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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/widget/desktop_aura/desktop_screen_position_client.h" | 5 #include "ui/wm/core/default_screen_position_client.h" |
6 | 6 |
7 #include "ui/aura/window_tree_host.h" | 7 #include "ui/aura/window_tree_host.h" |
8 #include "ui/gfx/display.h" | 8 #include "ui/gfx/display.h" |
9 #include "ui/gfx/point_conversions.h" | 9 #include "ui/gfx/point_conversions.h" |
10 #include "ui/gfx/screen.h" | 10 #include "ui/gfx/screen.h" |
11 #include "ui/views/widget/desktop_aura/desktop_native_widget_aura.h" | |
12 | 11 |
13 namespace views { | 12 namespace wm { |
14 | 13 |
15 namespace { | 14 namespace { |
16 | 15 |
17 gfx::Point GetOrigin(const aura::Window* root_window) { | 16 gfx::Point GetOrigin(const aura::Window* root_window) { |
18 gfx::Point origin_in_pixels = root_window->GetHost()->GetBounds().origin(); | 17 gfx::Point origin_in_pixels = root_window->GetHost()->GetBounds().origin(); |
19 aura::Window* window = const_cast<aura::Window*>(root_window); | 18 aura::Window* window = const_cast<aura::Window*>(root_window); |
20 float scale = gfx::Screen::GetScreenFor(window)-> | 19 float scale = gfx::Screen::GetScreenFor(window)-> |
21 GetDisplayNearestWindow(window).device_scale_factor(); | 20 GetDisplayNearestWindow(window).device_scale_factor(); |
22 return gfx::ToFlooredPoint(gfx::ScalePoint(origin_in_pixels, 1 / scale)); | 21 return gfx::ToFlooredPoint(gfx::ScalePoint(origin_in_pixels, 1 / scale)); |
23 } | 22 } |
24 | 23 |
25 // Returns true if bounds passed to window are treated as though they are in | |
26 // screen coordinates. | |
27 bool PositionWindowInScreenCoordinates(aura::Window* window) { | |
28 if (window->type() == ui::wm::WINDOW_TYPE_POPUP) | |
29 return true; | |
30 | |
31 Widget* widget = Widget::GetWidgetForNativeView(window); | |
32 return widget && widget->is_top_level(); | |
33 } | |
34 | |
35 } // namespace | 24 } // namespace |
36 | 25 |
37 DesktopScreenPositionClient::DesktopScreenPositionClient( | 26 DefaultScreenPositionClient::DefaultScreenPositionClient() { |
38 aura::Window* root_window) | |
39 : root_window_(root_window) { | |
40 aura::client::SetScreenPositionClient(root_window_, this); | |
41 } | 27 } |
42 | 28 |
43 DesktopScreenPositionClient::~DesktopScreenPositionClient() { | 29 DefaultScreenPositionClient::~DefaultScreenPositionClient() { |
44 aura::client::SetScreenPositionClient(root_window_, NULL); | |
45 } | 30 } |
46 | 31 |
47 void DesktopScreenPositionClient::ConvertPointToScreen( | 32 bool DefaultScreenPositionClient::PositionWindowInScreenCoordinates( |
33 aura::Window* window) { | |
34 return window->type() == ui::wm::WINDOW_TYPE_POPUP; | |
sadrul
2014/10/30 16:09:11
Why special case POPUP here?
mfomitchev
2014/10/30 20:12:53
I just copied this code from desktop_native_widget
sadrul
2014/10/30 20:20:07
Yeah. I think we can do without PositionWindowInSc
mfomitchev
2014/10/30 22:02:12
Done.
