Index: src/core/SkMultiPictureDraw.cpp |
diff --git a/src/core/SkMultiPictureDraw.cpp b/src/core/SkMultiPictureDraw.cpp |
index 5fe3c0ea5210aa0a5969e7afb97143991bd7a37d..b59b63bffc8b3a4587b210b85f459ada52cd821d 100644 |
--- a/src/core/SkMultiPictureDraw.cpp |
+++ b/src/core/SkMultiPictureDraw.cpp |
@@ -13,21 +13,49 @@ |
#include "SkCanvas.h" |
#include "SkMultiPictureDraw.h" |
#include "SkPicture.h" |
+#include "SkTaskGroup.h" |
+ |
+void SkMultiPictureDraw::DrawData::draw() { |
+ fCanvas->drawPicture(fPicture, &fMatrix, fPaint); |
+} |
+ |
+void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, |
+ const SkMatrix* matrix, const SkPaint* paint) { |
+ fPicture = SkRef(picture); |
+ fCanvas = SkRef(canvas); |
+ if (matrix) { |
+ fMatrix = *matrix; |
+ } else { |
+ fMatrix.setIdentity(); |
+ } |
+ if (paint) { |
+ fPaint = SkNEW_ARGS(SkPaint, (*paint)); |
+ } else { |
+ fPaint = NULL; |
+ } |
+} |
+ |
+void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { |
+ for (int i = 0; i < data.count(); ++i) { |
+ data[i].fPicture->unref(); |
+ data[i].fCanvas->unref(); |
+ SkDELETE(data[i].fPaint); |
+ } |
+ data.rewind(); |
+} |
+ |
+////////////////////////////////////////////////////////////////////////////////////// |
SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { |
if (reserve > 0) { |
- fDrawData.setReserve(reserve); |
+ fGPUDrawData.setReserve(reserve); |
+ fThreadSafeDrawData.setReserve(reserve); |
} |
} |
void SkMultiPictureDraw::reset() { |
- for (int i = 0; i < fDrawData.count(); ++i) { |
- fDrawData[i].picture->unref(); |
- fDrawData[i].canvas->unref(); |
- SkDELETE(fDrawData[i].paint); |
- } |
- |
- fDrawData.rewind(); |
+ DrawData::Reset(fGPUDrawData); |
+ DrawData::Reset(fThreadSafeDrawData); |
} |
void SkMultiPictureDraw::add(SkCanvas* canvas, |
@@ -39,47 +67,58 @@ void SkMultiPictureDraw::add(SkCanvas* canvas, |
return; |
} |
- DrawData* data = fDrawData.append(); |
- |
- data->picture = SkRef(picture); |
- data->canvas = SkRef(canvas); |
- if (matrix) { |
- data->matrix = *matrix; |
- } else { |
- data->matrix.setIdentity(); |
- } |
- if (paint) { |
- data->paint = SkNEW_ARGS(SkPaint, (*paint)); |
- } else { |
- data->paint = NULL; |
- } |
+ SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; |
+ array.append()->init(canvas, picture, matrix, paint); |
} |
#undef SK_IGNORE_GPU_LAYER_HOISTING |
#define SK_IGNORE_GPU_LAYER_HOISTING 1 |
+class AutoMPDReset : SkNoncopyable { |
+ SkMultiPictureDraw* fMPD; |
+public: |
+ AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {} |
+ ~AutoMPDReset() { fMPD->reset(); } |
+}; |
+ |
void SkMultiPictureDraw::draw() { |
+ AutoMPDReset mpdreset(this); |
+ // we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData |
+ // objects until after we're finished the tasks (which have pointers to the data). |
+ |
+ SkTaskGroup group; |
+ for (int i = 0; i < fThreadSafeDrawData.count(); ++i) { |
+ group.add(DrawData::Run, &fThreadSafeDrawData[i]); |
+ } |
+ // we deliberately don't call wait() here, since the destructor will do that, this allows us |
+ // to continue processing gpu-data without having to wait on the cpu tasks. |
+ |
+ const int count = fGPUDrawData.count(); |
+ if (0 == count) { |
+ return; |
+ } |
#ifndef SK_IGNORE_GPU_LAYER_HOISTING |
- GrContext* context = NULL; |
+ GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); |
+ SkASSERT(context); |
- // Start by collecting all the layers that are going to be atlased and render |
+ // Start by collecting all the layers that are going to be atlased and render |
// them (if necessary). Hoisting the free floating layers is deferred until |
// drawing the canvas that requires them. |
SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; |
