8::internal
130 128
131 namespace i = v8::internal; 129 namespace i = v8::internal;
132 130
133 #endif // V8_V8_H_ 131 #endif // V8_V8_H_
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