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Side by Side Diff: sky/engine/core/rendering/RenderObject.h

Issue 686653002: Remove a bunch of fixed position dead code. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) 3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r ights reserved. 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r ights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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95 BSBottom, 95 BSBottom,
96 BSLeft 96 BSLeft
97 }; 97 };
98 98
99 enum MarkingBehavior { 99 enum MarkingBehavior {
100 MarkOnlyThis, 100 MarkOnlyThis,
101 MarkContainingBlockChain, 101 MarkContainingBlockChain,
102 }; 102 };
103 103
104 enum MapCoordinatesMode { 104 enum MapCoordinatesMode {
105 IsFixed = 1 << 0, 105 UseTransforms = 1 << 0,
106 UseTransforms = 1 << 1, 106 // FIXME(sky): What is this for? Do we need it?
107 ApplyContainerFlip = 1 << 2, 107 ApplyContainerFlip = 1 << 1,
108 TraverseDocumentBoundaries = 1 << 3, 108 // FIXME(sky): Remove
109 TraverseDocumentBoundaries = 1 << 2,
109 }; 110 };
110 typedef unsigned MapCoordinatesFlags; 111 typedef unsigned MapCoordinatesFlags;
111 112
112 enum InvalidationReason { 113 enum InvalidationReason {
113 InvalidationNone, 114 InvalidationNone,
114 InvalidationIncremental, 115 InvalidationIncremental,
115 InvalidationFull, 116 InvalidationFull,
116 InvalidationBorderFitLines, 117 InvalidationBorderFitLines,
117 InvalidationBorderBoxChange, 118 InvalidationBorderBoxChange,
118 InvalidationBoundsChange, 119 InvalidationBoundsChange,
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624 { 625 {
625 return isRenderView() || (hasTransform() && isRenderBlock()); 626 return isRenderView() || (hasTransform() && isRenderBlock());
626 } 627 }
627 628
628 // Convert the given local point to absolute coordinates 629 // Convert the given local point to absolute coordinates
629 // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. 630 // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
630 FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapC oordinatesFlags = 0) const; 631 FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapC oordinatesFlags = 0) const;
631 FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const ; 632 FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const ;
632 633
633 // Convert a local quad to absolute coordinates, taking transforms into acco unt. 634 // Convert a local quad to absolute coordinates, taking transforms into acco unt.
634 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mod e = 0, bool* wasFixed = 0) const 635 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mod e = 0) const
635 { 636 {
636 return localToContainerQuad(quad, 0, mode, wasFixed); 637 return localToContainerQuad(quad, 0, mode);
637 } 638 }
638 // Convert an absolute quad to local coordinates. 639 // Convert an absolute quad to local coordinates.
639 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0 ) const; 640 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0 ) const;
640 641
641 // Convert a local quad into the coordinate system of container, taking tran sforms into account. 642 // Convert a local quad into the coordinate system of container, taking tran sforms into account.
642 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec t* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) cons t; 643 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec t* paintInvalidatinoContainer, MapCoordinatesFlags = 0) const;
643 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb ject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, c onst PaintInvalidationState* = 0) const; 644 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb ject* paintInvalidationContainer, MapCoordinatesFlags = 0, const PaintInvalidati onState* = 0) const;
644 645
645 // Return the offset from the container() renderer (excluding transforms). I n multi-column layout, 646 // Return the offset from the container() renderer (excluding transforms). I n multi-column layout,
646 // different offsets apply at different points, so return the offset that ap plies to the given point. 647 // different offsets apply at different points, so return the offset that ap plies to the given point.
647 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin t&, bool* offsetDependsOnPoint = 0) const; 648 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin t&, bool* offsetDependsOnPoint = 0) const;
648 // Return the offset from an object up the container() chain. Asserts that n one of the intermediate objects have transforms. 649 // Return the offset from an object up the container() chain. Asserts that n one of the intermediate objects have transforms.
649 LayoutSize offsetFromAncestorContainer(const RenderObject*) const; 650 LayoutSize offsetFromAncestorContainer(const RenderObject*) const;
650 651
651 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } 652 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
652 653
653 // Computes the position of the given render object in the space of |paintIn validationContainer|. 654 // Computes the position of the given render object in the space of |paintIn validationContainer|.
