| OLD | NEW |
| 1 /* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved. | 1 /* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved. |
| 2 * | 2 * |
| 3 * Redistribution and use in source and binary forms, with or without | 3 * Redistribution and use in source and binary forms, with or without |
| 4 * modification, are permitted provided that the following conditions are | 4 * modification, are permitted provided that the following conditions are |
| 5 * met: | 5 * met: |
| 6 * | 6 * |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 | 29 |
| 30 #ifndef V8NPUtils_h | 30 #ifndef V8NPUtils_h |
| 31 #define V8NPUtils_h | 31 #define V8NPUtils_h |
| 32 | 32 |
| 33 #include <bindings/npruntime.h> | 33 #include <bindings/npruntime.h> |
| 34 #include <v8.h> | 34 #include <v8.h> |
| 35 | 35 |
| 36 namespace blink { | 36 namespace blink { |
| 37 | 37 |
| 38 // Convert a V8 Value of any type (string, bool, object, etc) to a NPVariant. | 38 // Convert a V8 Value of any type (string, bool, object, etc) to a NPVariant. |
| 39 void convertV8ObjectToNPVariant(v8::Local<v8::Value>, NPObject*, NPVariant*, v8:
:Isolate*); | 39 void convertV8ObjectToNPVariant(v8::Isolate*, v8::Local<v8::Value>, NPObject*, N
PVariant*); |
| 40 | 40 |
| 41 // Convert a NPVariant (string, bool, object, etc) back to a V8 Value. The owner
object is the NPObject which relates to the | 41 // Convert a NPVariant (string, bool, object, etc) back to a V8 Value. The owner
object is the NPObject which relates to the |
| 42 // object, if the object is an Object. The created NPObject will be tied to the
lifetime of the owner. | 42 // object, if the object is an Object. The created NPObject will be tied to the
lifetime of the owner. |
| 43 v8::Handle<v8::Value> convertNPVariantToV8Object(const NPVariant*, NPObject*, v8
::Isolate*); | 43 v8::Handle<v8::Value> convertNPVariantToV8Object(v8::Isolate*, const NPVariant*,
NPObject*); |
| 44 | 44 |
| 45 // Helper function to create an NPN String Identifier from a v8 string. | 45 // Helper function to create an NPN String Identifier from a v8 string. |
| 46 NPIdentifier getStringIdentifier(v8::Handle<v8::String>); | 46 NPIdentifier getStringIdentifier(v8::Handle<v8::String>); |
| 47 | 47 |
| 48 // The ExceptionHandler will be notified of any exceptions thrown while | 48 // The ExceptionHandler will be notified of any exceptions thrown while |
| 49 // operating on a NPObject. | 49 // operating on a NPObject. |
| 50 typedef void (*ExceptionHandler)(void* data, const NPUTF8* message); | 50 typedef void (*ExceptionHandler)(void* data, const NPUTF8* message); |
| 51 void pushExceptionHandler(ExceptionHandler, void* data); | 51 void pushExceptionHandler(ExceptionHandler, void* data); |
| 52 void popExceptionHandler(); | 52 void popExceptionHandler(); |
| 53 | 53 |
| 54 // Upon destruction, an ExceptionCatcher will pass a caught exception to the | 54 // Upon destruction, an ExceptionCatcher will pass a caught exception to the |
| 55 // current ExceptionHandler. | 55 // current ExceptionHandler. |
| 56 class ExceptionCatcher { | 56 class ExceptionCatcher { |
| 57 public: | 57 public: |
| 58 ExceptionCatcher(); | 58 ExceptionCatcher(); |
| 59 ~ExceptionCatcher(); | 59 ~ExceptionCatcher(); |
| 60 private: | 60 private: |
| 61 v8::TryCatch m_tryCatch; | 61 v8::TryCatch m_tryCatch; |
| 62 }; | 62 }; |
| 63 | 63 |
| 64 } // namespace blink | 64 } // namespace blink |
| 65 | 65 |
| 66 #endif // V8NPUtils_h | 66 #endif // V8NPUtils_h |
| OLD | NEW |