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1 /* | 1 /* |
2 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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1021 } | 1021 } |
1022 | 1022 |
1023 bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& re sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated Offset, LayoutUnit lineTop, LayoutUnit lineBottom) | 1023 bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& re sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated Offset, LayoutUnit lineTop, LayoutUnit lineBottom) |
1024 { | 1024 { |
1025 LayoutRect overflowRect(visualOverflowRect(lineTop, lineBottom)); | 1025 LayoutRect overflowRect(visualOverflowRect(lineTop, lineBottom)); |
1026 flipForWritingMode(overflowRect); | 1026 flipForWritingMode(overflowRect); |
1027 overflowRect.moveBy(accumulatedOffset); | 1027 overflowRect.moveBy(accumulatedOffset); |
1028 if (!locationInContainer.intersects(overflowRect)) | 1028 if (!locationInContainer.intersects(overflowRect)) |
1029 return false; | 1029 return false; |
1030 | 1030 |
1031 // Check children first. | 1031 // Check all of children including culled inlines. |
pdr.
2014/12/10 07:16:19
These comments helped me a lot, thank you :)
I tr
Miyoung Shin(g)
2014/12/12 14:46:57
thank you. it's perfect.
Should I replace all of c
pdr.
2014/12/12 21:21:08
Lets replace the entire comment.
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1032 // We need to account for culled inline parents of the hit-tested nodes, so that they may also get included in area-based hit-tests. | 1032 // We need to account for culled inline parents of the hit-tested nodes, |
1033 RenderObject* culledParent = 0; | 1033 // so that they may also get included in not only area-based hit-tests but a lso point-based ones. |
1034 for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) { | 1034 // And we should consider of running the minimal loops for hit-test |
1035 | |
1036 // Behaviour of hit-test is as follows: | |
1037 // - the main loop is the first loop and the sub loop is the second loop. | |
1038 // the main loop is for inline boxes and the sub loop is for render object of culled inline. | |
1039 // - the main loop tries to hit-test all of inline box, if one of them is hi t, then return. | |
1040 // although one of them is not hit, culled parent of inline box can be hit . so we enter the sub loop. | |
1041 // - the sub loop tries to hit-test the culled parent of inline box. | |
1042 // However, if there is a sibling, we yield own parent to sibling becase w e should check first the children before parent. | |
1043 // the direction of sibling depends on BIDI direction. | |
1044 InlineBox* prev; | |
1045 for (InlineBox* curr = lastChild(); curr; curr = prev) { | |
1046 prev = curr->prevOnLine(); | |
1035 if (curr->renderer().isText() || !curr->boxModelObject()->hasSelfPaintin gLayer()) { | 1047 if (curr->renderer().isText() || !curr->boxModelObject()->hasSelfPaintin gLayer()) { |
pdr.
2014/12/10 07:16:19
I think I understand what this is doing now. If yo
Miyoung Shin(g)
2014/12/12 14:46:57
Ok, I will try.
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1036 RenderObject* newParent = 0; | |
1037 // Culled parents are only relevant for area-based hit-tests, so ign ore it in point-based ones. | |
1038 if (locationInContainer.isRectBasedTest()) { | |
1039 newParent = curr->renderer().parent(); | |
1040 if (newParent == renderer()) | |
1041 newParent = 0; | |
1042 } | |
1043 // Check the culled parent after all its children have been checked, to do this we wait until | |
1044 // we are about to test an element with a different parent. | |
1045 if (newParent != culledParent) { | |
1046 if (!newParent || !newParent->isDescendantOf(culledParent)) { | |
1047 while (culledParent && culledParent != renderer() && culledP arent != newParent) { | |
1048 if (culledParent->isRenderInline() && toRenderInline(cul ledParent)->hitTestCulledInline(request, result, locationInContainer, accumulate dOffset)) | |
1049 return true; | |
1050 culledParent = culledParent->parent(); | |
1051 } | |
1052 } | |
1053 culledParent = newParent; | |
1054 } | |
1055 if (curr->nodeAtPoint(request, result, locationInContainer, accumula tedOffset, lineTop, lineBottom)) { | 1048 if (curr->nodeAtPoint(request, result, locationInContainer, accumula tedOffset, lineTop, lineBottom)) { |
1056 renderer().updateHitTestResult(result, locationInContainer.point () - toLayoutSize(accumulatedOffset)); | 1049 renderer().updateHitTestResult(result, locationInContainer.point () - toLayoutSize(accumulatedOffset)); |
1057 return true; | 1050 return true; |
1058 } | 1051 } |
1052 | |
1053 RenderObject* culledParent = &curr->renderer(); | |
1054 if (!prev || curr->renderer() != prev->renderer()) { | |
pdr.