| |
35 } | |
36 | |
37 void DefaultScreenPositionClient::ConvertPointToScreen( | |
48 const aura::Window* window, | 38 const aura::Window* window, |
49 gfx::Point* point) { | 39 gfx::Point* point) { |
50 const aura::Window* root_window = window->GetRootWindow(); | 40 const aura::Window* root_window = window->GetRootWindow(); |
51 aura::Window::ConvertPointToTarget(window, root_window, point); | 41 aura::Window::ConvertPointToTarget(window, root_window, point); |
52 gfx::Point origin = GetOrigin(root_window); | 42 gfx::Point origin = GetOrigin(root_window); |
53 point->Offset(origin.x(), origin.y()); | 43 point->Offset(origin.x(), origin.y()); |
54 } | 44 } |
55 | 45 |
56 void DesktopScreenPositionClient::ConvertPointFromScreen( | 46 void DefaultScreenPositionClient::ConvertPointFromScreen( |
57 const aura::Window* window, | 47 const aura::Window* window, |
58 gfx::Point* point) { | 48 gfx::Point* point) { |
59 const aura::Window* root_window = window->GetRootWindow(); | 49 const aura::Window* root_window = window->GetRootWindow(); |
60 gfx::Point origin = GetOrigin(root_window); | 50 gfx::Point origin = GetOrigin(root_window); |
61 point->Offset(-origin.x(), -origin.y()); | 51 point->Offset(-origin.x(), -origin.y()); |
62 aura::Window::ConvertPointToTarget(root_window, window, point); | 52 aura::Window::ConvertPointToTarget(root_window, window, point); |
63 } | 53 } |
64 | 54 |
65 void DesktopScreenPositionClient::ConvertHostPointToScreen(aura::Window* window, | 55 void DefaultScreenPositionClient::ConvertHostPointToScreen(aura::Window* window, |
66 gfx::Point* point) { | 56 gfx::Point* point) { |
67 aura::Window* root_window = window->GetRootWindow(); | 57 aura::Window* root_window = window->GetRootWindow(); |
68 ConvertPointToScreen(root_window, point); | 58 ConvertPointToScreen(root_window, point); |
69 } | 59 } |
70 | 60 |
71 void DesktopScreenPositionClient::SetBounds(aura::Window* window, | 61 void DefaultScreenPositionClient::SetBounds(aura::Window* window, |
72 const gfx::Rect& bounds, | 62 const gfx::Rect& bounds, |
73 const gfx::Display& display) { | 63 const gfx::Display& display) { |
74 // TODO: Use the 3rd parameter, |display|. | 64 if (PositionWindowInScreenCoordinates(window)) { |
75 aura::Window* root = window->GetRootWindow(); | 65 aura::Window* root = window->GetRootWindow(); |
76 | 66 |
77 // This method assumes that |window| does not have an associated | |
78 // DesktopNativeWidgetAura. | |
79 internal::NativeWidgetPrivate* desktop_native_widget = | |
80 DesktopNativeWidgetAura::ForWindow(root); | |
81 DCHECK(!desktop_native_widget || | |
82 desktop_native_widget->GetNativeView() != window); | |
83 | |
84 if (PositionWindowInScreenCoordinates(window)) { | |
85 // The caller expects windows we consider "embedded" to be placed in the | 67 // The caller expects windows we consider "embedded" to be placed in the |
86 // screen coordinate system. So we need to offset the root window's | 68 // screen coordinate system. So we need to offset the root window's |
87 // position (which is in screen coordinates) from these bounds. | 69 // position (which is in screen coordinates) from these bounds. |
88 | |
89 gfx::Point origin = bounds.origin(); | 70 gfx::Point origin = bounds.origin(); |
90 aura::Window::ConvertPointToTarget(window->parent(), root, &origin); | 71 aura::Window::ConvertPointToTarget(window->parent(), root, &origin); |
91 | 72 |
92 gfx::Point host_origin = GetOrigin(root); | 73 gfx::Point host_origin = GetOrigin(root); |
93 origin.Offset(-host_origin.x(), -host_origin.y()); | 74 origin.Offset(-host_origin.x(), -host_origin.y()); |
94 window->SetBounds(gfx::Rect(origin, bounds.size())); | 75 window->SetBounds(gfx::Rect(origin, bounds.size())); |
95 return; | 76 return; |
96 } | 77 } |
97 | 78 |
98 window->SetBounds(bounds); | 79 window->SetBounds(bounds); |
99 } | 80 } |
100 | 81 |
101 } // namespace views | 82 } // namespace wm |
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