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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Used for building with external snapshots. | 5 // Used for building with external snapshots. |
6 | 6 |
7 #include "src/snapshot.h" | 7 #include "src/snapshot.h" |
8 | 8 |
9 #include "src/serialize.h" | 9 #include "src/serialize.h" |
10 #include "src/snapshot-source-sink.h" | 10 #include "src/snapshot-source-sink.h" |
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129 | 129 |
130 success &= source.GetBlob(&snapshot_impl_->context_data, | 130 success &= source.GetBlob(&snapshot_impl_->context_data, |
131 &snapshot_impl_->context_size); | 131 &snapshot_impl_->context_size); |
132 snapshot_impl_->context_new_space_used = source.GetInt(); | 132 snapshot_impl_->context_new_space_used = source.GetInt(); |
133 snapshot_impl_->context_pointer_space_used = source.GetInt(); | 133 snapshot_impl_->context_pointer_space_used = source.GetInt(); |
134 snapshot_impl_->context_data_space_used = source.GetInt(); | 134 snapshot_impl_->context_data_space_used = source.GetInt(); |
135 snapshot_impl_->context_code_space_used = source.GetInt(); | 135 snapshot_impl_->context_code_space_used = source.GetInt(); |
136 snapshot_impl_->context_map_space_used = source.GetInt(); | 136 snapshot_impl_->context_map_space_used = source.GetInt(); |
137 snapshot_impl_->context_cell_space_used = source.GetInt(); | 137 snapshot_impl_->context_cell_space_used = source.GetInt(); |
138 snapshot_impl_->context_property_cell_space_used = source.GetInt(); | 138 snapshot_impl_->context_property_cell_space_used = source.GetInt(); |
| 139 snapshot_impl_->context_lo_space_used = source.GetInt(); |
139 | 140 |
140 DCHECK(success); | 141 DCHECK(success); |
141 } | 142 } |
142 | 143 |
143 } } // namespace v8::internal | 144 } } // namespace v8::internal |
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