OLD | NEW |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Unit tests for |Feedback| object. | 5 // Unit tests for |Feedback| object. |
6 | 6 |
7 #include "chrome/browser/spellchecker/feedback.h" | 7 #include "chrome/browser/spellchecker/feedback.h" |
8 | 8 |
9 #include "base/strings/utf_string_conversions.h" | 9 #include "base/strings/utf_string_conversions.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
11 | 11 |
12 using base::ASCIIToUTF16; | 12 using base::ASCIIToUTF16; |
13 | 13 |
14 namespace spellcheck { | 14 namespace spellcheck { |
15 | 15 |
16 namespace { | 16 namespace { |
17 | 17 |
18 // Identifier for a renderer process. | 18 // Identifier for a renderer process. |
19 const int kRendererProcessId = 7; | 19 const int kRendererProcessId = 7; |
20 | 20 |
21 // Hash identifier for a misspelling. | 21 // Hash identifier for a misspelling. |
22 const uint32 kMisspellingHash = 42; | 22 const uint32 kMisspellingHash = 42; |
23 | 23 |
24 } // namespace | 24 } // namespace |
25 | 25 |
26 // A test fixture to help keep the tests simple. | 26 // A test fixture to help keep the tests simple. |
27 class FeedbackTest : public testing::Test { | 27 class FeedbackTest : public testing::Test { |
28 public: | 28 public: |
29 FeedbackTest() {} | 29 FeedbackTest() {} |
30 virtual ~FeedbackTest() {} | 30 ~FeedbackTest() override {} |
31 | 31 |
32 protected: | 32 protected: |
33 void AddMisspelling(int renderer_process_id, uint32 hash) { | 33 void AddMisspelling(int renderer_process_id, uint32 hash) { |
34 Misspelling misspelling; | 34 Misspelling misspelling; |
35 misspelling.hash = hash; | 35 misspelling.hash = hash; |
36 feedback_.AddMisspelling(renderer_process_id, misspelling); | 36 feedback_.AddMisspelling(renderer_process_id, misspelling); |
37 } | 37 } |
38 | 38 |
39 spellcheck::Feedback feedback_; | 39 spellcheck::Feedback feedback_; |
40 }; | 40 }; |
(...skipping 209 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
250 kMisspellingStart, | 250 kMisspellingStart, |
251 kMisspellingLength, | 251 kMisspellingLength, |
252 std::vector<base::string16>(1, kSuggestion), | 252 std::vector<base::string16>(1, kSuggestion), |
253 kMisspellingHash)); | 253 kMisspellingHash)); |
254 feedback_.GetMisspelling(kMisspellingHash)->action.Finalize(); | 254 feedback_.GetMisspelling(kMisspellingHash)->action.Finalize(); |
255 feedback_.EraseFinalizedMisspellings(kRendererProcessId); | 255 feedback_.EraseFinalizedMisspellings(kRendererProcessId); |
256 EXPECT_TRUE(feedback_.FindMisspellings(kMisspelledWord).empty()); | 256 EXPECT_TRUE(feedback_.FindMisspellings(kMisspelledWord).empty()); |
257 } | 257 } |
258 | 258 |
259 } // namespace spellcheck | 259 } // namespace spellcheck |
OLD | NEW |