| Index: Source/core/rendering/InlineFlowBox.cpp
|
| diff --git a/Source/core/rendering/InlineFlowBox.cpp b/Source/core/rendering/InlineFlowBox.cpp
|
| index 015d03acb1625b2866d23c092316f5fdb2a28156..c4d5d69ce07dbf5078732a2b93f75f20653e77bf 100644
|
| --- a/Source/core/rendering/InlineFlowBox.cpp
|
| +++ b/Source/core/rendering/InlineFlowBox.cpp
|
| @@ -1028,42 +1028,42 @@ bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& re
|
| if (!locationInContainer.intersects(overflowRect))
|
| return false;
|
|
|
| - // Check children first.
|
| - // We need to account for culled inline parents of the hit-tested nodes, so that they may also get included in area-based hit-tests.
|
| - RenderObject* culledParent = 0;
|
| - for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
|
| - if (curr->renderer().isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) {
|
| - RenderObject* newParent = 0;
|
| - // Culled parents are only relevant for area-based hit-tests, so ignore it in point-based ones.
|
| - if (locationInContainer.isRectBasedTest()) {
|
| - newParent = curr->renderer().parent();
|
| - if (newParent == renderer())
|
| - newParent = 0;
|
| - }
|
| - // Check the culled parent after all its children have been checked, to do this we wait until
|
| - // we are about to test an element with a different parent.
|
| - if (newParent != culledParent) {
|
| - if (!newParent || !newParent->isDescendantOf(culledParent)) {
|
| - while (culledParent && culledParent != renderer() && culledParent != newParent) {
|
| - if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
|
| - return true;
|
| - culledParent = culledParent->parent();
|
| - }
|
| - }
|
| - culledParent = newParent;
|
| - }
|
| - if (curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, lineTop, lineBottom)) {
|
| - renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
|
| + // We need to hit test both our inline children (InlineBoxes) and culled inlines
|
| + // (RenderObjects). We check our inlines in the same order as line layout but
|
| + // for each inline we additionally need to hit test its culled inline parents.
|
| + // While hit testing culled inline parents, we can stop once we reach
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| + // a non-inline parent or a culled inline associated with a different inline box.
|
| + InlineBox* prev;
|
| + for (InlineBox* curr = lastChild(); curr; curr = prev) {
|
| + prev = curr->prevOnLine();
|
| +
|
| + // Layers will handle hit testing themselves.
|
| + if (curr->boxModelObject() && curr->boxModelObject()->hasSelfPaintingLayer())
|
| + continue;
|
| +
|
| + if (curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, lineTop, lineBottom)) {
|
| + renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
|
| + return true;
|
| + }
|
| +
|
| + // If the current inlinebox's renderer and the previous inlinebox's renderer are same,
|
| + // we should yield the hit-test to the previous inlinebox.
|
| + if (prev && curr->renderer() == prev->renderer())
|
| + continue;
|
| +
|
| + RenderObject* culledParent = &curr->renderer();
|
| + while (true) {
|
| + RenderObject* sibling = culledParent->style()->isLeftToRightDirection() ? culledParent->previousSibling() : culledParent->nextSibling();
|
| + culledParent = culledParent->parent();
|
| + ASSERT(culledParent);
|
| +
|
| + if (culledParent == renderer() || (sibling && prev && prev->renderer().isDescendantOf(culledParent)))
|
| + break;
|
| +
|
| + if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
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| return true;
|
| - }
|
| }
|
| }
|
| - // Check any culled ancestor of the final children tested.
|
| - while (culledParent && culledParent != renderer()) {
|
| - if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
|
| - return true;
|
| - culledParent = culledParent->parent();
|
| - }
|
|
|
| // Now check ourselves. Pixel snap hit testing.
|
| LayoutRect frameRect = roundedFrameRect();
|
|
|