2014/12/10 07:16:19
Can you help me understand the "curr->renderer() !
Miyoung Shin(g)
2014/12/12 14:46:57
current inlinebox and next inlinbox in the main lo
pdr.
2014/12/12 21:21:08
Ah, I see. Should this check be moved up then, so
Miyoung Shin(g)
2014/12/14 06:54:56
No, we should call inlinebox::nodeAtPoint for each
| |
1055 while (culledParent) { | |
1056 if (culledParent->style()->isLeftToRightDirection()) { | |
pdr.
2014/12/10 07:16:19
Imagine a case where you have three culled inline
Miyoung Shin(g)
2014/12/12 14:46:57
Ah... you're right. I was back on track.
I should
pdr.
2014/12/12 21:21:08
I still don't really understand why the order matt
Miyoung Shin(g)
2014/12/14 06:54:56
I realized we don't need to care three culled inli
| |
1057 if (culledParent->previousSibling()) | |
1058 break; | |
1059 } else if (culledParent->nextSibling()) { | |
1060 break; | |
1061 } | |
1062 culledParent = culledParent->parent(); | |
1063 if (culledParent == renderer()) | |
1064 break; | |
1065 | |
1066 if (culledParent && culledParent->isRenderInline() && toRend erInline(culledParent)->hitTestCulledInline(request, result, locationInContainer , accumulatedOffset)) { | |
pdr.
2014/12/10 07:16:19
In the worst case, we'll iterate up the culled inl
Miyoung Shin(g)
2014/12/12 14:46:57
I think, it's impossible to be null. I will add AS
| |
1067 return true; | |
1068 } | |
1069 } | |
1070 } | |
1059 } | 1071 } |
1060 } | 1072 } |
1061 // Check any culled ancestor of the final children tested. | |
1062 while (culledParent && culledParent != renderer()) { | |
1063 if (culledParent->isRenderInline() && toRenderInline(culledParent)->hitT estCulledInline(request, result, locationInContainer, accumulatedOffset)) | |
1064 return true; | |
1065 culledParent = culledParent->parent(); | |
1066 } | |
1067 | 1073 |
1068 // Now check ourselves. Pixel snap hit testing. | 1074 // Now check ourselves. Pixel snap hit testing. |
1069 LayoutRect frameRect = roundedFrameRect(); | 1075 LayoutRect frameRect = roundedFrameRect(); |
1070 LayoutUnit minX = frameRect.x(); | 1076 LayoutUnit minX = frameRect.x(); |
1071 LayoutUnit minY = frameRect.y(); | 1077 LayoutUnit minY = frameRect.y(); |
1072 LayoutUnit width = frameRect.width(); | 1078 LayoutUnit width = frameRect.width(); |
1073 LayoutUnit height = frameRect.height(); | 1079 LayoutUnit height = frameRect.height(); |
1074 | 1080 |
1075 // Constrain our hit testing to the line top and bottom if necessary. | 1081 // Constrain our hit testing to the line top and bottom if necessary. |
1076 bool noQuirksMode = renderer().document().inNoQuirksMode(); | 1082 bool noQuirksMode = renderer().document().inNoQuirksMode(); |
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1352 ASSERT(child->prevOnLine() == prev); | 1358 ASSERT(child->prevOnLine() == prev); |
1353 prev = child; | 1359 prev = child; |
1354 } | 1360 } |
1355 ASSERT(prev == m_lastChild); | 1361 ASSERT(prev == m_lastChild); |
1356 #endif | 1362 #endif |
1357 } | 1363 } |
1358 | 1364 |
1359 #endif | 1365 #endif |
1360 | 1366 |
1361 } // namespace blink | 1367 } // namespace blink |
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