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Side by Side Diff: src/core/SkPictureContentInfo.h

Issue 685113003: Enable distance field path rendering in Chrome. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase to ToT Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureContentInfo_DEFINED 8 #ifndef SkPictureContentInfo_DEFINED
9 #define SkPictureContentInfo_DEFINED 9 #define SkPictureContentInfo_DEFINED
10 10
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53 int fNumPaintWithPathEffectUses; 53 int fNumPaintWithPathEffectUses;
54 // This field is incremented every time a paint with a path effect that is 54 // This field is incremented every time a paint with a path effect that is
55 // dashed, we are drawing a line, and we can use the gpu fast path 55 // dashed, we are drawing a line, and we can use the gpu fast path
56 int fNumFastPathDashEffects; 56 int fNumFastPathDashEffects;
57 // This field is incremented every time an anti-aliased drawPath call is 57 // This field is incremented every time an anti-aliased drawPath call is
58 // issued with a concave path 58 // issued with a concave path
59 int fNumAAConcavePaths; 59 int fNumAAConcavePaths;
60 // This field is incremented every time a drawPath call is 60 // This field is incremented every time a drawPath call is
61 // issued for a hairline stroked concave path. 61 // issued for a hairline stroked concave path.
62 int fNumAAHairlineConcavePaths; 62 int fNumAAHairlineConcavePaths;
63 // This field is incremented every time a drawPath call is
64 // issued for a concave path that can be rendered with distance fields
65 int fNumAADFEligibleConcavePaths;
63 // These fields track the different layer flavors. fNumLayers is just 66 // These fields track the different layer flavors. fNumLayers is just
64 // a count of all saveLayers, fNumInteriorLayers is the number of layers 67 // a count of all saveLayers, fNumInteriorLayers is the number of layers
65 // with a layer inside them, fNumLeafLayers is the number of layers with 68 // with a layer inside them, fNumLeafLayers is the number of layers with
66 // no layer inside them. 69 // no layer inside them.
67 int fNumLayers; 70 int fNumLayers;
68 int fNumInteriorLayers; 71 int fNumInteriorLayers;
69 int fNumLeafLayers; 72 int fNumLeafLayers;
70 73
71 enum Flags { 74 enum Flags {
72 kSave_Flag = 0x1, 75 kSave_Flag = 0x1,
73 kSaveLayer_Flag = 0x2, 76 kSaveLayer_Flag = 0x2,
74 77
75 // Did the current save or saveLayer contain another saveLayer. 78 // Did the current save or saveLayer contain another saveLayer.
76 // Percolated back down the save stack. 79 // Percolated back down the save stack.
77 kContainedSaveLayer_Flag = 0x4 80 kContainedSaveLayer_Flag = 0x4
78 }; 81 };
79 82
80 // Stack of save vs saveLayer information to track nesting 83 // Stack of save vs saveLayer information to track nesting
81 SkTDArray<uint32_t> fSaveStack; 84 SkTDArray<uint32_t> fSaveStack;
82 }; 85 };
83 86
84 #endif 87 #endif
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