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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 5 #ifndef EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ |
6 #define MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 6 #define EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 | 11 |
12 namespace examples { | 12 namespace examples { |
13 | 13 |
14 class SpinningCube { | 14 class SpinningCube { |
15 public: | 15 public: |
16 SpinningCube(); | 16 SpinningCube(); |
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39 uint32_t width_; | 39 uint32_t width_; |
40 uint32_t height_; | 40 uint32_t height_; |
41 scoped_ptr<GLState> state_; | 41 scoped_ptr<GLState> state_; |
42 float fling_multiplier_; | 42 float fling_multiplier_; |
43 int direction_; | 43 int direction_; |
44 float color_[3]; | 44 float color_[3]; |
45 }; | 45 }; |
46 | 46 |
47 } // namespace examples | 47 } // namespace examples |
48 | 48 |
49 #endif // MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 49 #endif // EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ |
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