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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 | 5 |
| 6 var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [ | 6 var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [ |
| 7 new Benchmark('Add', false, false, 0, WeakSetAdd), | 7 new Benchmark('Add', false, false, 0, WeakSetAdd, WeakSetSetupBase, |
| 8 WeakSetTearDown), |
| 8 new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup, | 9 new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup, |
| 9 WeakSetTearDown), | 10 WeakSetTearDown), |
| 10 new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup, | 11 new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup, |
| 11 WeakSetTearDown), | 12 WeakSetTearDown), |
| 12 ]); | 13 ]); |
| 13 | 14 |
| 14 | 15 |
| 15 var ws; | 16 var ws; |
| 16 var N = 10; | |
| 17 var keys = []; | |
| 18 | 17 |
| 19 | 18 |
| 20 for (var i = 0; i < N * 2; i++) { | 19 function WeakSetSetupBase() { |
| 21 keys[i] = {}; | 20 SetupObjectKeys(); |
| 21 ws = new WeakSet; |
| 22 } | 22 } |
| 23 | 23 |
| 24 | 24 |
| 25 function WeakSetSetup() { | 25 function WeakSetSetup() { |
| 26 ws = new WeakSet; | 26 WeakSetSetupBase(); |
| 27 for (var i = 0; i < N; i++) { | 27 WeakSetAdd(); |
| 28 ws.add(keys[i]); | |
| 29 } | |
| 30 } | 28 } |
| 31 | 29 |
| 32 | 30 |
| 33 function WeakSetTearDown() { | 31 function WeakSetTearDown() { |
| 34 ws = null; | 32 ws = null; |
| 35 } | 33 } |
| 36 | 34 |
| 37 | 35 |
| 38 function WeakSetAdd() { | 36 function WeakSetAdd() { |
| 39 WeakSetSetup(); | 37 for (var i = 0; i < N; i++) { |
| 40 WeakSetTearDown(); | 38 ws.add(keys[i]); |
| 39 } |
| 41 } | 40 } |
| 42 | 41 |
| 43 | 42 |
| 44 function WeakSetHas() { | 43 function WeakSetHas() { |
| 45 for (var i = 0; i < N; i++) { | 44 for (var i = 0; i < N; i++) { |
| 46 if (!ws.has(keys[i])) { | 45 if (!ws.has(keys[i])) { |
| 47 throw new Error(); | 46 throw new Error(); |
| 48 } | 47 } |
| 49 } | 48 } |
| 50 for (var i = N; i < 2 * N; i++) { | 49 for (var i = N; i < 2 * N; i++) { |
| 51 if (ws.has(keys[i])) { | 50 if (ws.has(keys[i])) { |
| 52 throw new Error(); | 51 throw new Error(); |
| 53 } | 52 } |
| 54 } | 53 } |
| 55 } | 54 } |
| 56 | 55 |
| 57 | 56 |
| 58 function WeakSetDelete() { | 57 function WeakSetDelete() { |
| 59 // This is run more than once per setup so we will end up deleting items | 58 // This is run more than once per setup so we will end up deleting items |
| 60 // more than once. Therefore, we do not the return value of delete. | 59 // more than once. Therefore, we do not the return value of delete. |
| 61 for (var i = 0; i < N; i++) { | 60 for (var i = 0; i < N; i++) { |
| 62 ws.delete(keys[i]); | 61 ws.delete(keys[i]); |
| 63 } | 62 } |
| 64 } | 63 } |
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