| Index: Source/core/rendering/RenderListItem.cpp
|
| diff --git a/Source/core/rendering/RenderListItem.cpp b/Source/core/rendering/RenderListItem.cpp
|
| index 0fe2c4fbb266b2cdfa5143607dfb767cb5378763..0d648c6a0c34606e418fe77ca69807d21b1bd73c 100644
|
| --- a/Source/core/rendering/RenderListItem.cpp
|
| +++ b/Source/core/rendering/RenderListItem.cpp
|
| @@ -126,12 +126,13 @@ static RenderListItem* nextListItem(const Node* listNode, const RenderListItem*
|
| return 0;
|
|
|
| const Node* current = item ? item->node() : listNode;
|
| - current = ElementTraversal::nextIncludingPseudo(current, listNode);
|
| + ASSERT(current);
|
| + current = ElementTraversal::nextIncludingPseudo(*current, listNode);
|
|
|
| while (current) {
|
| if (isList(current)) {
|
| // We've found a nested, independent list: nothing to do here.
|
| - current = ElementTraversal::nextIncludingPseudoSkippingChildren(current, listNode);
|
| + current = ElementTraversal::nextIncludingPseudoSkippingChildren(*current, listNode);
|
| continue;
|
| }
|
|
|
| @@ -140,7 +141,7 @@ static RenderListItem* nextListItem(const Node* listNode, const RenderListItem*
|
| return toRenderListItem(renderer);
|
|
|
| // FIXME: Can this be optimized to skip the children of the elements without a renderer?
|
| - current = ElementTraversal::nextIncludingPseudo(current, listNode);
|
| + current = ElementTraversal::nextIncludingPseudo(*current, listNode);
|
| }
|
|
|
| return 0;
|
| @@ -164,7 +165,7 @@ static RenderListItem* previousListItem(const Node* listNode, const RenderListIt
|
| // be a list item itself. We need to examine it, so we do this to counteract
|
| // the previousIncludingPseudo() that will be done by the loop.
|
| if (otherList)
|
| - current = ElementTraversal::nextIncludingPseudo(otherList);
|
| + current = ElementTraversal::nextIncludingPseudo(*otherList);
|
| }
|
| return 0;
|
| }
|
|
|