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Unified Diff: Source/core/rendering/InlineFlowBox.cpp

Issue 685963002: We need to account for culled inline parents of the hit-tested nodes.(Reland) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years ago
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Index: Source/core/rendering/InlineFlowBox.cpp
diff --git a/Source/core/rendering/InlineFlowBox.cpp b/Source/core/rendering/InlineFlowBox.cpp
index 10918f9e4886f4037c2b3e46bb0a46be044f9f21..8792bdbd2da3b9ab59a00a4ff9b54300a3da0256 100644
--- a/Source/core/rendering/InlineFlowBox.cpp
+++ b/Source/core/rendering/InlineFlowBox.cpp
@@ -1028,42 +1028,46 @@ bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& re
if (!locationInContainer.intersects(overflowRect))
return false;
- // Check children first.
- // We need to account for culled inline parents of the hit-tested nodes, so that they may also get included in area-based hit-tests.
- RenderObject* culledParent = 0;
- for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
- if (curr->renderer().isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) {
- RenderObject* newParent = 0;
- // Culled parents are only relevant for area-based hit-tests, so ignore it in point-based ones.
- if (locationInContainer.isRectBasedTest()) {
- newParent = curr->renderer().parent();
- if (newParent == renderer())
- newParent = 0;
- }
- // Check the culled parent after all its children have been checked, to do this we wait until
- // we are about to test an element with a different parent.
- if (newParent != culledParent) {
- if (!newParent || !newParent->isDescendantOf(culledParent)) {
- while (culledParent && culledParent != renderer() && culledParent != newParent) {
- if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
- return true;
- culledParent = culledParent->parent();
- }
- }
- culledParent = newParent;
+ // We need to hit test both our inline children (InlineBoxes) and culled inlines
+ // (RenderObjects). We check our inlines in the same order as line layout but
+ // for each inline we additionally need to hit test its culled inline parents.
+ // While hit testing culled inline parents, we can stop once we reach
+ // a non-inline parent or a culled inline associated with a different inline box.
+ InlineBox* prev;
+ for (InlineBox* curr = lastChild(); curr; curr = prev) {
pdr. 2014/12/14 22:06:48 This code is so much easier to understand than the
+ prev = curr->prevOnLine();
+ // Layers will handle hit testing themselves.
+ if (curr->boxModelObject() && curr->boxModelObject()->hasSelfPaintingLayer())
+ continue;
+
+ if (curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, lineTop, lineBottom)) {
+ renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
+ return true;
+ }
+
+ RenderObject* culledParent = &curr->renderer();
+ // If current inlinebox's renderer and previous inlinebox's renderer is same,
pdr. 2014/12/14 22:06:48 Minor nit: "// If [the] current inlinebox's render
Miyoung Shin(g) 2014/12/15 13:01:15 Thanks.
+ // we should yield the hit-test to previous inlinebox.
+ if (prev && curr->renderer() == prev->renderer())
+ continue;
+
+ while (true) {
+ if (culledParent->style()->isLeftToRightDirection()) {
pdr. 2014/12/14 22:06:48 I still don't understand the direction part here.
pdr. 2014/12/14 22:06:48 I still don't understand the direction part here.
Miyoung Shin(g) 2014/12/15 13:01:15 OK. I will add nodesFromRect-culled-inlines-betwee
+ if (culledParent->previousSibling())
pdr. 2014/12/14 22:06:48 This essentially checks if we can early-out becaus
Miyoung Shin(g) 2014/12/15 13:01:15 I'm sorry. I think I get it now. I thought that ev
+ break;
+ } else if (culledParent->nextSibling()) {
+ break;
}
- if (curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, lineTop, lineBottom)) {
- renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
+
+ culledParent = culledParent->parent();
+ ASSERT(culledParent);
+ if (culledParent == renderer())
+ break;
+
+ if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
return true;
- }
}
}
- // Check any culled ancestor of the final children tested.
- while (culledParent && culledParent != renderer()) {
- if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitTestCulledInline(request, result, locationInContainer, accumulatedOffset))
- return true;
- culledParent = culledParent->parent();
- }
// Now check ourselves. Pixel snap hit testing.
LayoutRect frameRect = roundedFrameRect();
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