| Index: Source/core/rendering/RenderListItem.cpp
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| diff --git a/Source/core/rendering/RenderListItem.cpp b/Source/core/rendering/RenderListItem.cpp
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| index 0fe2c4fbb266b2cdfa5143607dfb767cb5378763..0d648c6a0c34606e418fe77ca69807d21b1bd73c 100644
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| --- a/Source/core/rendering/RenderListItem.cpp
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| +++ b/Source/core/rendering/RenderListItem.cpp
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| @@ -126,12 +126,13 @@ static RenderListItem* nextListItem(const Node* listNode, const RenderListItem*
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|          return 0;
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|  
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|      const Node* current = item ? item->node() : listNode;
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| -    current = ElementTraversal::nextIncludingPseudo(current, listNode);
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| +    ASSERT(current);
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| +    current = ElementTraversal::nextIncludingPseudo(*current, listNode);
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|  
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|      while (current) {
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|          if (isList(current)) {
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|              // We've found a nested, independent list: nothing to do here.
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| -            current = ElementTraversal::nextIncludingPseudoSkippingChildren(current, listNode);
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| +            current = ElementTraversal::nextIncludingPseudoSkippingChildren(*current, listNode);
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|              continue;
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|          }
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|  
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| @@ -140,7 +141,7 @@ static RenderListItem* nextListItem(const Node* listNode, const RenderListItem*
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|              return toRenderListItem(renderer);
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|  
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|          // FIXME: Can this be optimized to skip the children of the elements without a renderer?
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| -        current = ElementTraversal::nextIncludingPseudo(current, listNode);
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| +        current = ElementTraversal::nextIncludingPseudo(*current, listNode);
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|      }
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|  
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|      return 0;
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| @@ -164,7 +165,7 @@ static RenderListItem* previousListItem(const Node* listNode, const RenderListIt
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|          // be a list item itself. We need to examine it, so we do this to counteract
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|          // the previousIncludingPseudo() that will be done by the loop.
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|          if (otherList)
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| -            current = ElementTraversal::nextIncludingPseudo(otherList);
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| +            current = ElementTraversal::nextIncludingPseudo(*otherList);
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|      }
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|      return 0;
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|  }
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| 
 |