- for (int i = 0; i < fDrawData.count(); ++i) { |
- if (fDrawData[i].canvas->getGrContext() && |
- !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { |
- SkASSERT(NULL == context || context == fDrawData[i].canvas->getGrContext()); |
- context = fDrawData[i].canvas->getGrContext(); |
+ for (int i = 0; i < count; ++i) { |
+ const DrawData& data = fGPUDrawData[i]; |
+ // we only expect 1 context for all the canvases |
+ SkASSERT(data.canvas->getGrContext() == context); |
+ if (!data.fPaint && data.fMatrix.isIdentity()) { |
// TODO: this path always tries to optimize pictures. Should we |
// switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize)? |
- fDrawData[i].canvas->EXPERIMENTAL_optimize(fDrawData[i].picture); |
+ data.fCanvas->EXPERIMENTAL_optimize(data.fPicture); |
SkRect clipBounds; |
- if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { |
+ if (!data.fCanvas->getClipBounds(&clipBounds)) { |
continue; |
} |
@@ -87,32 +126,33 @@ void SkMultiPictureDraw::draw() { |
// would improve the packing and reduce the number of swaps |
// TODO: another optimization would be to make a first pass to |
// lock any required layer that is already in the atlas |
- GrLayerHoister::FindLayersToAtlas(context, fDrawData[i].picture, |
+ GrLayerHoister::FindLayersToAtlas(context, data.fPicture, |
clipBounds, |
&atlasedNeedRendering, &atlasedRecycled); |
} |
} |
- if (NULL != context) { |
- GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
- } |
+ GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
SkTDArray<GrHoistedLayer> needRendering, recycled; |
#endif |
- for (int i = 0; i < fDrawData.count(); ++i) { |
+ for (int i = 0; i < count; ++i) { |
+ const DrawData& data = fGPUDrawData[i]; |
+ SkCanvas* canvas = data.fCanvas; |
+ const SkPicture* picture = data.fPicture; |
+ |
#ifndef SK_IGNORE_GPU_LAYER_HOISTING |
- if (fDrawData[i].canvas->getGrContext() && |
- !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { |
+ if (!data.fPaint && data.fMatrix.isIdentity()) { |
SkRect clipBounds; |
- if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { |
+ if (!canvas->getClipBounds(&clipBounds)) { |
continue; |
} |
// Find the layers required by this canvas. It will return atlased |
// layers in the 'recycled' list since they have already been drawn. |
- GrLayerHoister::FindLayersToHoist(context, fDrawData[i].picture, |
+ GrLayerHoister::FindLayersToHoist(context, picture, |
clipBounds, &needRendering, &recycled); |
GrLayerHoister::DrawLayers(context, needRendering); |
@@ -122,11 +162,10 @@ void SkMultiPictureDraw::draw() { |
GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacements); |
GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements); |
- const SkMatrix initialMatrix = fDrawData[i].canvas->getTotalMatrix(); |
+ const SkMatrix initialMatrix = canvas->getTotalMatrix(); |
// Render the entire picture using new layers |
- GrRecordReplaceDraw(fDrawData[i].picture, fDrawData[i].canvas, |
- &replacements, initialMatrix, NULL); |
+ GrRecordReplaceDraw(picture, canvas, &replacements, initialMatrix, NULL); |
GrLayerHoister::UnlockLayers(context, needRendering); |
GrLayerHoister::UnlockLayers(context, recycled); |
@@ -136,19 +175,13 @@ void SkMultiPictureDraw::draw() { |
} else |
#endif |
{ |
- fDrawData[i].canvas->drawPicture(fDrawData[i].picture, |
- &fDrawData[i].matrix, |
- fDrawData[i].paint); |
+ canvas->drawPicture(picture, &data.fMatrix, data.fPaint); |
} |
} |
#ifndef SK_IGNORE_GPU_LAYER_HOISTING |
- if (NULL != context) { |
- GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
- GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
- } |
+ GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
+ GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
#endif |
- |
- this->reset(); |
} |