654 LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObj ect* paintInvalidationContainer, const PaintInvalidationState* = 0) const; 655 LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObj ect* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
655 656
656 IntRect absoluteBoundingBoxRect() const; 657 IntRect absoluteBoundingBoxRect() const;
657 // FIXME: This function should go away eventually 658 // FIXME: This function should go away eventually
658 IntRect absoluteBoundingBoxRectIgnoringTransforms() const; 659 IntRect absoluteBoundingBoxRectIgnoringTransforms() const;
659 660
660 // Build an array of quads in absolute coords for line boxes 661 // Build an array of quads in absolute coords for line boxes
661 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const { } 662 virtual void absoluteQuads(Vector<FloatQuad>&) const { }
662 663
663 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); 664 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&);
664 665
665 static FloatRect absoluteBoundingBoxRectForRange(const Range*); 666 static FloatRect absoluteBoundingBoxRectForRange(const Range*);
666 667
667 // the rect that will be painted if this object is passed as the paintingRoo t 668 // the rect that will be painted if this object is passed as the paintingRoo t
668 LayoutRect paintingRootRect(LayoutRect& topLevelRect); 669 LayoutRect paintingRootRect(LayoutRect& topLevelRect);
669 670
670 virtual LayoutUnit minPreferredLogicalWidth() const { return 0; } 671 virtual LayoutUnit minPreferredLogicalWidth() const { return 0; }
671 virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; } 672 virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; }
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825 bool isInert() const; 826 bool isInert() const;
826 827
827 bool supportsTouchAction() const; 828 bool supportsTouchAction() const;
828 829
829 bool visibleToHitTestRequest(const HitTestRequest& request) const { return ( request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !is Inert(); } 830 bool visibleToHitTestRequest(const HitTestRequest& request) const { return ( request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !is Inert(); }
830 831
831 bool visibleToHitTesting() const { return style()->pointerEvents() != PE_NON E && !isInert(); } 832 bool visibleToHitTesting() const { return style()->pointerEvents() != PE_NON E && !isInert(); }
832 833
833 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use 834 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
834 // localToAbsolute/absoluteToLocal methods instead. 835 // localToAbsolute/absoluteToLocal methods instead.
835 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const; 836 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalida tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, const PaintInvalidationState* = 0) const;
836 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) c onst; 837 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) c onst;
837 838
838 // Pushes state onto RenderGeometryMap about how to map coordinates from thi s renderer to its container, or ancestorToStopAt (whichever is encountered first ). 839 // Pushes state onto RenderGeometryMap about how to map coordinates from thi s renderer to its container, or ancestorToStopAt (whichever is encountered first ).
839 // Returns the renderer which was mapped to (container or ancestorToStopAt). 840 // Returns the renderer which was mapped to (container or ancestorToStopAt).
840 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const; 841 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj ect* ancestorToStopAt, RenderGeometryMap&) const;
841 842
842 bool shouldUseTransformFromContainer(const RenderObject* container) const; 843 bool shouldUseTransformFromContainer(const RenderObject* container) const;
843 void getTransformFromContainer(const RenderObject* container, const LayoutSi ze& offsetInContainer, TransformationMatrix&) const; 844 void getTransformFromContainer(const RenderObject* container, const LayoutSi ze& offsetInContainer, TransformationMatrix&) const;
844 845
845 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter () || hasBlendMode(); } 846 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter () || hasBlendMode(); }
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1344 void showTree(const blink::RenderObject*); 1345 void showTree(const blink::RenderObject*);
1345 void showLineTree(const blink::RenderObject*); 1346 void showLineTree(const blink::RenderObject*);
1346 void showRenderTree(const blink::RenderObject* object1); 1347 void showRenderTree(const blink::RenderObject* object1);
1347 // We don't make object2 an optional parameter so that showRenderTree 1348 // We don't make object2 an optional parameter so that showRenderTree
1348 // can be called from gdb easily. 1349 // can be called from gdb easily.
1349 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec t* object2); 1350 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec t* object2);
1350 1351
1351 #endif 1352 #endif
1352 1353
1353 #endif // RenderObject_h 1354 #endif // RenderObject_h
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